Potzblitz V24.2b JAN 1st 2024

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uzbek2012
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Re: Potzblitz V12.04 MAR7TH 2021

Post by uzbek2012 »

Hi :wink: Do you plan to introduce such an ear "on clay feet" at the end of the war ?

http://vault8.pro/italjanskie-plavbatarei-malenkie/
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

Interesting. 8)

Such coastal monitors would be quick to build, with a low production cost and a movement range of 0 because there is no other way to prevent them being moved to the open sea - which would be quite unrealistic otherwise. So they could only be used to be placed adjacent to a friendly ports to deter enemy ships from performing naval bombardments.

First of all we would need unit graphics though.
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uzbek2012
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Re: Potzblitz V12.04 MAR7TH 2021

Post by uzbek2012 »

Robotron wrote: Sun Apr 25, 2021 12:56 pm Interesting. 8)

Such coastal monitors would be quick to build, with a low production cost and a movement range of 0 because there is no other way to prevent them being moved to the open sea - which would be quite unrealistic otherwise. So they could only be used to be placed adjacent to a friendly ports to deter enemy ships from performing naval bombardments.

First of all we would need unit graphics though.
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I don't even know where to charge for it if you do it will be a kind of exclusive )

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there's even a newspaper ))
http://www.fmboschetto.it/Utopiaucronia ... oretto.htm

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https://diary.ru/~eek/p203432909.htm?oam

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http://www.navweaps.com/Weapons/WNIT_15-40_m1914.php

Surprisingly this box of guns could still swim very slowly and even tried to fight in the Second World War not only in the first )
http://seawarpeace.ru/deutsch/schlachts ... biber.html
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

Nice pictures but not what I'm looking for.

As I said before I need unit graphics for the new "monitor" unit type or else it can't be added.

Such unit graphics must be in the same style as the existing unit graphics in the game so they don't stand out.

Since many Slitherine games, like Panzer Corps etc. use the same "style" for unit graphics as used in CTGW I was hoping that I might find graphics for monitor units but alas, I found nothing.

So, unless unit graphics for monitors already exist (maybe from a mod?) I can't add the suggested new unit type, sorry.
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uzbek2012
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Re: Potzblitz V12.04 MAR7TH 2021

Post by uzbek2012 »

Robotron wrote: Sun Apr 25, 2021 9:43 pm Nice pictures but not what I'm looking for.

As I said before I need unit graphics for the new "monitor" unit type or else it can't be added.

Such unit graphics must be in the same style as the existing unit graphics in the game so they don't stand out.

Since many Slitherine games, like Panzer Corps etc. use the same "style" for unit graphics as used in CTGW I was hoping that I might find graphics for monitor units but alas, I found nothing.

So, unless unit graphics for monitors already exist (maybe from a mod?) I can't add the suggested new unit type, sorry.
https://panzercorps.fandom.com/wiki/Fil ... leship.png
I don't know in the original there is no or I will have to sculpt pornography )

https://panzercorps.fandom.com/wiki/Capital_ships
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

Those don't look anything like coastal monitors.

No unit graphics, no new unit.

I've enough to do with editing the scripts.

Sorry.
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uzbek2012
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Re: Potzblitz V12.04 MAR7TH 2021

Post by uzbek2012 »

Robotron wrote: Sun Apr 25, 2021 10:50 pm Those don't look anything like coastal monitors.

No unit graphics, no new unit.

I've enough to do with editing the scripts.

Sorry.
https://www.designmodproject.de/panzer- ... erschlacht

Maybe this will come in handy somehow )

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http://streitmacht.com/viewtopic.php?f= ... &start=255
http://streitmacht.com/viewtopic.php?f= ... &start=240

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http://www.mediafire.com/file/pooxqz6nb ... 1.zip/file

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https://latbalt-xtrainz.forum2x2.ru/t70-topic
Last edited by uzbek2012 on Tue Apr 27, 2021 3:16 am, edited 3 times in total.
cocolo
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Re: Potzblitz V12.04 MAR7TH 2021

Post by cocolo »

Hi Robotron,
Hnox and I just finished a mp, I was playing as CP I have some input about the game.
Overall we found the mod has improved since the last time we played about a year ago. We are going to switch sides for a better impression but I can advance you my view from the CP side of our game.
Its difficult to tell by just one game but I felt the Russians first turns till CP is able to play Tannenberg to be devastating (much more than in the past). I didn’t play any defensive event for AH, the army in the border was mostly obliterated to the point that made me think it wasn’t even worth it to show up at the front. Feels like waiting in a Wien-Budapest line would be more effective than just go to the border to be annihilated.

