I can only speak about the MP mode, as it is the only thing we play
Russian PP: The event "Russian Supply Crisis" drains the Russian production for several months and reduces all land units effectiveness. If the effect is too minor for mulitplayer I could lengthen the event's duration and raise the effectiveness drain.
That sounds like a good idea. in multiplayer there is no way to even approach anything resembling a Tannenberg victory.
Alternatively just tell me what units should be removed from the Russian starting forces for multiplayer.
I think the forces are ok. They gave Prittwitz a bit of trouble to start with, after all. Their effectiveness just collapsed very quickly, so the supply crisis might be the way to go
Hindenburg: how about bringing in Hindenburg as soon as Prittwitz has been moved west of the Vistula? This would end the Cossacks effect and prevent Tannenberg at the cost of a morale penalty to compensate.
Definitely. Although I would favour retaining a little of the current version, and have Hindenburg appear with on the unit that destroys the first Russian unit destroyed ( or on the closest Infantry/cav unit - but I don't know if it's feasible)
I think the real problem is the Galician front. No sane AH player would have even attempt to cross the border. Instead, the wisest move is to abandon the border altogether and establish a short defence line on Lemberg. The first was completely unthinkable historically, the second makes Lemberg nearly impossible to take for the Russians, which is not much better.
Ideally - I don't know how moddable this is - I think the Galician front should not be playable at all on the first turns ( one of the problems of it being active at start is that the AH receive the Russian attack already slightly entrenched), the same way the German and Russian units aren't either. The front should become active on the Russian
turn, against AH units that set up at start one hex into the Russian border, and not entrenched of course. This would simulate the "bad surprise" effect of the Russian counterattack and solve the apparently unsolvable problem of having the AH attack across the border when with insight players do the exact opposite...
Joined: 23 Nov 2010 15:35