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Re: POTZBLITZ V7.1 (BETA), DEC 9th

Posted: Fri Dec 14, 2018 7:10 pm
by OMGNO
Robotron wrote:
Fri Dec 14, 2018 6:45 pm
BINGO! Well spotted! :D :D :D

I feared it was a conceptual error but thankfully it's just a simple typo causing the whole table to be reduced to a single number value.

Phew! 8)

If hope you can live without playing that event for the time being.
I'll upload V7.2 tomorrow then.
Great. No problem, I can keep playing in the meantime.
Looking forward to the update! :D

Re: POTZBLITZ V7.2 (BETA), DEC 17th

Posted: Mon Dec 17, 2018 9:39 pm
by Robotron

Re: POTZBLITZ V7.2 (BETA), DEC 17th

Posted: Tue Dec 18, 2018 9:37 pm
by MarechalJoffre
What triggers French surrender? I've taken all their cities on the mainland, but France continues in Corsica.

Re: POTZBLITZ V7.2 (BETA), DEC 17th

Posted: Tue Dec 18, 2018 10:31 pm
by Robotron
Without autosave.endturn or ctgw.log it's difficult for me to see what's going on in your game.

Any nation should normally surrender when national morale is below 0.

So, how is morale getting calculated?

It goes like this for any single nation:

The nation's army performance ratio is determined by dividing the kills caused (adding 1000) by the casualties taken (adding 1000).
This value is then multiplied by that nation's total unit upkeep.
Let's call the result value "A".

Then the script takes that nation's current PP output and multiplies it by 100.
The result is then divided by the maximum possible PP output.
Let's call the result value "B".

The script then picks either value A or value B depending of which value is higher.
Let's call that higher value "C".

Now the morale value of the nation will be decided by picking the lesser one of either value C or 100.

Added/substracted to/from this are the morale modifications of any events triggered during the turn.


So, I guess (because no autosave.endgame or ctgw.log is available to me) in your case France is barely holding on because of the last PP reserves left in her North African colonies (the value called B in the description).

Of course common sense would agree a surrender should have taken place way before that.

Since I had a similar case reported by OMGNO where Russia just would not die, I suggest to tighten the consequences for having 10 or more collapse points:

SUDDEN DEATH:
This will have a nation surrender at once if the following prerequisites are met:
- no national capitals left (conquered capitals and colonial don't count)
- at least 10 collapse points
- chance per turn for outright surrender equals the number of collapse points in %

Sounds okay?

Re: POTZBLITZ V7.2 (BETA), DEC 17th

Posted: Tue Dec 18, 2018 11:39 pm
by MarechalJoffre
That indeed makes sense. As CP, I've chosen the Aufmarsch Ost event and stayed on the defensive in the west until 1916, when Russia surrendered.

By the spring of 1918 France was completely occupied by Central Powers and Italy, who had joined me, took all of French North Africa since Berbers occupied all French cities there.

Despite this, France still kept fighting from Corsica. I was about to invade Britain when I got the notification that told me Central Powers suffered a Marginal Defeat, even though I was completely winning.

Maybe my invasion of the Netherlands and Belgium in 1917 strengthened French national morale or something?

Re: POTZBLITZ V7.2 (BETA), DEC 17th

Posted: Sat Dec 22, 2018 7:10 pm
by Robotron
For V7.3 the following SUDDEN DEATH rule will be implemented:

at 10+ collapse points the % chance per turn for outright surrender for any major nation equals the number of the nation's collapse points multiplied by 2
if the following conditions are met:

FRANCE:
loose Paris

AND either of:

loose Verdun OR
loose Bordeaux OR
loose Algiers

BRITAIN
loose London OR be starving due to "British Food Crisis" (caused by CP submarines sinking British convoys)

AND either of:

loose Egypt/Suez OR
loose India (event) OR
loose Dublin and France has surrendered (because of strain of civil war in Ireland)

GERMANY:
loose Berlin OR
loose Dortmund OR
"Kaiser has abdicated" (event)

AUSTRIA-HUNGARY:
loose either Vienna OR
loose Budapest and have ethnic revolts in Austria-Hungary

ITALY
loose either Rome OR
loose two of either Venice OR Milan OR Florence

RUSSIA
Russia will be susceptible to Sudden Death after the outbreak of the October Revolution.
If no October Revolution takes place (because "Lenin" event was not played by CP or "Lenin shot" event was played by Entente), Russia will be susceptible to Sudden Death rule 1 year (12 turns) after the February Revolution has happened.

OTTOMANS
No Sudden Death rule.

Any comments from players?

Re: POTZBLITZ V7.2 (BETA), DEC 17th

Posted: Sun Dec 23, 2018 10:04 am
by Zombo
Seems pretty sensible


wouldn't losing Constantinople (and, presumably, some important city in the Middle East) be a cause for Ottoman sudden death?

Re: POTZBLITZ V7.2 (BETA), DEC 17th

Posted: Tue Dec 25, 2018 11:09 pm
by MarechalJoffre
In my experience, Ottomans don't last long with the loss of their capital either way. They should also be able to lose all their Levantine and Mesopotamian holdings without sudden death, as they did historically.

With the British though, should the loss of Suez really trigger a sudden death? Ottomans, with some luck, can capture Port Said early on and block the Suez Canal. It can make things a bit too easier for the CP I think.

