Making contact

General discussion forum for anything related to Field of Glory Ancients & Medieval.

Moderators: hammy, Slitherine Core, Field of Glory Moderators, Field of Glory Design

Post Reply
bryan
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 32
Joined: Sat Feb 10, 2007 1:38 am
Location: Vancouver, BC, Canada

Making contact

Post by bryan » Sun Feb 11, 2007 10:08 pm

What are the rules for making contact?
Is there a free slide type thing to make contact?
Do whole BG's have to conform or elements?

rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 22146
Joined: Sun Dec 04, 2005 6:25 pm

Re: Making contact

Post by rbodleyscott » Sun Feb 11, 2007 10:48 pm

bryan wrote:What are the rules for making contact?
You make any contact, you fight.
Is there a free slide type thing to make contact?
Not necessary, troops do not need to conform to fight.
Do whole BG's have to conform or elements?
Conforming is not required for troops to fight. (For tidiness sake, conforming happens after the initial impact if there is room, but if not they carry on fighting unconformed).

There are no "bunged up" positions in AoW.

bryan
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 32
Joined: Sat Feb 10, 2007 1:38 am
Location: Vancouver, BC, Canada

Post by bryan » Sun Feb 11, 2007 10:56 pm

That is music to my ears!

Thanks, Richard.

babyshark
Field of Glory Moderator
Field of Glory Moderator
Posts: 1336
Joined: Fri Feb 02, 2007 6:59 pm
Location: Government; and I'm here to help.

Post by babyshark » Sun Feb 11, 2007 10:58 pm

That nicely eliminates the single most annoying form of cheese in DBM. But, does it open up a new set of potential advantages? For instance fiddling the movement of your BG so that it just contacts the end of opponent's BG. Or however the odd advantage could be gained.

Of course, one could say that this would be a good thing as it would allow the fight--with its attendant risks--to occur, giving an advantage to the most clever (or lucky) side, instead of preventing the fight from happening at all.

Marc

shall
Field of Glory Team
Field of Glory Team
Posts: 6137
Joined: Fri Mar 17, 2006 9:52 am

Post by shall » Mon Feb 12, 2007 6:11 am

The whole BG doesn't fight in such circumstances so not much cheese to be had...cheese elimination has been one of the primary principles of AOW development:

Aims were broadly ....
  • Historical feel/accuracy
    Little cheese
    Fast moving
    Fun to play
    Strategic skill counts
    Rule lawyer skill doesn't
    Skill a big factor but not so much that top players dominate
    All armies playable if used well
Basically we wanted a game where if you imagined yourself playing Alexander or Hannibal at AOW they would probably win as they are great generals and that would count.......even if they didn't know the rules......whereas we would all thrash them at many other rules by invoking page 36 that they unfotrunately have never read!!!

Si

neilhammond
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 465
Joined: Sun Jan 07, 2007 7:51 pm
Location: Peterborough, UK

Post by neilhammond » Mon Feb 12, 2007 1:27 pm

babyshark wrote:That nicely eliminates the single most annoying form of cheese in DBM. But, does it open up a new set of potential advantages? For instance fiddling the movement of your BG so that it just contacts the end of opponent's BG. Or however the odd advantage could be gained.
Essentially at first contact the opposing units fight an equal number of bases (elements in DBM terms). There are no overlaps at first contact. So if someone tries to clip the end of a BG then it will result in a 1 base vs 1 base combat. You can't contact, say at an angle and have two of your front bases touching the corner of a BG and claiming two bases onto one.

During subsequent rounds of melee the overlaps will apply, so whoever has greater numbers/overlaps will start to gain a benefit.

You can expand in a melee. So if a smaller unit facing a larger unit tried to line up to contact one end of the line to achieve a "one element each in contact and one element overlap each" situation in order to negate the other unit's larger numbers, the larger unit will eventually be able to expand out into the overlap and bring superior numbers into play.

Neil

rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 22146
Joined: Sun Dec 04, 2005 6:25 pm

Post by rbodleyscott » Mon Feb 12, 2007 1:32 pm

neilhammond wrote:You can expand in a melee. So if a smaller unit facing a larger unit tried to line up to contact one end of the line to achieve a "one element each in contact and one element overlap each" situation in order to negate the other unit's larger numbers, the larger unit will eventually be able to expand out into the overlap and bring superior numbers into play.
Immediately after the impact phase in fact. BGs can expand by 1 base width in each (i.e. both) players bounds. The larger BG does not have to be deeper to do this, the bases moved to face the smaller BG's overlap can be taken from the unengaged end of larger BG.

xAAAA
xAAAA
BB
BB

would thus become

AAAA
AAAA
BB
BB

immediately after the impact phase, so B would get 4 bases fighting in the melee and A would get 6, despite B's "cunning" contact.

(x is a placeholder for a space. This board does not allow spaces at the start of a line)

babyshark
Field of Glory Moderator
Field of Glory Moderator
Posts: 1336
Joined: Fri Feb 02, 2007 6:59 pm
Location: Government; and I'm here to help.

Post by babyshark » Mon Feb 12, 2007 1:50 pm

rbodleyscott wrote:Immediately after the impact phase in fact. BGs can expand by 1 base width in each (i.e. both) players bounds. The larger BG does not have to be deeper to do this, the bases moved to face the smaller BG's overlap can be taken from the unengaged end of larger BG.
What, if anything, is the historical justification for that mechanism? Or was it simply created for better game play?

Curious,

Marc

hammy
Field of Glory Team
Field of Glory Team
Posts: 5440
Joined: Tue Aug 22, 2006 2:11 pm
Location: Stockport
Contact:

Post by hammy » Mon Feb 12, 2007 1:55 pm

babyshark wrote:
rbodleyscott wrote:Immediately after the impact phase in fact. BGs can expand by 1 base width in each (i.e. both) players bounds. The larger BG does not have to be deeper to do this, the bases moved to face the smaller BG's overlap can be taken from the unengaged end of larger BG.
What, if anything, is the historical justification for that mechanism? Or was it simply created for better game play?

Curious,

Marc
The way I rationalise this (it does seem a little odd at first) is that if it doesn't happen what are the other half of the larger BG doing? Are they just standing around twiddling their thumbs? I would imagine that in a situation like this real BG's would probably rotate slightly and the overlapping portions would begin to wrap round each other. Essentially the unengaged troops would try to do something.

If you want to stop this king of thing happening you could always try charging both ends of the larger BG with two smaller ones, then the larger BG won't be able to do this.

Hammy

ars_belli
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 540
Joined: Mon Feb 12, 2007 10:18 pm
Location: USA

Post by ars_belli » Tue Feb 13, 2007 12:39 pm

shall wrote:The whole BG doesn't fight in such circumstances so not much cheese to be had...cheese elimination has been one of the primary principles of AOW development:

Aims were broadly ....
  • Historical feel/accuracy
    Little cheese
    Fast moving
    Fun to play
    Strategic skill counts
    Rule lawyer skill doesn't
    Skill a big factor but not so much that top players dominate
    All armies playable if used well
Basically we wanted a game where if you imagined yourself playing Alexander or Hannibal at AOW they would probably win as they are great generals and that would count.......even if they didn't know the rules......whereas we would all thrash them at many other rules by invoking page 36 that they unfotrunately have never read!!!

Si
Given all that, AoW sounds like it will be a real 'breath of fresh air' in ancients gaming! I will eagerly await further developments.

Cheers,
Scott k.

Post Reply

Return to “Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion”