CEAW GS 4.0 beta AAR

PSP/DS/PC/MAC : WWII turn based grand strategy game

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Vokt
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CEAW GS 4.0 beta AAR

Post by Vokt » Fri Jul 08, 2016 5:31 pm

Hi all,

Attending requests about posting a CEAW GS 4.00 beta AAR, I decided to make one. My opponent is Plaid that will be playing with Axis. This won't be a turn by turn AAR but it will be focussed instead in specific scenarios and operations. There are so many changes in 4.0 that instead of posting a list of all of them, I will be mentioning them related to the different scenarios and campaigns. Comments and questions are welcomed.

Poland

One of things that 4.0 will bring is an even more accurate map and OOB's. In Polish campaign you will see 3 new types of units: motorized, cavalry and mountain corps. Regarding map you will see a Poland-Germany border much closer to that of 1939. Also, you will see a new type of terrain: those dark Green hexes in Czechoslovakia correspond with Foresthills terrain which is one of the new categories of terrain included in 4.0.

Anyway, and no matter the above mentioned changes, in the game, on first turn, the usual Wehrmacht developments occurred. Amongst the changes to 1939 Poland OOB, one has been to include both cavalry and mountain corps units. A total of 2 cavalry corps units have been included in Polish start up. One of them is the Polish cavalry unit facing Eastern Prussia located NW of Warsaw which was completely destroyed. The other one is located in Posen. Both Polish and German mountain corps units are located in Carpathian mountains, SE of Krakow. Wehrmacht 1939 start up saw the 3 initial mechanized corps replaced by 4 motorized corps (infantry symbol with 2 black dots on it). By the way, unusually, the city of Lodz held Wehrmacht attacks and Germany got a partisan unit in Danzig:

Image

Regarding Allies reply what can be highlighted is the good performance of Polish fighter: won 2:1 the dogfight combat vs German fighter in Breslau and took 1 step from targetted PzKorps unit south of Warsaw (this armoured unit lost another 1 step to a Krakow Army attack).

Later in turn 2, Germany got the surrender of Poland without problems.

mineral
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Re: CEAW GS 4.0 beta AAR

Post by mineral » Fri Jul 08, 2016 7:10 pm

why are the panzer grenadiers shown with an inf symbol with two dots? shouldn't it be the traditional blend of a inf cross on and armoured circle?

Peter Stauffenberg
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Re: CEAW GS 4.0 beta AAR

Post by Peter Stauffenberg » Sat Jul 09, 2016 1:10 pm

The panzergrenadier symbol is reserved for mechanized corps units. The symbol you see now is the motorised corps symbol. Germany started before with 2 mechanized corps and those are replaced with 4 motorised corps according to the Case White OOB. Germany can purchase mechanized corps to get the panzergrenadiers. I usually get one before Case Yellow.

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Re: CEAW GS 4.0 beta AAR

Post by Hexaotl » Sat Jul 09, 2016 5:59 pm

When will GS 4.00 be released? Cant wait

Peter Stauffenberg
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Re: CEAW GS 4.0 beta AAR

Post by Peter Stauffenberg » Sat Jul 09, 2016 6:13 pm

It seems to me that you're not running with the latest scenario and game files. E. g. the Klaipeda rail depot is not located in the hex from the screenshot, but 1xN of that.

Maybe you should double check that you've installed all the latest files and restart?

Vokt
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Re: CEAW GS 4.0 beta AAR

Post by Vokt » Sat Jul 09, 2016 7:57 pm

Stauffenberg wrote:It seems to me that you're not running with the latest scenario and game files. E. g. the Klaipeda rail depot is not located in the hex from the screenshot, but 1xN of that.

Maybe you should double check that you've installed all the latest files and restart?
This game was started before applying that update. Anyway, no major issue since the object of this AAR is to make forum readers have a general idea of the biggest changes.

Vokt
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Convoys

Post by Vokt » Sat Jul 09, 2016 8:46 pm

Battle of the Atlantic

Kriegsmarine u-boats started their campaign in the Atlantic daring to attack even escorted convoys. Both central and northern convoy were attacked, the latter being completely sunk by 2 sub units:

Image

In Allies turn, northernmost u-boat unit evaded twice the attack of adjacent British DD and (not showed in the shot) RAF strat. All available DD's concentrated around British DD close to the couple of u-boats. This, as a preventive measure just in case the subs decide to go directly after any of the escorts. It's unadvisable to leave escort units alone at this stage.

