Potzblitz V24.2b JAN 1st 2024
Moderators: Slitherine Core, The Lordz
Re: Potzblitz V12.2c JUN28th 2021
I'll rephrase that: mid- to late-game artillery is too strong.
My assessment comes from a late CP victory in 1918 from a "modified Schlieffen" game where I chose to attack both France and Russia at the same time.
I don't know what your strategy for winning in 1916 is, but I'm guessing it's finishing off France first using reloads until everything is perfect and then killing Russia.
My assessment comes from a late CP victory in 1918 from a "modified Schlieffen" game where I chose to attack both France and Russia at the same time.
I don't know what your strategy for winning in 1916 is, but I'm guessing it's finishing off France first using reloads until everything is perfect and then killing Russia.
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Re: Potzblitz V12.2c JUN28th 2021
no reloads
but france first with heavy power, later with relieved west units finishing russia (as in game of wolf001, russia is no more danger once ottomans are in war)
+some navy and ottomans diversions vs britain and grinding serbia
i dont know what u changed, but it doesnt really matter if france is out of war quickly or later
sometimes france hold without paris and verdun longer than with (at least one of) them
same with other entente, sometimes they all fell like by magic in few months (than it can be finished in very early 1916), sometimes even without france from early 1915 it takes long and intensive grind until breaking russia/brittain
Re: Potzblitz V12.2c JUN28th 2021
I do not have a save game available for when Russia and the Ottoman's both went to war my apologies. I do have a save game made two turns after Russia entered the war that i have attached hopefully it will be of some use.
- Attachments
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- East Prussia .zip
- (154.98 KiB) Downloaded 46 times
Re: Potzblitz V12.2c JUN28th 2021
Unfortunately it's not helping to find out what happened several turns before, because now Russia attacks properly all along the front.
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Re: Potzblitz V12.2c JUN28th 2021
I found out I had another save prior to the Russian entry into the war that I made last week. I've attempted to replicate every move and event that was played and haven't been successful as of yet. What I think happened is Kuwait switched sides the turn before Russia entered the war (I haven't gotten that event to play again yet) and it pushed the Ottomans to declare war and I imagine the A.I factored that in hence why it didn't want to attack East Prussia since the Caucuses would be open to invasion.
Re: Potzblitz V12.2c JUN28th 2021
No, the "Kuwait Revolt" alone can't bring neutral Turkey into the war in 1914.What I think happened is Kuwait switched sides the turn before Russia entered the war (I haven't gotten that event to play again yet) and it pushed the Ottomans to declare war
The Turkish war entry was likely caused either randomly by a very pro-CP turkish starting alignment (Turkey starts each game with a slightly randomized alignment) or by sending the Goeben BC to Turkey maybe followed by the "Shelling of Sevastopol" event.
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Re: Potzblitz V12.2c JUN28th 2021
Yes, Britain starts with an alignment of between 95 to 99 (100 = joins Entente).
This will be shown reversed as between 5 to 1 on the CP diplo screen ("resentful"), because pro-Entente means contra-CP.
If Belgium gives right of passage to Germany then British alignment is raised by 3 more, which may result in instant DOW.
If Belgium is attacked regularly then Britain will DOW on turn 3 if the British Guarantee to Belgium was given. Else on turn 4.
This will be shown reversed as between 5 to 1 on the CP diplo screen ("resentful"), because pro-Entente means contra-CP.
If Belgium gives right of passage to Germany then British alignment is raised by 3 more, which may result in instant DOW.
If Belgium is attacked regularly then Britain will DOW on turn 3 if the British Guarantee to Belgium was given. Else on turn 4.
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Re: Potzblitz V12.2c JUN28th 2021
meanwhile i made two more schlieffen historical runs and as i said, it looks like it doesnt matter how quick are germans in france anymore
paris captured in 8th turn, still i had to conquer almost whole continental france until surrender (+serbia was out of war allready)
(average.rar)
2nd run, much worse opening, stalemate in the west, bulgaria neutral, serbia still up, but ended at same point as 1st one (34th turn)
(average2.rar)
no reloads, logs included
i played once ruprecht too, i dont get, why is gumbinen such important for whole war, thats still kicking germany out war?
