Page 34 of 71

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Posted: Thu Jan 25, 2018 6:12 pm
by Robotron
Hi guys, I'm back in town, had to take a short break from the game to recover motivation. Glad you are still there (?). ;)

Well, what can I say? The reported bugs are fixed and the fixes will be included in the forthcoming update besides other stuff.

Also did some serious testing with the MP match between me and Zombo. The dreaded MP crashes strongly indicate they are caused by

- diplo events affecting units that are not present at the start of a game turn (because they are spawned by those events)
- diplo events assigning commanders to units that are not present at the start of a game turn for the same reason.

So I will have those units and commanders be spawned into the production line instead right onto the map for multiplayer games.

@AinWolfsam: of course the ability of zeps and bombers to cause PP loss is connected to the "stratattack" value.

To be able to cause at least 1 full point of PP damage by bombing attacks the strat attack value of the bombing unit must be at least as high as the current PP value of the city/fortress (modified by both unit strength and efficiency).
Example: a unit with a strat attack value of 12 and a unit strength of 5 and efficiency of 5 would have an effective strat attack value of 3 (12 * 0,5 * 0,5). That unit would be able to cause 1 PP damage to any city with a PP value of 3 or less.

If the modified strat attack value is less than the PP value of the city then only a fraction of a PP will be damaged. You would need multiple units to cause at least 1 PP damage to a particular high PP target such as London.

In vanilla CTGW zeps have a basic strat attack of 10, the "rigid airship" tech adds +10 (for that German zep) for a total of 20.

In PotzBlitz the basic strat attack for zeps is 0 (since basic zeps are just floppy balloons used for spotting purposes) while the "rigid airship" tech adds +15 for a total of 15.

Hope that helps.

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Posted: Thu Jan 25, 2018 8:55 pm
by Zombo
Hurray! Robo is back in the house!

I got a bunch of friends pestering me about the MP playable version is due, and I didn't really know what to say...

I am, as always, at your disposal as a humble MP playtester

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Posted: Sat Feb 03, 2018 2:05 am
by onpp
After more than a hundred of MP battles in CTGW classic version, having abandonned vanilla single player for one year, I tried Potzblitz last week. It was easy to install. I must say I was astonished to discover nice scenarios and an AI able to resist.
It would be so great to have the MP version fixed.
I belong to these shadow players who silently hoped Robotron would achieve his aim. That's great to here he is back.
Robotron, we are a lot to believe in your project, then many thanks for the huge amount of work you already put in it and may you find a way to make it playable. Congratulations anyway. You should have had this prize !

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Posted: Tue Feb 13, 2018 6:48 pm
by Zombo
( sound of crickets chirping )

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Posted: Sun Feb 18, 2018 2:34 am
by tralala43
chirping intensifies

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Posted: Mon Feb 19, 2018 6:02 pm
by Robotron
Alas, more patience is of the essence as some really annoying real-life issues severely messed things up here, taking up all my energy, including getting struck down by a distant cousin of the 1918 flu virus for almost a week. :|

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Posted: Tue Feb 20, 2018 6:09 pm
by Vokt
Hope you're fine soon.

Also, I hope that in the near future we (all the CTGW players that have played and enjoyed your mod) are able to help you more so it's not only you that do all the hard work. Some teamwork is needed here IMO if we want POTZBLITZ to become an end product.

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Posted: Thu Mar 01, 2018 8:43 pm
by Zombo
Please, God, don't let this forum die

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Posted: Mon Mar 19, 2018 7:20 pm
by Robotron
Dear friends of this mod, sadly I have to declare this project on semi-permanent standby. Changes in my neighborhood have led to serious irritations and I've decided to move to another location. This is quite unfortunate but I need a certain degree of calmness to concentrate and be productive. :?

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Posted: Tue Mar 27, 2018 8:09 am
by Kossatx
Good luck with your new home, I hope you can find a comfortable place.

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Posted: Mon Apr 16, 2018 7:15 pm
by Zombo
Is this the end of Potzblitz?

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Posted: Mon Jul 23, 2018 9:15 am
by Kossatx
Robotron, does your mod represent the pact between the Entente and Spain that would have brought closer Spain to the Entente if Italy had joined the CP?

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Posted: Tue Jul 24, 2018 6:01 pm
by Robotron
No.

But I might include a choice-event for the Entente player covering such an eventuality.

From what I've read the Spanish military at that time was next to worthless though.

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Posted: Tue Jul 24, 2018 6:09 pm
by Kossatx
Robotron wrote:
Tue Jul 24, 2018 6:01 pm
No.

But I might include a choice-event for the Entente player covering such an eventuality.

From what I've read the Spanish military at that time was next to worthless though.
As you say, the spanish army was weak at this time, but his navy would have been a pretty gift for the Entente if Italy had joined the CP. France alone would have been in a trouble fighting against the austrian and italian fleets together.

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Posted: Thu Jul 26, 2018 8:57 pm
by Kossatx
Robotron, in which file of your mod are coded the messages about conquering cities and fortresses? I can't find them :(

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Posted: Thu Aug 02, 2018 12:59 pm
by Robotron
Those are in english.txt which you'll find in CTGW/data/lang

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Posted: Fri Aug 03, 2018 12:23 pm
by Kossatx
Thanks very much again, Robotron.

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Posted: Fri Aug 03, 2018 12:55 pm
by Robotron
Important note when editing english.txt :

be EXTRA careful to avoid any typos concerning the game-specific syntaxes or else the game will crash upon loading and you won't get a proper crash report telling you where exactly stuff went wrong.
This is particularly time consuming to fix after you made a lot of changes. Even if you have a backup of an earlier version of english.txt the compare-function of notepad++ will be of limited help. So regularly backup english.txt.

Also make sure you do not have any unforeseen identical event titles when you add NEW events since I was too lazy to sort them by alphabet.

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Posted: Fri Aug 03, 2018 9:35 pm
by Kossatx
Robotron wrote:
Fri Aug 03, 2018 12:55 pm
Important note when editing english.txt :

be EXTRA careful to avoid any typos concerning the game-specific syntaxes or else the game will crash upon loading and you won't get a proper crash report telling you where exactly stuff went wrong.
This is particularly time consuming to fix after you made a lot of changes. Even if you have a backup of an earlier version of english.txt the compare-function of notepad++ will be of limited help. So regularly backup english.txt.

Also make sure you do not have any unforeseen identical event titles when you add NEW events since I was too lazy to sort them by alphabet.
Thanks :)

Re: POTZBLITZ V5.35 (BETA), NOV 23th

Posted: Sat Aug 04, 2018 8:59 pm
by OMGNO
Just created this account to say: THANK YOU ROBOTRON!

I love playing your mod. It is everything that Commander should have been.
Now I just have to make sure that I don't get my ass handed by the computer every time I play. :lol: