POTZBLITZ V9.51 AUG23th 2019

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Robotron
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POTZBLITZ V9.51 AUG23th 2019

Post by Robotron » Sun Jun 18, 2017 11:52 am

Dear fellow wargamers,

For a few years I've been tinkering around with the scripts to make my own mod, called "Potzblitz" (which could be roughly translated as 'cor blimey!' a favourite saying of Emperor Wilhelm II ).
This mod is for the PC Version of the game.
It offers A LOT of new features, bringing the game experience to a whole new level.
Detailed PDF manual included in download!

Image

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§1: DOWNLOAD LINKS

MAIN MOD
This is the complete mod featuring all updates up to V9.4.
Install this main mod first if your version number of the mod is lower than V9.4 or if you have never installed the mod before.
The mod consists of a folder called "Data" which has to be copied over the existing "Data" folder in the game's main folder.
See §3 below for more details.
Download link:
https://drive.google.com/open?id=1j5IQj ... JXM7r9eV9N

(download button in top right corner of google drive page, 344mb)

UPDATES:
The updates also consist of a folder named "Data" but are smaller in size and have to be copied over the existing installation just like the main mod.
You should ALWAYS update your game to the latest version which at the moment is V9.5 from AUG9th 2019
If you have not updated your game to the latest version and experience a crash I won't be able to help!

Latest Update V9.51, AUG23th 2019
Download link:
https://drive.google.com/open?id=1aGUfI ... uckmMq6wcA
(download button in top right corner of google drive page, about 68 MB)

IMPORTANT: ANY UPDATES MUST BE INSTALLED BEFORE STARTING NEW GAMES.
UPDATING GAMES IN PROGRESS WILL CAUSE UNRECOVERABLE CRASHES!
YOU HAVE BEEN WARNED!


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MOD STATUS:
Singleplayer: very stable
Multplayer: : very stable

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§2: IMPORTANT NOTES!

This mod was created for the standard Windows-PC install and Steam versions.
Ipad is NOT supported and will never be because of reasons beyond my competence/responsibility as a simple modder.

It requires a CLEAN 1.66 INSTALLATION of the game (or an earlier version of PotzBlitz being already installed) or else it will crash, so update your game if need be.
If your CTGW version is 1.12 please update to 1.52 first, then 1.64, then 1.66. (see §3.1 for how to do that)

For PBEM multiplayer: this mod will require BOTH players to have the mod installed.
Installing the mod will compromise your ability to host (not accept) vanilla (unmodded) multiplayer games, you can only host PotzBlitz multiplayer games once you have installed this mod or accept challenges by players hosting the vanilla game.
Just use a separate installation of the vanilla game if you want to be able to host multiplayer challenges using the vanilla game rules again.

The mod was designed for experienced gamers who find the standard CTGW game to be too easy. Unexperienced players might very well get stomped vs the AI or be confused by certain new game mechanics (which are explained in the PDF included with the mod, so do read the new rules!)

The mod only covers the 1914-18 Grand Campaign scenario.

The mod only supports english language, choosing another language will cause a crash.

The mod is meant to be played on the balanced level or else it might crash.

Upon loading you can choose the mod from the scenario list as usual.

Image


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§3INSTALLATION

Installing the mod is no rocket science: all you have to do is to copy and paste a single folder.

Here's how it's done:

Make sure, your game is updated to the last official version: V1.6.6 if you have not installed PotzBlitz before.
If you have a very old version of PotzBlitz installed from several years ago, then first install the latest version the main mod (see link above) before installing the newest update.


§3.1: IMPORTANT NOTE FOR USERS OF EARLIER OFFICIAL VERSIONS THAN V1.66:
Updating from a very early release like 1.12 or such to the latest official release 1.66 might cause some "holes" which were not properly addressed by the latest 1.66 update.
There might be issues if the latest update does not include ALL the fixes of the previous ones.
If you are updating from an early release like 1.12 try updating to V.1.5.2, then V.1.6.2 and then V1.6.6 instead.
Find the earlier Updates on the Slitherene homepage for this game.
http://www.slitherine.com/products/prod ... atformID=1


You might well want to backup the whole CTGW folder beforehand so you can continue to play the stock version of the game at any time.