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Western Front

Post by Vokt » Sat Jul 09, 2016 9:07 pm

French Army and BEF dispositions in France

It's December 1939 and Allied dispositions in France are beginning to take shape. French Army has stablished a defensive position around Lorraine taking advantage of forest terrain and rivers there. Even a French corps unit was deployed in a fortress hex itself, this with the aim of threatening German reguard in case of a Wehrmacht push on this sector.

Couple of French mechs were deployed rather southwards far from the spotting range of Luftwaffe. Mentioned Allied units along with a motorized unit that was purchased and deployed in Paris, form main offensive arm of the French. Besides, mountain corps Armee des Alps, was positioned NE of Dijon.

French fighter unit was deployed so it can intercept Luftwaffe attacking Belgium. It will be activated when fair weather comes.

As for French commanders, Gamelin is in charge of the units around Lorraine whilst Hutzinger will be defending the capital (it will soon be swapped with garrison in Paris).

BEF will be operating around Lille. Defensive commander Gort is guarding Lille whilst McNaughton was attached to motorized corps:

Image

Not showed in the shot RAF figther unit was deployed 1 hex south of London and will focus in providing air cover to BEF.

Map changes in this scenario have brought a much more accurate Belgium-France-Germany border. French northern region around Calais has been given a bigger size corresponding with the real one. Even mentioned city is not a railhub anymore but a city. Luxembourg was added as a railhub and this being now a clear hex allows for more maneuverability of attacking German mobile units in this sector.

You can see in the above shot that Siegfried Line hexes aren't fortress hexes. This is another one of the changes made. Now referred hexes are fortifications hexes, less formidable to breach as compared to fortress hexes (Maginot Line hexes are kept as fortress hexes). Also, the city of Cologne is not showed as a fortress either but as a fortified city, another new resource category added to GS.

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Re: CEAW GS 4.0 beta AAR

Post by dagtwo » Tue Jul 12, 2016 7:13 pm

Thanks, Vokt. It will be interesting to see how the changes affect game-play.
Hex grids Rule!

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Western Front

Post by Vokt » Tue Jul 12, 2016 8:31 pm

Case Yelow starts

Fair weather came to stay in March 1940 (there was a fair weather turn in early February but no offensive was launched then). Germany invaded and seized both Holland and Belgium with few losses. As planned, French fighter did intercept Luftwaffe air attack in Belgium. Referred Allied air unit lost 3:2 vs German fighter which can be deemed as a not that bad outcome. Wehrmacht also attacked directly French army positions in Lorraine. There, a French garrison was heavily attacked and forced to make a forward retreating move but it survived the attack of the Germans that advanced into emptied location:

Image

Later, in Allies turn, Canadians move a bit into Belgian territory north of Lille to reinforce the BEF position in case of a German attack on the city. French reinforced defensive positions by buying 2 garrison units deployed in Lille and Reims. In Lorraine, I was tempted to move French corps into Luxembourg this way cutting supply to advancing German corps but that would have left Allied unit without the shelter of the fortress hex. One of the benefits of placing a French corps in this fortress hex is that Germany is forced to leave a corps unit in the adjacent NE fortification hex. Otherwise, since now it's not possible to rail units directly to fortification hexes and adjacent German garrison cannot move because of ZOC, French would be able to advance into Germany owned hex, destroying the fortification. That might be the reason why adjacent xp German corps unit didn't advance into Luxembourg:

Image


First turn of April 1940 (turn 12) saw the German reaching vicinities of Reims with a powerful leading armoured force. A total of 4 French garrison units were destroyed and another one was left battered. BEF Lille sector is being skipped by Wehrmacht for now, surely because of the needed regrouping of units coming from Holland:

Image

Allies replied with their first counterattack in the campaign. German strong armoured push in Reims is directly threatening Allied front in their weakest sector, east of Paris. So Allies strongly reinforced with units referred sector and mounted a counterattack against northernmost PzKorps unit. Attack counted with air support and was rather successful achieving to halve in strength German armoured unit. Air combats were even since RAF fighter won 2:1 (the other step lost because of the ground attack on the PzKorps) and French Air force lost 1:2. French and British garrison units moved forward SE of Lille to cover the counterattaking action:

Image


By late April (turn 13), German strong attacks all over the front between the coast and Reims much weakened good Allied defensive disposition achieved in last turn. Although in the center Reims was taken and British McNaughton mech was killed, the most visible progress was in northern France around Lille. 3 Allied garrison unis were destroyed there and Gort's unit in Lille was about to be left isolated. Another French garrison was attacked and ended battered in southern bank of Somme river:

