issue with troops going crazy

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Wildfire
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 63
Joined: Mon Feb 04, 2013 6:02 pm

issue with troops going crazy

Post by Wildfire » Sat Jul 20, 2013 2:24 am

Not sure if it is a new issue, but I've not seen this too much in the past.

When you tell a troop to go into the next hex on the next turn, and hit end turn, AI moves into that hex, it *should* stop your move and let you decide what to do. Instead our troops drive all over and use up all available turns driving all over going crazy because the original destination is missing.
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void
Proxy Studios
Proxy Studios
Posts: 256
Joined: Wed Jul 18, 2012 12:19 pm

Re: issue with troops going crazy

Post by void » Sat Jul 20, 2013 11:04 am

Thanks, should be fixed in the next version.

By the way, did you choose random difficulty settings for this game? Because Noxium Corp AI is set to 'very hard' and alien aggression is 'very high'. I'm not sure a very hard AI is beatable at the moment, maybe I'll just add a new 'impossible' difficulty setting for those who want to fight against crazy odds.
Lorenz Ruhmann
Proxy Studios

Wildfire
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 63
Joined: Mon Feb 04, 2013 6:02 pm

Re: issue with troops going crazy

Post by Wildfire » Sat Jul 20, 2013 6:16 pm

Yes, I try and set everything to random at the moment. Would be nice to be able to see what difficulty level things are, when you hover over the turn part section.

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