Okay, now for the installation proper:

Just unpack the folder called "Data" from the zip archive you just downloaded and put it into the game's main directory.
There MUST already be a folder called "Data" there or else you are not in the main directory.
Overwrite the "Data" folder with the new one from the archive.
Click yes if you are asked whether you want to overwrite the existing files.


The included PDF has a whopping 120 pages, it is not meant to be learned by heart but is a reference for people who want to know what exactly will be going on in Potzblitz without having to learn LUA (https://en.wikipedia.org/wiki/Lua_%28pr ... anguage%29) to have a look at the scripts.
However I would strongly suggest reading the first few pages with the "General information" bits to get yourself acquainted to some very important new game mechanics.


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§4: IF YOU EXPERIENCE A CRASH:
If the game crashes and you wish the crash to get fixed, please provide as much info as possible or I won't be able to help!

For instance, please say "when I attacked that unit" or "when I clicked on that thing" or "at the start of the next turn" the game crashed.

This will be very helpful.

What else to do:

First try and see whether the crash is reproducable by restarting from the last autosave.endturn!
Do this at least twice!

If the game keeps crashing please provide the last savegame (autosave.endturn) before the crash or better yet the ctgw.log (usually to be found in your Documents folder, so look in "My Documents\My Games\Commander The Great War".

Put the ctgw.log and/or autosave.endturn files into a .zip or .rar archive and attach them to your post using the forum's "upload attachment" feature in the bottom left corner of the reply box.

NOTE: This log is overwritten every time you start the game. Please make a copy of the log after any crash/bug you want to report BEFORE reloading the game.

Alternatively you can just copy/paste and post the last few lines of the "error" message at the end of the ctgw.log, usually this holds enough information to fix a bug.

In some "complex" cases the last savegame is required too for me to get the "bigger picture" of what is happening in your game.

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§5: NEW FEATURES:

- New resource: Diplomatic points (diplo points) allowing you to choose special events via diplo screen and other stuff like bribing nations into the war on your side or spying/sabotaging your enemies.

To play a specific event for a nation, first click on the left hand vertical row of flags, then on one of the flags of one of your alliance's members. Diplo points required will be raised by 1 each time an event is played or discarded (discard by clicking on "CHOOSE NONE", the diplo points will then be used to influence random neutral nations to join your side, but at low chance to succeed).
Image

CHOOSING EVENTS:

click on diplomacy tab:

Image

FIRST choose one of your alliance's nations on the left

Image

SECOND choose the SAME nation's flag on the right. This is mandatory to allow to target that nation for bonus PP, MP, AM or morale events.

Image

Then you should have these options:

Image

Clicking on "choose event" will give you a choice of 1 of three available events to play:

Image


This might all be quite unwieldy but it was necessary to do it that way to allow the "transfer" (see below) feature to work correctly.

TRANSFER:

Transfer up to 20 units of PP or ammunition between nations of the same alliance.

first click on the left vertical list of your alliance's nations to choose a SENDER.

second click on the right horizontal list of your alliance's nations to choose a RECEIVER.

Example showing Britain transferring 20 PP to France.

Image

This can be done via railway of sea transports. It will use up rail or sea transport moves.
The sender is expected to provide the means of transport unless he has neither rail nor sea transport moves left.
In this case the receiver will use up means of transportation.
If neither sender or receiver have any rail/sea transport left then no transfer is possible.

Up to 30% of any rail shipment can get lost by "local requisition".
Sea transfers can be sunk by Central Powers raiders (you'll be notified when this happens) and will be lost.

To be able to conduct a transfer of PP or AM via rail you must have a continous railway connection between any two capitals of sending and receiving nation.

To be able to conduct of PP or AM via sea you both nations must share ports in the SAME sea region.

Sea regions are:
Baltic Sea, North Sea, North Atlantic, Western Mediterranean, Eastern Mediterranean, Adriatic sea, Black Sea, Red Sea

New diplomatic options:

INFLUENCE will bring the targeted neutral nation closer to your alliance with a % chance of the number of INFLUENCE points spent.

The value shown is the TOTAL of all INFLUENCE you have spent on that nation, either by actively clicking on the "INFLUENCE" button or by random distribution when clicking on "CHOOSE NONE" on the choose events screen.

A D100 roll is made EVERY TURN against the INFLUENCE value shown on the diplo screen. If the roll is equal or less than the value then your alliance has successfully influenced that nation-

Example: if the INFLUENCE value shown is 23, then you have a 23% chance per turn to positively affect that nation's alignment.

