GS v3.00 news

PSP/DS/PC/MAC : WWII turn based grand strategy game

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Peter Stauffenberg
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Re: GS v3.00 news

Post by Peter Stauffenberg » Mon Aug 26, 2013 12:51 pm

The problem is that the game launcher that comes with the MH CEAW will look for a serial number and terminate if it doesn't find one. The installer works well with MH CEAW upgrade to GS v3.0 or a new GS v3.0 installation (new purchase).

The problem is the old Slitherine and Matrix versions since you need to keep the old launcher and have a way to manually install the updated files. Since GS v3.0 is about 500 MB it means it's a very big job doing this manually even if you get the files in a ZIP file.

I tried to reinstall my old v1.12 CEAW and install the GS v3.0 files manually. The game wouldn't launch and it's looking for the needle in the haystack to figure out why. It has something to do with different vanilla game version files and not files we have updated in GS v3.0.

I got the MH CEAW and installed it instead. Then installed I installed GS v3.0. The game then worked like a charm.

So if we can only focus on the MH CEAW users who have a serial number then GS v3.0 can be out very soon. How many people still have the old Slitherine version without a serial number?

mamahuhu
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Re: GS v3.00 news

Post by mamahuhu » Mon Aug 26, 2013 1:33 pm

Hello, I have CEAW 1.12 version .
If you need ,I am willing to participate

colberki
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Re: GS v3.00 news

Post by colberki » Mon Aug 26, 2013 2:55 pm

I just bought the Mac version - will I be able to upgrade to GS version 3.0? :?

Alexandr
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Re: GS v3.00 news

Post by Alexandr » Mon Aug 26, 2013 3:21 pm

Why create a problem?I can give to those who have an older version - download the new version :D :D :D :D :D :D
Last edited by Alexandr on Mon Aug 26, 2013 5:17 pm, edited 1 time in total.

RiccardoRr
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Re: GS v3.00 news

Post by RiccardoRr » Mon Aug 26, 2013 3:31 pm

Stauffenberg wrote:So if we can only focus on the MH CEAW users who have a serial number then GS v3.0 can be out very soon. How many people still have the old Slitherine version without a serial number?
Hi all.
If I could be useful, here I have a 1.04, basic: never modded or uploaded. Of course, without serial number.
Goodbye.

Morris
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Re: GS v3.00 news

Post by Morris » Fri Aug 30, 2013 12:01 pm

Stauffenberg wrote:The problem is that the game launcher that comes with the MH CEAW will look for a serial number and terminate if it doesn't find one. The installer works well with MH CEAW upgrade to GS v3.0 or a new GS v3.0 installation (new purchase).

The problem is the old Slitherine and Matrix versions since you need to keep the old launcher and have a way to manually install the updated files. Since GS v3.0 is about 500 MB it means it's a very big job doing this manually even if you get the files in a ZIP file.

I tried to reinstall my old v1.12 CEAW and install the GS v3.0 files manually. The game wouldn't launch and it's looking for the needle in the haystack to figure out why. It has something to do with different vanilla game version files and not files we have updated in GS v3.0.

I got the MH CEAW and installed it instead. Then installed I installed GS v3.0. The game then worked like a charm.

So if we can only focus on the MH CEAW users who have a serial number then GS v3.0 can be out very soon. How many people still have the old Slitherine version without a serial number?
Is the problem solved ? If it is too difficult ,how about launch it first & launch a patch later ? It is so hard to wait for 3.0 !

Kalrat
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Re: GS v3.00 news

Post by Kalrat » Fri Aug 30, 2013 10:06 pm

I have the serial and just waiting for the update GS v3.0. So if any need for play testers I'm available ;) And I can guarantee that if someone want's to challenge me, I'm not necessarily the easiest biscuit to crack :) :)

wargamer4321
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Re: GS v3.00 news

Post by wargamer4321 » Sat Aug 31, 2013 5:39 pm

I have a new version with a serial # so I'm ready for GS 3. Please release it for those of us to use who can. :roll: :roll: :D :twisted: :D

Pika
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Re: GS v3.00 news

Post by Pika » Sun Sep 01, 2013 1:48 am

Stauffenberg wrote:The problem is that the game launcher that comes with the MH CEAW will look for a serial number and terminate if it doesn't find one…. So if we can only focus on the MH CEAW users who have a serial number then GS v3.0 can be out very soon.
How many people still have the old Slitherine version without a serial number?
What about a new Slitherine version with a plus-sized serial? I have just bought the Mac version of the game this week-end and while it did come with a serial number I didn't have to use it (the game runs quite nicely) and I doubt I could've if I had to as the damn thing has 18 digits instead of the 16 I was asked for when I tried unsuccessfully to register the serial with Slitherine. I've been busy reading the 3.0 manual and I so want to play it. :D

amcdonel
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Re: GS v3.00 news

Post by amcdonel » Mon Sep 02, 2013 2:31 pm

Pika wrote:
Stauffenberg wrote:The problem is that the game launcher that comes with the MH CEAW will look for a serial number and terminate if it doesn't find one…. So if we can only focus on the MH CEAW users who have a serial number then GS v3.0 can be out very soon.
How many people still have the old Slitherine version without a serial number?
What about a new Slitherine version with a plus-sized serial? I have just bought the Mac version of the game this week-end and while it did come with a serial number I didn't have to use it (the game runs quite nicely) and I doubt I could've if I had to as the damn thing has 18 digits instead of the 16 I was asked for when I tried unsuccessfully to register the serial with Slitherine. I've been busy reading the 3.0 manual and I so want to play it. :D
Pika,

I would be interested in your observations of the manual and suggestions on how it could be setup better/improved for new players! Please note that the original manual is included as a separate section near the end of the manual. Are you reading the PDF, iBook or Kindle version? Thanks!!