Image

Wehrmacht offensive in the coast left exposed approaches to Paris from the N-NW. Options for Allies were to retreat to the Somme, even leaving strongly entrenched Gort unit in Lille or to mount a counterattack with the aim to destroy or to leave badly damaged, the exposed German corps SE of Calais. With the French fighter in not much good conditions to provide air support (it was retreated 1 hex south), British carrier gave additional air cover. The fact is that air attacks on German inf were totally unsuccessful and they did not take any step from it, causing only a tiny lowering in morale. This poor air support probably much accounted for Allied units (French motorized corps, a French corps and Gort unit in Lille) not getting good results when attacking by land Axis inf unit that survived at 4 steps, that can be said it achieved a defensive victory (overall higher losses suffered on Allied attacking units). One of the French mechs moved to the Somme to reinforce Allied defense there whilst the central sector was again reinforced at the expenses of weakening positions in the east:

Image


May 1940 (turn 14). Wehrmacht achieved a decisive victory in Lille destroying all Allied units north of the Somme. Calais and, of course, Lille were taken. Somme river line was completely reached. In the center, there was important German offensive operations and thus a PzKorps unit get adjacent to Paris hex destroying a French mech in the process. Germans mostly neglected Lorraine front:

Image

In Allies reply, French army retreated to Seine river, move that maybe it should have done earlier. French air force unit retreated to Le Mans. Only Allied offensive actions came from RN BB's that made intense (and effective) shore bombardments of German units in Pas-de-Calais:

Image


With the already recovered 3rd PzKorps unit coming from Belgium and all of Wehrmacht mobile units having the Seine river positions at range, German broke through French army defenses, killing 2 garrison, a corps and the other French mech. Many other French units ended battered. As a result of the operations, Paris was totally isolated from the rest of France:

Image

This meant the end of any effective defense from the French. In Allied turn, only repairs to the reamaining units were made and even a garrison that was in the force pool, couldn't be deployed. French air force made a last sortie that was completely ineffective. RN ships mostly retreated and only a lonely BB shore bombed German corps 1 hex south of Calais.

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Western Front

Post by Vokt » Fri Jul 15, 2016 9:32 pm

France surrenders

It's late June 1940 and France offered an armistice to Germany that was accepted. Italy joined the Axis.

As a comment, this game showed how the typical German strong push through the forests reaching Paris from the SE, couldn't be made this time thanks to determined Allied defense there. In fact, Paris was reached in a similar way as it did in real WW2. My opponent commented that now with the reduced shock effect, German tacs find a bit harder to soften those well entrenched French units in the forests, even garrisons.

It also shows that Allied counterattacks should be carried out in a limited way and not far away from Paris, with the one made to the PzKorps in Reims as the sample. Maybe with some luck some of the attacking German units that end the turn at 6-7 steps can even be finished off by a determined Allied counterattack. Counterattack at Lille didn't comply with referred conditions and it meant the destruction of valuable Allied units that might have helped to delay surrender of France a bit.

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Convoys

Post by Vokt » Thu Jul 21, 2016 10:21 pm

Battle of the Atlantic continues

U-boats have continued their attacking convoys activity at a steady pace. As a sample, a 34-steps central convoy was attacked by 3 Krigsmarine subs and it was left with only 4:

Image

In general, German subs have been operating rather southwards mainly attacking central and southern convoys. RN focussed in escorting northern convoy so there haven't been direct engagements with u-boats. Furthermore, Axis naval units operating in those mentioned areas has allowed to move Canadian units to the UK with relative safety. Related to Canadian fighter this operation can be done in 2 stages, one moving the transport to St. John's port and then moving it to the UK escorted by DD's:

Image



During second half of 1940 things continued to be the pretty much same in the Atlantic. Absence of French DD made RN to focus even more in protecting northern convoy and to use submarine unit to join the DD's in the escorting operations. 1941 doesn't seem to bring much changes in this scenario regarding u-boats area of operations:

Image



Once got first ASW update, UK bought couple of DD's that along with the US LL Canadian destroyer, allowed to double the number of escorting naval units available by mid 1941. Besides, German subs finally started attacking northern convoy too. This fact brought the first direct engagements with British DD's. A RN DD made contact with an u-boat in Denmark Strait for a 3:1:

Image

Swept Axis naval unit was surely expecting to ambush northern convoy that had been previously attacked by another u-boat near Greenland.

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Re: CEAW GS 4.0 beta AAR

Post by Cybvep » Sat Jul 23, 2016 7:47 pm

How do the stats of MOTs and CAVs compare with INFs and MECHs? IRL MOTs were infantry that fought on foot and moved by trucks and CAVs were infantry that fought on foot and moved by horse.

