Re: Field of Glory goes 2.0 !
Posted: Thu Oct 11, 2012 10:06 pm
Yeah that would work as well, but I really believe that the opportunity to "tilt" the tables one way or another - rather than the usual solution of a bunch of moderate tables and one or two extremes in each direction - is a powerful tool in a theme event.peterrjohnston wrote:One alternative is pre-design the terrain and give out table maps before the competition (obviously with random table allocation, or random map allocation). I have a vague memory of that happening at a few meetings way back in the days of WRG 5th/6th.ethan wrote:
"This is a Roman theme - all the tables will be pretty legionary friendly, this is what that means..." is a great way of cutting down on the counter-programming that IMO plagues theme comps.
Or this is a steppe theme, all the tables are pretty steppe-like, don't whine when you show up with heavy infantry and have no plan for chasing LH around.