Moreau wrote:I've captured Calais,Paris and verdun but france never surrenders,i captured Paris in 14 and its mid 16 now
its not enough, its hard to tell exactly whats needed, but usually it needs paris, verdun and fall of serbia / or french dreadnought / or bordeaux (all together should be enough anytime)
there is something about kill/deaths ratio count in, so when u just seize cities without much fight, something more will be needed, final blow for last few % of morale can be done by hitting production, ships with coastal bombardment or zeps
minor cities hits morale just through losing its production (if robotron left this unchanged), if im right its like 3 pp ~ 2%, thats why bulgaria is usually last standing, with any of its cities
Robotron wrote:About disbanding: do so, after seeing your YT-vid I've already reduced the disbanding refund to almost nothing.
Emperor Wilhelm II: "Moltke, what the hell are you doing? Where's my army and my battlefleet?"
Moltke: "I DISBANDED them coz they were craptasticly useless, u know? ROFL"
moltke was right and keiser just incompetent rack for medals
lowering payback wont make useless units more usefull, if zeps can have shock 1, fighter can have ga 1, shock is more devastating than some very low chance to hit menpower, whats chance to do damage with ga 1 vs def 15 (infantry without tech +4D) or vs def 19?
im convinced its not worth to spam unit with ga 1, in war informations matter, u can imagine ga 1 is like a recon mission which gives attacking side minor advantage when planing attack on that hex
especially in the begining only showing units dont give any advantage, its head to head, shoulder to shoulder fight, with limited moving, there is no chance for encirclement
Robotron wrote:
Seriously, why do you even bother playing the mod if almost everything about it seems to be a pain in the ass to you?
i like this game and u improve it in vs ai games, im reporting odd things, its shorter than reporting right things, im lazy and not much skilled in english, stomping around and killing belgians is much easier than to formulate sentences for me
nehi wrote:in overall u made interesting mod, my complaints were just minor issues which look wierd for me
nehi wrote:i understand your goals, but u did great job for anyone, i see no way to win it in less than 30 turns as cp (vanilla ai can resist 13, so u doubled or trippled its endurance), your storm of events is enjoyable, except that instant killing ones
(meant as great job for stalemate lovers as for stalemate breakers)
Robotron wrote:But to repeat myself: my mod is about showing the feeling of WW1 and that is trench-warfare and months and years of stalemate. That is the reason why airforce gets "crippled". But it only seems "crippled" because airforce was way too strong in the vanilla game to start with and this was discussed many times before when the game was still "hot". And in my opinion it bloody ruined the game for many players who were appalled by such imbalances when playing multiplayer and just lost interest and never came back. Which is a shame, to put it mildly, as the game is brilliant in all other respects (besides the AI).
It's funny how the very players that shamelessly exploited that airwar-imbalance now come back, crying about nobody wanting to play the game anymore in multiplayer mode.
games vs ai and mp are absolutely and totally different, your mod helps ai thats fine
but 1.66 vanilla has very well balanced units for mp, it has just one great flaw, small garrisons upkeep, which allows especially entente flood the map with units
one more problem is that strategic bombardment is too successful (but i can just guess how huge problem it would be with less income), coastal bombardment also, turkey is owned just by it anytime
ai just rarely swaps units, especially in capitals like never, without enough power to break trenches (yes, usefull aircraft), mp will be unevitable stalemate -if overepowered russian opening would fail or wont be overpowered- , which wont be decided in 60 turns (but maybe its your goal, as u said u want feeling of ww1)
players leaves not cause of aircraft, but just cause it doesnt go as they anticipated (based on vs ai games, which are easy), i played many mp games as cp, most of them (90%) lasted 10 turns or less, they all left just after first breakthrough, but game far from to be decided
when someone cries, its usually some flote admiral, who let ground battlefield as it is (it should be ww1 stalemate or its unhistorical
) and spam subs
stalemate is maybe historical (on wf), but i dont believe that all that generals and admirals make some meeting at the beginning of the war and said "hey bros, come and have 4 years full of bloodshed", i believe they wanted to finish war as soon as possible, but they just hadnt experiences how to use new technologies and germans didnt now blitz shouldnt stop before french surrender
weekend was quiet in mp, so i made one more run in potz, without using a single aircraft
zeps are not much usefull too, so its no problem at all
end in 26 turns as cp
maybe cavalries and navy are too powerfull (but seriously, ai is just too predictable, it has nothing to do with imbalances)
summary for lazy readers: robotron did great job and hes still improving it, who likes original game, will love his modification
(vs ai, mp is completely different story)