Germans in the north didn’t handle much better, Koenisberg was taken in the first turn of Russian entry with heavy losses everywhere.
Fresh reinforcements and a counterattack that triggered Tannenber seemed to make the situation stagnate but in addition to all that, the hit to the German morale was brutal going around 50%. It never recovered.

West front was mostly historical for the first 2 years of war. German line maybe thinner than normal for early war as everything had to be sent to hold east. Subs seemed very weak at this stage, that seemed correct.

Then in mid 1915 something curious happened. Romania had showed pro-CP (obviously city control in Prussia or east AH doesn’t affect their diplo tendencies). I invested hard and quickly joined CP in a moment both sides were exhausted in the east to extreme effect. Basically they helped encircle all Russian army south of Warsaw while taking inmense amount of cities and terrain inside Rusia. Since this point Russia only managed to offer occasional resistance and kept in constant retreat till end of game.

Here is were I found some issue with the German morale. Inmediately after the Russian entry German morale deeped to around 50%. And eventhough situation in the west was normal and even after Russian front began collapsing,retaking Prussia, taking Poland and much of south Russia, German morale for some reason kept falling constantly. At one point it went as low as 22% with just 2-3 collapse points. I have no clue how this could happen.
Turkey had joined CP and Italy the Allies, Serbia went out of war soon and Italy was mostly in the defensive fighting in its land.
Not until CP could transfer units to the west to attack France again in force in 1916 did the German morale begin to recover. Italy surrendered early 1917 and the rest of allies surrendered in chain effect. German morale was just above 50% at that point.
I have the feeling that if Romania hand joined CP and as early as it did the east front would had been stable much longer and Germany would had surrendered 1916 with not much to do about it, not to mention if Romania would had joined the allies!

I enjoyed the naval warfare and the 5 maintenance for heavy ships. I still found myself “suiciding subs”, I saw the repairment is easier now but still…most times seems to be more effective to build new ones…Maybe improving their pace of experience could help this?

Apparently keeping the north sea blocaked is a lot harder now. It was broken most of the war, didn’t seem to delay much the hunger events though so I am not sure of the consequences of this.

Air situation looks a lot better balanced, we didn’t reach tank warfare.

Lots of fun, thank you! :D
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

@cocolo: thanks for reporting in such detail.
cocolo wrote: Mon Apr 26, 2021 10:24 pm Hi Robotron,
Hnox and I just finished a mp, I was playing as CP I have some input about the game.
Overall we found the mod has improved since the last time we played about a year ago. We are going to switch sides for a better impression but I can advance you my view from the CP side of our game.
Its difficult to tell by just one game but I felt the Russians first turns till CP is able to play Tannenberg to be devastating (much more than in the past). I didn’t play any defensive event for AH, the army in the border was mostly obliterated to the point that made me think it wasn’t even worth it to show up at the front. Feels like waiting in a Wien-Budapest line would be more effective than just go to the border to be annihilated.
Then the Russian attack bonus vs. the Austrians is probably set too high. I'll have to lower it for the next version then.

Germans in the north didn’t handle much better, Koenisberg was taken in the first turn of Russian entry with heavy losses everywhere.
Fresh reinforcements and a counterattack that triggered Tannenber seemed to make the situation stagnate but in addition to all that, the hit to the German morale was brutal going around 50%. It never recovered.
I'm aware of that. The morale drain until Tannenberg is achieved is triggered twice caused by an oversight. Until the new version is out it's best to try to play "Activate Hindenburg" event so you only have to kill 1 Russian unit instead of 2 to achieve Tannenberg as quick as possible. Did your opponent play "Russian Surprise Attack" before?

West front was mostly historical for the first 2 years of war. German line maybe thinner than normal for early war as everything had to be sent to hold east. Subs seemed very weak at this stage, that seemed correct.

Then in mid 1915 something curious happened. Romania had showed pro-CP (obviously city control in Prussia or east AH doesn’t affect their diplo tendencies).
Okay, then maybe let's have Romania swing toward Entente if Galicia is lost?

I invested hard and quickly joined CP in a moment both sides were exhausted in the east to extreme effect. Basically they helped encircle all Russian army south of Warsaw while taking inmense amount of cities and terrain inside Rusia. Since this point Russia only managed to offer occasional resistance and kept in constant retreat till end of game.
Very interesting plot twist. You were lucky that your opponent was not able play the "Romanian King dies" event before you influenced Romania. I'm a bit surprised Romania was able to cover so much territory against a human opponent.

Here is were I found some issue with the German morale. Inmediately after the Russian entry German morale deeped to around 50%. And eventhough situation in the west was normal and even after Russian front began collapsing,retaking Prussia, taking Poland and much of south Russia, German morale for some reason kept falling constantly. At one point it went as low as 22% with just 2-3 collapse points. I have no clue how this could happen.
See above for explanation.

Turkey had joined CP and Italy the Allies, Serbia went out of war soon and Italy was mostly in the defensive fighting in its land.
I've changed the Italian setup a bit, maybe it will help Italy to be a bit more aggressive.
When did Serbia surrender?


Not until CP could transfer units to the west to attack France again in force in 1916 did the German morale begin to recover. Italy surrendered early 1917 and the rest of allies surrendered in chain effect. German morale was just above 50% at that point.
I have the feeling that if Romania hand joined CP and as early as it did the east front would had been stable much longer and Germany would had surrendered 1916 with not much to do about it, not to mention if Romania would had joined the allies!

I enjoyed the naval warfare and the 5 maintenance for heavy ships. I still found myself “suiciding subs”, I saw the repairment is easier now but still…most times seems to be more effective to build new ones…Maybe improving their pace of experience could help this?
As said before, when Romania would react to CP losing cities in the east then chances for such a scenario like in your match would be far less likely.

Apparently keeping the north sea blocaked is a lot harder now. It was broken most of the war, didn’t seem to delay much the hunger events though so I am not sure of the consequences of this.
Aha? Will have to check that,

Air situation looks a lot better balanced, we didn’t reach tank warfare.

Lots of fun, thank you! :D
My pleasure. :)
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hnox
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Re: Potzblitz V12.04 MAR7TH 2021

Post by hnox »

Hi, Robotron. I answer some questions.
Did your opponent play "Russian Surprise Attack" before?
No, attack was usual businnes, just results were better than prognosis all along the front.
Okay, then maybe let's have Romania swing toward Entente if Galicia is lost?
Or, at least, make it stall. On the other hand, the Russian push opened a nice soft back, so a bold Romanian government could seize the chance.
Very interesting plot twist. You were lucky that your opponent was not able play the "Romanian King dies" event before you influenced Romania. I'm a bit surprised Romania was able to cover so much territory against a human opponent.
Perhaps I'm just bad player. The thing is I didn't pay attention for a while to Romania diplomatic situation. By the time of the attack, Russian units were over extended and easily isolated.
When did Serbia surrender?
1916 IIRC, but was KO in 1915 after tiphoid and Romanians.

Apparently keeping the north sea blocaked is a lot harder now. It was broken most of the war, didn’t seem to delay much the hunger events though so I am not sure of the consequences of this.
Aha? Will have to check that,
Yup, even if I struggled to keep enough ships at sea for blockading purposes, I was surprised about a regular flow of hunger events. Like blockade and German famine were unrelated.
I've changed the Italian setup a bit, maybe it will help Italy to be a bit more aggressive.
Yes, please. Italian DOW is a liability for her faction as units are unable to reach the front on time, while the opposing faction has time to prepare. Perhaps, just saying, when a major power enters war in 1915 or later it should have a turn to deploy. So let's say some units or even every Italian unit is finished on the production queue and the player is able to deploy and move those units on ther very first turn.

The opposing faction is still able to launch a preemptive attack.

AH ships were pounding the Italians at Venice. That front anchor was untenable, as the Adriatic sea is a AH lake, and it's very difficult to fight AH ships based at Trieste.

About Entente subs, it's OK to have only one, but at least it should be rebuildable if lost.

I'll report more on subs when after I play CP.

EDIT: one more thing. I had cipher advantage all the game, as I invested Serbian diplomacy as intel on the 2nd game turn, and about 4 or 5th game turn against Germany. Cocolo told me he was unable to play events every turn (I was able to), but I didn't find any consequence.

Anyway, the mod is better than ever an I enjoyed the game. Thanks!
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

AH ships were pounding the Italians at Venice. That front anchor was untenable, as the Adriatic sea is a AH lake, and it's very difficult to fight AH ships based at Trieste.
I could not find anything about Venice having a military shipyard WW1. But I'm open for suggestions.
Just tell me where port hexes are desired and what ships are stationed there when Italy joins the war.

