ravenflight wrote:Quite simply - (and I'm not trying to re-write the rules here - just observing) I would double the VMD and keep the distance they can charge. Other than that, everyone in the same formation moves the same. Close formation troops 2, loose 3, and light 4.
This is just an exercise in fun, I'm not advocating any changes because they would never come about anyway.
Details aside, I think I'm realizing now we are saying pretty much the same thing but emphasizing opposite elements.
I'm saying "cavalry mostly moves at a walking pace --
but sometimes can really push-it"
And I think your saying "cavalry has its moments of speed,
but most of the time they walk"
Anyway, I like your idea on this matter.
I've had similar thoughts about identical tactical move rates for most unit types -- with the added potential to "exert" your troops for some additional unit-specific abilities (mounted go faster, inf push harder). The double move seems to take this in a little, but it's a bit bland to me. I think it would need a drawback or a limit to be realistic. Unfortunately to record fatigue levels would require paperwork or something similar.
I have no real answers.