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Re: CEAW GS 4.0 beta AAR

Post by Peter Stauffenberg » Sat Jul 23, 2016 10:19 pm

They are almost the same. They get the same tech advances. Cavalry has a bonus to ground attack and shock attack in clear terrain to simulate their charge attacks. Mot's and cav's have +1 movement. Mot's are treated as vehicles while cavalry is not. Mot cost is 40 and cavalry 45. Mot's use 1 oil and will be hit by the vehicle penalty in bad weather. I think mot's get one extra later simulating that they get half track transportation. Don't remember which, but it could be ground defense.

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Re: CEAW GS 4.0 beta AAR

Post by Cybvep » Sun Jul 24, 2016 10:17 am

MOTs should be faster than CAVs. In fact, they should be as fast as MECHs on clear terrain. Also, CAVs don't really deserve a bonus on clear terrain, because "charge attacks" were a rarity (this is not WWI) and horses were mostly used for transportation. Cavalrymen fought dismounted. CAVs = faster infantry with no vehicle penalty in harsh terrain. They may also deserve higher efficiency than infantry, because they don't have to walk everywhere all the time. 45 PPs seems ok, because horses have to be fed.

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Re: CEAW GS 4.0 beta AAR

Post by Peter Stauffenberg » Sun Jul 24, 2016 11:46 am

We have done some research. If you look at the cavalry corps units for Russia you will see that these formations actually had tanks at their core and used cavalry for transportation of the supporting ground troops. So cavalry wasn't only an infantry unit with horse transportation. Romania has a cavalry corps and it contained light tank units. Poland was actually a country using cavalry the old fashioned way in offensive operations with charge attacks. Same can be said about Turkey.

Motorised units had mobility 5 in the vanilla game and it has slightly less mobility than tanks units in most wargames. So we kept it at that. For the price of 40 instead of 35 it's probably worth buying. If we had given motorised units a 6 movement then the price should be higher. Game wise mobility of 5 works well.

If you just look at transportation then tank units should have quite few movement points since these vehicles were heavy and burned a lot of oil. However, the movement allowance is also used to show the exploitation capability and here the tanks units were the best. These units could penetrate deepest into enemy territory after a breakthrough. Motorised units less so
Last edited by Peter Stauffenberg on Sun Jul 24, 2016 11:49 am, edited 1 time in total.

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Re: CEAW GS 4.0 beta AAR

Post by Peter Stauffenberg » Sun Jul 24, 2016 11:48 am

Anyway, the beta testers are testing these new unit types and so far no comments about the unit stats. Mountain units get bonus to ground attack and ground defense in mountain, rough, forest hills and desert hills terrain.

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Re: CEAW GS 4.0 beta AAR

Post by Vokt » Sun Jul 24, 2016 4:18 pm

Maybe one way to describe the role of cavalry units in WW2 is by considering them "mounted infantry". This property might be one of the reasons why Red Army kept a substantial cavalry force until the end of the war: unlike normal infantry, it was not that hard for mounted infantry to keep the pace of Soviet armoured units breakthroughs.

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Re: CEAW GS 4.0 beta AAR

Post by Cybvep » Sun Jul 24, 2016 8:31 pm

Poland was actually a country using cavalry the old fashioned way in offensive operations with charge attacks.
Sorry, but it's mostly a myth.

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Re: CEAW GS 4.0 beta AAR

Post by Peter Stauffenberg » Mon Jul 25, 2016 12:51 am

The myth is about the Polish cavalry charging the German panzers. They didn't. However Polish cavalry units surprise attacked German infantry units.

Cavalry units at the time started to get armaments: From wiki:
Although the cavalrymen retained their Szabla wz. 1934 sabres, after 1937 the lance was dropped and it was issued to cavalrymen as a weapon of choice only. Instead, the cavalry units were equipped with modern armament, including 75 mm guns, tankettes, 37mm AT guns, 40mm AA guns, anti-tank rifles and other pieces of modern weaponry.

The truth is that cavalry units existed in the OOB for several countries even though some of these formations had light tank equipment. For that alone we can let these units have some combat bonus compared to regular infantry. The price is higher too. If you check other wargames you see cavalry units have slightly higher stats compared to regular infantry.

There aren't distinct differences regarding equipment in regular infantry, motorised , cavalry, mechanized and armor.

Here is some info about the Soviet Cavalry Mechanized group:
https://en.wikipedia.org/wiki/Cavalry_mechanized_group

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