Re: POTZBLITZ V7.2 (BETA), DEC 17th

Posted: Wed Dec 26, 2018 12:45 am
by Robotron
@Zombo: I spared the Ottomans from Sudden Death because they are already quite brittle once their "Mass Desertions" kick in.

@MarechalJoffre: the loss of Suez will only count for British Sudden Death if...
...either British Food Crisis has broken out OR
...London was captured.

(please be sure to read the description I made carefully, I did my best to be as exact as possible in layman's terms)

Re: POTZBLITZ V7.2 (BETA), DEC 17th

Posted: Sat Dec 29, 2018 6:30 pm
by nehi
[18:54:10][7936]ui/production_panel.lua:911(method Refresh) ui/production_panel.lua:911: attempt to index field '?' (a nil value)
[18:54:10][7936][C]:-1(method Show) ui/production_panel.lua:911(method Refresh) ui/production_panel.lua:911: attempt to index field '?' (a nil value)

Re: POTZBLITZ V7.2 (BETA), DEC 17th

Posted: Sat Dec 29, 2018 9:46 pm
by Robotron
This modding project will be put on hold for some time.
Happy new year!

Re: POTZBLITZ V7.2 (BETA), DEC 17th

Posted: Sat Dec 29, 2018 10:01 pm
by operating
Hi Robotron!

I've wrapped up my CP match at 118 turns and have been dedicating some time to moving the AAR along, soon I'll be ready to go Potblitz.

All the best, operating

Re: POTZBLITZ V7.2 (BETA), DEC 17th

Posted: Sun Dec 30, 2018 10:15 pm
by MarechalJoffre
Robotron wrote:
Sat Dec 29, 2018 9:46 pm
This modding project will be put on hold for some time.
Happy new year!
Happy new year, Robotron. What this mod has become is as amazing as it gets already, and it is perfectly playable. Thanks for your efforts, you deserve a break.

Re: POTZBLITZ V7.2 (BETA), DEC 17th

Posted: Fri Jan 04, 2019 1:48 am
by Andreh
MarechalJoffre wrote:
Sun Dec 30, 2018 10:15 pm
Robotron wrote:
Sat Dec 29, 2018 9:46 pm
This modding project will be put on hold for some time.
Happy new year!
Happy new year, Robotron. What this mod has become is as amazing as it gets already, and it is perfectly playable. Thanks for your efforts, you deserve a break.
indeed.
Thanks a lot, and enjoy your rest!

Re: POTZBLITZ V7.2 (suspended), DEC 17th

Posted: Fri Jan 04, 2019 10:47 pm
by berto
User reports broken PotzBlitz download here: http://grogheads.com/forums/index.php?t ... #msg639755
I got the game after your recommendation and I'm glad I did. Have just started with it but seems to be a good WWI entry game. And it does look really good to boot. But the PotzBlitz mod can't be downloaded. There is a link over at Slitherine but it is broken. Hope it will be revived soon.

Re: POTZBLITZ V7.2 (suspended), DEC 17th

Posted: Fri Jan 04, 2019 11:26 pm
by Robotron
@berto: thanks for spreading the word.

I checked both links provided in the opening post with no problems.
Both the main mod and the latest update are still online and downloadable.
Don't know why it's not working for the guy, sorry. :?

The basic mod V4.7 is still online at GoogleDrive at
https://drive.google.com/open?id=0B0N7V ... zVkMllrTHM

lastest update V7.2 is still online at zippyshare
https://www86.zippyshare.com/v/hC1Jo9UN/file.html

I'll be back in a week with the new V7.3.

Until then have a good time everyone. :D

Re: POTZBLITZ V7.2 (suspended), DEC 17th

Posted: Wed Jan 09, 2019 10:00 pm
by OMGNO
Robotron wrote:
Fri Jan 04, 2019 11:26 pm
@berto: thanks for spreading the word.

I checked both links provided in the opening post with no problems.
Both the main mod and the latest update are still online and downloadable.
Don't know why it's not working for the guy, sorry. :?

The basic mod V4.7 is still online at GoogleDrive at
https://drive.google.com/open?id=0B0N7V ... zVkMllrTHM

lastest update V7.2 is still online at zippyshare
https://www86.zippyshare.com/v/hC1Jo9UN/file.html

I'll be back in a week with the new V7.3.

Until then have a good time everyone. :D
Thanks Robotron. Looking forward to the update :D

Re: POTZBLITZ V7.2 (suspended), DEC 17th

Posted: Fri Jan 11, 2019 8:31 pm
by Robotron
I've decided to bring the PDF up to date too, so will require a tiny bit more time.

Re: POTZBLITZ V7.3, JAN 12th

Posted: Sat Jan 12, 2019 2:36 pm
by Robotron
And here is V7.3 plus updated PDF manual (more pictures too).
https://drive.google.com/open?id=13Bmkp ... FfStrBGFGF

What's new/changed:

- "Sudden Death" rule for nations with 10+ collapse points implemented (see manual)
- war plan Rupprecht will only be available in turn 2
- rewrote code for "Graf Spee Escape" event chain
- Hötzendorf suicide attacks more severe
- Entente convoy spawn rate raised
- various tweaks

Because of the changes made you cannot continue your old games after applying the update. Start a new game instead.

Cheers!

Re: POTZBLITZ V7.3, JAN 12th

Posted: Sat Jan 12, 2019 10:15 pm
by berto
Thank you for this!