I've just uploaded the brand new update V14
https://drive.google.com/file/d/1ZJdSPO ... wyzy9/view
Besides the usual plethora of bugfixes and tweaking here are some of the new changes(forgot to make a proper list so this is from memory but there is plenty more):
- raised submarine cost from 15 to 20 but to compensate also raised German submarine unit build limit from 2 to 3 times the number of researched submarine techs
- all other "modern" units (tanks, armored trains, fighters, bombers, zeppelins) build limit increased by +1
- raised artillery cost from 30 to 40
- new Russian fortress port of Libau in Latvia
- news events: Italian Speedboat Raid, Churchill goes to the Trenches, Italo-Austrian Border Tension
- Q-Ships are now a bit more scary for CP
- reduced attack bonus from researching "additional torpedo tubes" by 1, added that attack +1 bonus to the following "submarine cruisers" tech
- fixed a bug that may have lowered British Supply level twice when CP capture the Suez canal
- same for when CP capture Abadan or India revolts
- modified the "For the fatherland" event which was using up 1D6 German manpower per attack for +50% experience before, making it quite wasteful: reduced that to 0-2 manpower per attack for +20% experience
- "Bloodbath at Langemarck" now works as designed, was prevented from triggering correctly because of some internal value getting messed up
- reduced combat stats for German commander Herman von Francois a bit
- fixed a bug concerning British naval raids on German-occupied Franco-Belgian port cities
- fixed too early trigger for British AI's "British Pal's Battalions" event
- "Stockpile ammunition" event no longer unlocks next artillery tech, instead 2 ammo factories are added
- new generals: Charles Mangin (France), Otto von Below (Germany)
- major update of the PDF manual
So, if you are ready to give that mod a new whirl, make sure you use THIS version.
Enjoy!