You can lose INFLUENCE if the enemy nation is leaning toward your enemy OR if your enemy has won the annual morale check event happening in January each year ("CP/ENTENTE confident").

The % success chance will be modified by the number of INFLUENCE your enemy might have spent on that nation.
If your enemy has spent INFLUENCE on that nation, your % chance will be lowered by the difference of both INFLUENCE values.
If your enemy has spent MORE INFLUENCE on that nation than you, you cannot influence that nation at all.
Example: CP have spent 50 INFLUENCE on Greece, ENTENTE has spent 30 INFLUENCE on Greece. CP chance to influence Greece is 20% (50 minus 30).

If the check is successful then the default alignment shift (which is about 0.2 per turn) of the nation will be multiplied by √number of INFLUENCE spent minus enemy INFLUENCE spent (if any).
Example: you have spent 36 INFLUENCE and the D100 roll is equal or lower than 36. The default alignment shift (0.2) will be multiplied by 6 (√36), resulting in a shift of 1.2.

The result will be favorable modified if:
- your side has spent more than double the INFLUENCE than your enemy on that nation
- your side has won the annual morale check event

The total bonus multiplier can get as high as 2.

So the maximum alignment shift you could theoretically achieve is a 100% chance for 4 alignment points per turn.

If a nation is leaning toward your enemy then a successful check will stop that nation shifting toward your enemy for that turn or will minimally shift that nation's alignment toward your alliance. Therefore don't expect more than a delay when, for example as Entente trying to INFLUENCE very pro-CP nations like Bulgaria, especially if the CP player has also spent INFLUENCE.
Same goes for CP trying to influence US for example.

If a nation is leaning toward your own side, then a successful check will shift that nation's alignment toward your own alliance.



INTEL will raise your chance to perform spy/sabotage missions on enemy nations with a % chance of INTEL points spent IF your alliance has SIGINT superiority ("enemy code broken").
Else "cipher unknown" will be displayed.
If the enemy has broken your own code then "cipher broken" will be displayed.
Else "cipher is safe" will be displayed.
You will gain bonus diplo points if your alliance has spent the most overall INTEL.

SIGINT superiority is out of your direct control but is heavily modified by the amount of INTEL points you have sunk into the target nation.
To be precise: INTEL values from both alliances are tested with D100. If your alliance's test is successful and the enemy's is not, you gain 1 SIGINT point.
If you have spent more total INTEL across all the neutrals you will have a chance to gain bonus SIGINT.
The side with the higher SIGINT value over any given enemy nation will be able to trigger spy/sabotage missions on the enemy nation like described above with a % chance equalling the number of INTEL points spent on that nation.

Protect your own nations from enemy INTEL by clicking on COUNTER-INTEL.

Don't expect wonders from INTEL but the occasional boost like stealing some tech, industrial sabotage, immunity from minefields, showing enemy units and giving short-lived but substantial combat bonuses. It will also unlock special "spy" events to cancel enemy events or boost your own diplo points.

DESTABILIZE:
Uses all your diplomatic points to create collapse points for the victim nation. The more diplomatic points invested the higher the success chance.

PILLAGE
You gain 1 PP for every occupied city, town or fortress of the selected nation. Might come in handy if you are a few PP short to build that Army Corps you desperately need right now.



OTHER NEW FEATURES:

- ambient sounds, many new attack and movement sounds

- new stat "endurance" for naval units. Endurance replaces "quality" for naval units only. It will be displayed at the spot where unit quality is normally displayed.
Every time you move or attack with a naval unit your naval unit will lose endurance. Once endurance reaches 0, your naval unit will lose the ability to automatically replenish effectiveness even in friendly waters and might even suffer strength loss. Naval units with low level of endurance have a YELLOW glow.
Naval units with zero level of endurance and low efficiency have a FIERY RED glow.
Bring those units to a port to replenish all endurance. Endurance also enhances ability to dodge sea mines and perform a quick retreat for subs and light cruisers.
Extra endurance loss for naval units during winter or when running into sea mines!

- all capital ships (BBs, BCs, Pre-dreads) will consume 1 ammo for naval fights (they will consume more for shore bombardments!) or their attack score is halved!