Here's the map:
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Re: Potzblitz V12.04 MAR7TH 2021

Post by imp44791 »

Brindisi at the tip of the "heel" was the other main base as I recall (after Taranto of course). It's where the Otranto barrage was based. But as Bari is also a decent port you can put an anchor next to it to represent the Italian bases on that side of the "heel". Put a LC on it to simulate the barrage. I also really think that the Austrian fleet should be reduced - perhaps by removing the AC.

The dilemma of the Italian player whose ships are a million miles away from the front really simulates well the Austrian naval advantage in the Adriatic. But, in game terms the ability to bombard Venice is an exploit. Is it possible to turn Venice into a fortress so that coastal artillery can deter such bombardments?

The Italians should be allowed to build subs (up to 2 if it's possible to simulate) to correspond to their torpedo boat threat which took care of a couple of battleships in real life.
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

uzbek2012 wrote: Wed Apr 28, 2021 1:13 am My friend what about the Venetian Naval Arsenal
The Venetian Arsenal (Italian: Arsenale di Venezia) is a complex of former shipyards and armories clustered together in the city of Venice in northern Italy. Owned by the state, the Arsenal was responsible for the bulk of the Venetian republic's naval power from the late Middle Ages to the early modern period.
https://en.wikipedia.org/wiki/Venetian_Arsenal
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Re: Potzblitz V12.04 MAR7TH 2021

Post by uzbek2012 »

Robotron wrote: Wed Apr 28, 2021 1:36 am
uzbek2012 wrote: Wed Apr 28, 2021 1:13 am My friend what about the Venetian Naval Arsenal
The Venetian Arsenal (Italian: Arsenale di Venezia) is a complex of former shipyards and armories clustered together in the city of Venice in northern Italy. Owned by the state, the Arsenal was responsible for the bulk of the Venetian republic's naval power from the late Middle Ages to the early modern period.
https://en.wikipedia.org/wiki/Venetian_Arsenal
OK so this doesn't work for us ?
http://ah.milua.org/vms-avstro-vengrii- ... mu-sostavu

https://www.britishbattles.com/first-wo ... leets/?amp
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Unwichtig »

Good afternoon.

Regarding the northsea blockade and hunger events for Germany:

When I first played Potzblitz about a year ago my impression was that the many hunger winters and food crises events for Germany were too strong. I remember a few games I played with CP that were lost mostly because of the famines etc. I conquered many territories but lost anyway. I thought that was strange.

That's why I recommended to weaken the negative effects of the blockade / starvation for CP.

As far as I remember, robotron did reduce the effects by 50% because of my feed back. Maybe I find the discussion again it must have been on page 60 to 65 in this forum.

Now, after many more games, I think I was just a lousy player that did not fully understand how the blockade works, how it can be broken and what Germany needs to do to deal with food crises (I. E. What kind of events need to be played etc.). In addition, I did not know how to deal with the Royal Navy. But now I think it's okay. The effects seem to be weak indeed. So I changed my mind in that perspective.

I would not mind to increase the effects of the blockade again. It's up to you, just my opinion.
So I agree with the feed back of hnox that it seems to be a little weak at the moment.
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

@Unwichtig: I think there's a misunderstanding on your side. hnox meant that even with the blockade broken there were still food shortages & hunger events happening as if there was no correlation between the two.
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

The new situation in the Adriatic.

New city of Brindisi with port. New ports at Bari & Ancona. The hex south of Venice is guarded by the Italian submarine (invisible).

Note that because the port hex at Brindisi, the situation is at the opening of the Adriatic is now a bit more cramped than before.

Also note the new city of Verona and the placement of Bologna 1 hex further south.
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Re: Potzblitz V12.04 MAR7TH 2021

Post by cocolo »

About the North sea blockade, we only played one game. We have no idea how fine tuned it is right now as we varely touched 1917. We just noticed that the lack of north sea being blockaded didnt seem to affect much the pace at which hunger events came when it was in effect.

I see a problem with the port of Brindisi. Seems that it will make AH fleet easily tied to the adriatic, at minimun all its moves being visible. I dont know how historical were AH fleet "excurisons" to the mediterranean were but in game they are fun...
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Re: Potzblitz V12.04 MAR7TH 2021

Post by Robotron »

Historically exactly that "botteling up" of the Austrian fleet happened once Italy joined the Entente and the Otranto Barrage was created.
However AH submarines dived below it.

https://en.wikipedia.org/wiki/Otranto_Barrage
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