such (weird) event should have morale drop cap (dont kill germany by single event)
it was quite similar as i reported it last time, but this time germany lost like nothing except gumbinen, i managed to form defense vs russian surprise attack, i was picking events every round, but hindenburg nowhere and when winter came, there is no chance to do it without him (maybe with him too) and morale continuously dropping
situation on screenshot
i have to admit, i still dont understand it
isnt its effect somehow boosted by russian surprise attack? i experienced it just twice in latest versions of potzblitz, both after russian surprise attack, in other games my defense doesnt differ much (from this screenshot), but there is not such gumbigeddon
especially in comparison with paris captured in 8th turn, which has like no effect, gumbinen is like tsar bomba
+one bug: POTZBLITZ MOD V12.2C
game/game_events.lua:8264(global Misharvest) game/game_events.lua:8264: attempt to concatenate field 'luaData' (a table value)
- Attachments
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- average2.rar
- (214.19 KiB) Downloaded 42 times
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- average.rar
- (212.2 KiB) Downloaded 47 times
Re: Potzblitz V12.2c JUN28th 2021
First of all, thank you so much for all your amazing work on this mod. I've waited pretty much my entire life for a game like what you've built from CTGW, so thank you. I really look forward to the evolution of the mod.
I just downloaded and installed the newest version of Potzblitz on a clean CTGW install. Just wanted to report that I attempted to start a campaign as the Entente with the CP warplan as Rupprecht and the Russian Civil War on. The game played normally until Germany joined the war. Germany's first move is always to assault Sargans , Switzerland with an Infantry Corps and this causes an immediate freeze / crash to desktop (it usually flashes a "-5" to represent Swiss losses and then the game freezes at exactly that moment). I tried starting this campaign three times and the same exact thing happened each time. Please see attached files. Thanks!
I just downloaded and installed the newest version of Potzblitz on a clean CTGW install. Just wanted to report that I attempted to start a campaign as the Entente with the CP warplan as Rupprecht and the Russian Civil War on. The game played normally until Germany joined the war. Germany's first move is always to assault Sargans , Switzerland with an Infantry Corps and this causes an immediate freeze / crash to desktop (it usually flashes a "-5" to represent Swiss losses and then the game freezes at exactly that moment). I tried starting this campaign three times and the same exact thing happened each time. Please see attached files. Thanks!
Re: Potzblitz V12.2c JUN28th 2021
@kassissi: found the bug, will upload later. And thanks for the compliments.
@nehi: don't edit your posts with new questions etc, because the forum won't display it as new post and I won't notice it when I routinely check the forum.
The loss of Gumbinnen has nothing to do with the German morale drain, it is caused by having lost hexes to Russia. See manual, page 11:
Regarding your concerns I'll add a limit on how much morale can be lost, especially after Paris was captured.
And thanks for reporting the bug.
@nehi: don't edit your posts with new questions etc, because the forum won't display it as new post and I won't notice it when I routinely check the forum.
The loss of Gumbinnen has nothing to do with the German morale drain, it is caused by having lost hexes to Russia. See manual, page 11:
You could just have retreated Prittwitz as explained above to spare you all the hassle.II. German Panic:
Germany loses 1 point of morale per turn for every Russian unit on German hexes until either
“Victory at Tannenberg” event has happened or German General Von Prittwitz evacuates East Prussia.
The CP player can reduce the morale loss by occupying Russian hexes with German or Austrian units.
To trigger the Tannenberg event Germany must either destroy 1 Russian Army Corps or 2 Reserve Corps or 2 Cavalry Corps or 1 Reserve Corps and 1 Cavalry Corps. The AI player only has to kill 1 unit, whatever the kind.
To evacuate East Prussia Von Prittwitz's corps must be moved to a hex with an X-coordinate of 110 or less.
Regarding your concerns I'll add a limit on how much morale can be lost, especially after Paris was captured.
And thanks for reporting the bug.
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Re: Potzblitz V12.2c JUN28th 2021
@Robotron - Thanks, looking forward to it!
Re: Potzblitz V12.3 JUL11th 2021
Here is V12.3, the full mod:
https://drive.google.com/file/d/1H1rvXw ... dkS9i/view
As always: don't update any campaign in progress!
Either finish the campaign you're playing before updating or update and then start a new one.
Changes:
- fixed reported bugs
- Austrian units in Galicia will now properly stay in place until Russia declares war after "Austrian Defense Planning" was played.
