Terra-forming and Oceans and Aliens

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Haldiron
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Tue Feb 26, 2013 10:34 pm

Terra-forming and Oceans and Aliens

Post by Haldiron » Tue Oct 08, 2013 11:31 pm

Hi - I just wanted to throw out a few thoughts/questions:

- The official website mentions terraforming - is that something that will be implemented in the beta and done with formers?

- Will there be ocean cities?? What about ocean resources besides food?

- I get frustrated with my formers taking a lot of damage when trying to clear fungus - maybe there can be a device that negates or minimizes fungus damage and makes creatures less aggressive toward a unit that has it? (Call it an adaptive alien pheromone device).

bbmike
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 34
Joined: Fri Jul 06, 2007 10:19 pm

Re: Terra-forming and Oceans and Aliens

Post by bbmike » Tue Oct 08, 2013 11:39 pm

Hmm, all good ideas!

Canute0
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 62
Joined: Fri Feb 01, 2013 5:30 pm

Re: Terra-forming and Oceans and Aliens

Post by Canute0 » Wed Oct 09, 2013 5:45 am

The official website mentions terraforming - is that something that will be implemented in the beta and done with formers?
Terraforming is at the golden Era. You can improve/deprove the value of a tile. Desert -> Grasland.
But you can't change the landscape itself, not plains -> Mountains.
I get frustrated with my formers taking a lot of damage when trying to clear fungus -
At the Blue Era you get a device to heal others at the same tile too. You can assign a trooper to follow the former to protect and heal it up.
At the Golden Era you get a device to allways heal even after movement/combat.
Don't forget to update the formers armor.

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