alec

Pika
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Re: GS v3.00 news

Post by Pika » Tue Sep 03, 2013 12:40 am

[Pika,

I would be interested in your observations of the manual and suggestions on how it could be setup better/improved for new players! Please note that the original manual is included as a separate section near the end of the manual. Are you reading the PDF, iBook or Kindle version? Thanks!!

alec[/quote]

Hey, Alec, I am currently reading the Kindle version, but I started with the PDF. I'm finding both useful, but the Kindle version reads better for me between the two. With the Kindle it almost feels like I have a printed manual (I so miss those). I'm debating printing the humungous PDF. :-) I think the manual is very nicely done myself, though I'll be sure to speak up if any improvements suggest themselves! What really impresses me is the amount of deeply-thought creative support the community is giving the game and the cooperative relationship the developers have established with the community. The game is thriving right now, many years after release. I think that says it all right there and I'm very excited that I get to try it out. :D

Morris
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Re: GS v3.00 news

Post by Morris » Wed Sep 04, 2013 12:35 pm

I have to remind Slitherine that : We are losing interest in playing GS 2.1 anymore since 3.0 is coming . & We will be losing interest in waiting for 3.0 & even lose interest of this great game if 3.0 comes too late :( Come on please !!

pk867
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Re: GS v3.00 news

Post by pk867 » Wed Sep 04, 2013 1:37 pm

The gentleman who does the builds for the installers is on holiday. They say he will be back next week.

Hopefully announcements then.

Morris
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Re: GS v3.00 news

Post by Morris » Wed Sep 04, 2013 2:14 pm

pk867 wrote:The gentleman who does the builds for the installers is on holiday. They say he will be back next week.

Hopefully announcements then.

Great news ! Just do hope he will be back on time ! :D

Falcon1
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Re: GS v3.00 news

Post by Falcon1 » Wed Sep 04, 2013 3:42 pm

Hehe, I am a product development engineer (different industry) and whenever we use the excuse that a schedule is delayed because one key person is on holiday and he is the only one capable of some key function, that is surely 100% a stalling tactic and there is some other problem that is not being reported.

GogTheMild
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Re: GS v3.00 news

Post by GogTheMild » Wed Sep 04, 2013 6:05 pm

Falcon1 wrote:Hehe, I am a product development engineer (different industry) and whenever we use the excuse that a schedule is delayed because one key person is on holiday and he is the only one capable of some key function, that is surely 100% a stalling tactic and there is some other problem that is not being reported.
:lol:

It may well be true this time; but it's up there with "The cheque's in the post" and "Of course I'll still love you in the morning". :D
We sleep peaceably in our beds at night only because rough men stand ready to do violence on our behalf.

bensand88
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Re: GS v3.00 news

Post by bensand88 » Wed Sep 04, 2013 8:26 pm

Add, "I am a government worker and I am here to serve you".

I have set my expectations to an Oct release of 3.0. Been there in my mind for months. So have had a lot of fun games going for weeks because I'm not waiting. Never wait. Play! 3.0 has some changes, but they are incremental so... why wait on someone else and delay your fun? :lol:

Peter Stauffenberg
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Re: GS v3.00 news

Post by Peter Stauffenberg » Wed Sep 04, 2013 9:41 pm

Falcon1 wrote:Hehe, I am a product development engineer (different industry) and whenever we use the excuse that a schedule is delayed because one key person is on holiday and he is the only one capable of some key function, that is surely 100% a stalling tactic and there is some other problem that is not being reported.
That is simply false speculation. We have completed our work and approved the installers. It's out of our hands now. It's not like you release a new version the same day it's gone gold. Then you need to prepare for where to place the files so they can be downloaded, making news about it etc. I can't give a release date because it's being decided by Matrixgames and Slitherine.

If you are a product development engineer then you probably also understand that companies give priority to releases that will bring income. GS v3.0 is free and therefore the priority we get is lower. It's as simple as that. I'm sure that if they could sell GS v3.0 as a new game then it would have been out already. Free products like GS will be worked on in the less busy periods between official releases of new games. That means release can take longer than we hope.

bensand88
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Re: GS v3.00 news

Post by bensand88 » Wed Sep 04, 2013 9:56 pm

Please do not see my comments as criticism! For heavens sake all I was saying is that because of all the factors everyone has mentioned I have set in my mind that 3.0 will probably see the light of day in Oct. Its just the way IT and the world works.

So I have a number of very fun 2.1 games underway and am happy as a clam. When 3.0 comes out I will play it vs. the AI a time or two to get a feel and then adopt it as the game to play. Life is good - play hard! :?

Pika
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Re: GS v3.00 news

Post by Pika » Thu Sep 05, 2013 1:15 am

Stauffenberg wrote:That is simply false speculation. We have completed our work and approved the installers. It's out of our hands now. It's not like you release a new version the same day it's gone gold. Then you need to prepare for where to place the files so they can be downloaded, making news about it etc. I can't give a release date because it's being decided by Matrixgames and Slitherine.

If you are a product development engineer then you probably also understand that companies give priority to releases that will bring income. GS v3.0 is free and therefore the priority we get is lower. It's as simple as that. I'm sure that if they could sell GS v3.0 as a new game then it would have been out already. Free products like GS will be worked on in the less busy periods between official releases of new games. That means release can take longer than we hope.
Thanks for the update on the update. I'm still plowing through the generous phonebook-sized 3.0 GS manual 8) , and I have to say I'm actually happier than when I decided to purchase the game :shock: . It is apparently a much deeper, fuller game than I had anticipated. Once I've grokked the rules, I'll be keen to see if the gameplay matches the concepts expressed in the mighty Tome of CEaW :!:

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