- NEW labs build cost is 3
- lab UPKEEP cost is 1 for 1 lab, 3 for 2, 6 for 3, 10 for 4 etc., as by formula: ((#labs * #labs+1) /2)
- randomized tech line unlocking times.


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§6: SINCE THIS MOD IS STILL BETA PLEASE REPORT ANY CRASHES WITH AS MUCH INFO AS POSSIBLE! THANKS!

If you enjoy this mod and/or want it to get further improved PLEASE give a salute so I can see the hundreds of hours of my spare time I put into this project were not wasted. :D
(btw. I also accept Slitherene gift coupons) ;)

Cheers! 8)
Last edited by Robotron on Fri Aug 23, 2019 7:42 pm, edited 164 times in total.
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

Argentum
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Re: POTZBLITZ V4.0 (beta) FINALLY RELEASED!

Post by Argentum » Sun Jun 18, 2017 1:18 pm

Salute

tralala43
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Re: POTZBLITZ V4.0 (beta) FINALLY RELEASED!

Post by tralala43 » Sun Jun 18, 2017 2:13 pm

When I click on Berber tribesmen, my game crashes.

Moreau
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Re: POTZBLITZ V4.0 (beta) FINALLY RELEASED!

Post by Moreau » Sun Jun 18, 2017 2:27 pm

Downloading right now,really excited

Robotron
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Re: POTZBLITZ V4.0 (beta) FINALLY RELEASED!

Post by Robotron » Sun Jun 18, 2017 2:32 pm

@tralalala: Bugfix coming right up. Will take half an hour to upload, since its a graphics issue and not a script thingy, so a complete re-upload is required. Btw: are you from Germany, just asking ?

@moreau: please download the new version which will be available in 30 minutes.

Please hold the line...
Last edited by Robotron on Sun Jun 18, 2017 2:43 pm, edited 1 time in total.
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

tralala43
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Re: POTZBLITZ V4.0 (beta) FINALLY RELEASED!

Post by tralala43 » Sun Jun 18, 2017 2:43 pm

Robotron wrote:@tralalala: Bugfix coming right up. Will take half an hour to upload, since its a graphics issue and not a script thingy, so a complete re-upload is needed. Btw: are you from Germany, just asking ?

@moreau: please download the new version which will be available in 30 minutes.

Please hold the line...
I am not, what made you think that?
The mod is fun so far, the new sounds are cool, but I haven't gotten any events where I can choose yet, strange.

nehi
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Re: POTZBLITZ V4.1 (beta) JUNE 18th, 05:10 PM MET

Post by nehi » Sun Jun 18, 2017 2:46 pm

so far it looks beating france could be easier task than beating one single serbian unit :lol:

there are no choicing of events or war plans yet?

some crash is happening
Attachments
potzv4.rar
(137.89 KiB) Downloaded 99 times

nehi
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Re: POTZBLITZ V4.0 (beta) FINALLY RELEASED!

Post by nehi » Sun Jun 18, 2017 2:47 pm

tralala43 wrote: The mod is fun so far, the new sounds are cool, but I haven't gotten any events where I can choose yet, strange.
me too

tralala43
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Re: POTZBLITZ V4.1 (beta) JUNE 18th, 05:10 PM MET

Post by tralala43 » Sun Jun 18, 2017 2:51 pm

Also yeah, France is very easy to fight for some reason. And Belgium left one city to me, for free. That was really a lol moment.

Robotron
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Re: POTZBLITZ V4.1 (beta) JUNE 18th, 05:10 PM MET

Post by Robotron » Sun Jun 18, 2017 2:59 pm

@tralala: never mind, "tralala" just reminded me of some wargaming acquaintance who was very fond of choosing this name. :)

CHOOSING EVENTS:

click on diplomacy tab:

Image

FIRST choose one of your alliance's nations on the left

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SECOND choose the target nation. This is important in case you hope for a bonus PP, MP, AM or morale event.

