City Movement

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azpops
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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City Movement

Post by azpops » Mon Feb 25, 2013 4:30 am

Is it intentional that to move into a city only costs 1/2 movement point, even without a road? Also, why does a ship spend only 1/2 movement point to enter a city? Is it supposed to be 1/2 movement point for a city for everything anytime?

whaleberg
Senior Corporal - Destroyer
Senior Corporal - Destroyer
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Re: City Movement

Post by whaleberg » Mon Feb 25, 2013 4:43 am

I assume a city counts as having a free road on it. I guess there is nothing preventing ships from using roads if they happen to be on land, like they are in cities.

azpops
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 205
Joined: Mon Jul 09, 2012 5:36 am

Re: City Movement

Post by azpops » Mon Feb 25, 2013 4:50 am

whaleberg wrote:I assume a city counts as having a free road on it. I guess there is nothing preventing ships from using roads if they happen to be on land, like they are in cities.
That's good. I can just see someone sitting at their dinner table looking out the window and saying, "Look Martha, there goes another one of our ships on wheels!"
Last edited by azpops on Mon Feb 25, 2013 6:58 am, edited 1 time in total.

whaleberg
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 117
Joined: Wed Nov 21, 2012 10:04 pm

Re: City Movement

Post by whaleberg » Mon Feb 25, 2013 5:00 am

Being able to build canals would be really nice actually. Civ IV allowed short canals by building forts next to each other, which ships could then traverse.

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