- removed anti-sub techs for capital ships
- removed combat malus for subs attacking light cruisers
- raised manpower cost for reserve corps by 5
- raised manpower cost for army corps by 5
- low manpower will not trigger the "Army exhausted" events, instead it will be triggered by suffering at least 50% casualties
- fixed German food crisis not triggering anymore
- german air aces Richthofen and Udet appear a bit later
- fixed Field Post events not triggering properly
- Norwegian convoy event will appear later
- added minimum limit for german morale loss for russians in east prussia
- fixed a bug where AI tried to attach a german naval commander to a fleet
Cheers!
https://drive.google.com/file/d/1H1rvXw ... dkS9i/view
As always: don't update any campaign in progress!
Either finish the campaign you're playing before updating or update and then start a new one.
Changes:
- fixed reported bugs
- Austrian units in Galicia will now properly stay in place until Russia declares war after "Austrian Defense Planning" was played.
- removed anti-sub techs for capital ships
- removed combat malus for subs attacking light cruisers
- raised manpower cost for reserve corps by 5
- raised manpower cost for army corps by 5
- low manpower will not trigger the "Army exhausted" events, instead it will be triggered by suffering at least 50% casualties
- fixed German food crisis not triggering anymore
- german air aces Richthofen and Udet appear a bit later
- fixed Field Post events not triggering properly
- Norwegian convoy event will appear later
- added minimum limit for german morale loss for russians in east prussia
- fixed a bug where AI tried to attach a german naval commander to a fleet
Cheers!
Last edited by Robotron on Sun Jul 11, 2021 3:06 pm, edited 1 time in total.
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
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Re: Potzblitz V12.2c JUN28th 2021
so holding front is worse than leaving front... bit schizophrenic, while empty hexes can drain morale to zero and prittwitz army is only one unit which can survive if not digged or in fortress
i wasnt sure if its not bug, because germans can remove prittwitz this way before russians join the war
(in one of the last two schlieffen games prittwitz remained until end of war, in another one i removed him this way accidentaly before war)
but one question remains, why hindenburg event wasnt in the pool? what are odds of that he wont be there for 10 consecutive turns?
i experienced this just during russian surprising attack, usually hindenburg shows up in like first 5 turns once russia is in war
capturing paris before winter is nothing player can count on, germany surrendered during winter, especially during ruprecht plan which is now toughest of all by large margin
Last edited by nehi on Sun Jul 11, 2021 3:12 pm, edited 1 time in total.
Re: Potzblitz V12.3 JUL11th 2021
As I wrote above, I added in a limit for the morale drain.
Alternatively you could, of course, change your tactic and play aggressive on the eastern front for a change.
"Bring Hindenburg" is not available in the Rupprecht campaign by the way.
I re-uploaded V12.3, it now prevents the Prittwitz evacuation event before Russia declares war.
Alternatively you could, of course, change your tactic and play aggressive on the eastern front for a change.
"Bring Hindenburg" is not available in the Rupprecht campaign by the way.
I re-uploaded V12.3, it now prevents the Prittwitz evacuation event before Russia declares war.
Last edited by Robotron on Sun Jul 11, 2021 3:15 pm, edited 1 time in total.
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Re: Potzblitz V12.3 JUL11th 2021
for aggresive play in the east is there drang nach osten
not ruprecht, where russians did surprise attack and smashed german unprepared units + "Bring Hindenburg" is not available in the Rupprecht campaign by the way.
playing aggresive in the east in other scenarios = collapse points for sure
but ruprecht in 11.x is doomed anyway, no chance to reach its goals, especially if italy goes entente
btw. shouldnt ceded territories stop that? i experienced if austria fulfilled itialian demands, but few turns later italy joined entente anyway
Last edited by nehi on Sun Jul 11, 2021 3:20 pm, edited 1 time in total.
Re: Potzblitz V12.3 JUL11th 2021
I routinely play Schlieffen and modified Schlieffen with being aggressive in the East. Of course I never take Paris in 1914 but that's fine with me because I take Warsaw instead.
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Re: Potzblitz V12.3 JUL11th 2021
No, of course I attack also into France. I fight on both fronts because I like the challenge.
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Re: Potzblitz V12.3 JUL11th 2021
then ruprecht is quite challenging, both games (except mentioned garmany surrender in 1914) ended much later than other scenarios
france is somehow strengthened, more armies as used to be there and through rough terrain
in general, larger front = easier to beat ai there, as it can be outmaneuvered there
now came one thing to my mind, army placed in paris is holding it until death, even if there is fresh one nearby, its better than facing fighter, but if there could be rule, change position with close fresh army, it should be more challenging
something like, if there is close army and its effectiveness is better by margin of 5/10, switch them (or some combination of manpower and effectiveness)
in short, significantly better army protect paris