Image

Finally this should appear:

Image

This might all be quite unwieldy but it was necessary to do it that way to allow the "transfer" option to work correctly.
tralala43 wrote:Also yeah, France is very easy to fight for some reason. And Belgium left one city to me, for free. That was really a lol moment.
Care to explain in detail? What events did trigger?
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

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Re: POTZBLITZ V4.1 (beta) JUNE 18th, 05:10 PM MET

Post by Moreau » Sun Jun 18, 2017 3:05 pm

Robotron,where is the link for 4.1 ?

tralala43
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Re: POTZBLITZ V4.1 (beta) JUNE 18th, 05:10 PM MET

Post by tralala43 » Sun Jun 18, 2017 3:08 pm

Robotron wrote: Care to explain in detail? What events did trigger?
There was no event, that is the thing. I was simply invading Belgium, and they left Antwerp with their soldiers and didn't replace it, so I just moved my cavalry there and captured it.

Moreau
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Re: POTZBLITZ V4.1 (beta) JUNE 18th, 05:10 PM MET

Post by Moreau » Sun Jun 18, 2017 3:11 pm

by the way is there still "automatic events", and do they include choices

tralala43
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Re: POTZBLITZ V4.1 (beta) JUNE 18th, 05:10 PM MET

Post by tralala43 » Sun Jun 18, 2017 3:13 pm

OK I just tested your event thing. SO I can choose events till I run out of diplomatic points? hmm (Could choose three times in the start.) My question is: I have to check every turn if there are new events then?

Also I started a new game and got a crash when I attacked Serbian city with artillery on second turn.

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Re: POTZBLITZ V4.1 (beta) JUNE 18th, 05:10 PM MET

Post by Robotron » Sun Jun 18, 2017 3:18 pm

tralala43 wrote:OK I just tested your event thing. SO I can choose events till I run out of diplomatic points? hmm (Could choose three times in the start.) My question is: I have to check every turn if there are new events then?
Yes.
tralala43 wrote: Also I started a new game and got a crash when I attacked Serbian city with artillery on second turn.
Please provide the ctgw.log file or else I can't help, sorry.
ctgw.log is usually to be found in your Documents folder, so look in "My Documents\My Games\Commander The Great War".
Put the ctgw.log and/or autosave.endturn files into a .zip or .rar archive and attach them to your post using the forum's "upload attachment" feature in the bottom left corner of the reply box.
NOTE: This log is overwritten every time you start the game. Please make a copy of the log after any crash/bug you want to report BEFORE reloading the game.

@nehi: I was unable to reproduce your crash, will have to look into it manually, but this will take time.

@moreau: there will be almost no automatic events now and the few left won't have any choices.

UPDATE in first post.
Last edited by Robotron on Sun Jun 18, 2017 3:25 pm, edited 1 time in total.
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

tralala43
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Re: POTZBLITZ V4.1 (beta) JUNE 18th, 05:10 PM MET

Post by tralala43 » Sun Jun 18, 2017 3:23 pm

Don't know if bug, but: IF you choose the plan B, to attack Switzerland, and attack with German generals, they get dismissed for fighting on a wrong front.

nehi
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Re: POTZBLITZ V4.1 (beta) JUNE 18th, 05:10 PM MET

Post by nehi » Sun Jun 18, 2017 3:26 pm

Robotron wrote: @nehi: I was unable to reproduce your crash, will have to look into it manually, but this will take time.
interesting, it happend to me twice in a row since i uploaded it... and now for the third and fourth time in a row when ive tried it again, if it wasnt just random

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Re: POTZBLITZ V4.1 (beta) JUNE 18th, 05:10 PM MET

Post by tralala43 » Sun Jun 18, 2017 3:30 pm

Oh yes, and a question: What does the Hötzendorf event exactly do? The one where you make the defence plans. Some bonus for entrenchment, or?

Robotron
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Re: POTZBLITZ V4.1 (beta) JUNE 18th, 05:10 PM MET

Post by Robotron » Sun Jun 18, 2017 3:34 pm

tralala43 wrote:Oh yes, and a question: What does the Hötzendorf event exactly do? The one where you make the defence plans. Some bonus for entrenchment, or?
from the info text:
Must be played before Russia joins the war. Prevents suicidal counter attacks made by von Hötzendorf, gives all Austrian units maximum entrenchment and lowers danger of Czech revolts. Austrian generals from Galicia may redeploy to any front.

German units attacking Switzerland units causing "Dismissal event" fixed. Will upload script fix which will only be a few kilobytes.
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

Moreau
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Re: POTZBLITZ V4.1 (beta) JUNE 18th, 05:10 PM MET

Post by Moreau » Sun Jun 18, 2017 3:38 pm

Will 4.1 work if i already installed 4.0?

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