NEW UPDATE 10.41! JUN 27th 2020

A forum to discuss custom scenarios, campaigns and modding in general.

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Zombo
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Zombo » Sun Aug 05, 2018 7:12 pm

Wait... what? is Potzblitz back?

has the infamous multiplayer bug been finally defeated?

I had given up all hopes! My community had dispersed!

Hooray!

Robotron
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Robotron » Sun Aug 05, 2018 7:31 pm

@Zombo: at least I've finished moving to a new location in a different town and found enough calm to help out Kossatx modding the game.

Might as well have another go at fiddling around with the scripts any time soon.
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

Zombo
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Zombo » Mon Aug 06, 2018 7:36 am

Robotron wrote:
Sun Aug 05, 2018 7:31 pm
Might as well have another go at fiddling around with the scripts any time soon.
Well, that's good news

I know a few people who will be happy to know you're back on the project

nehi
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by nehi » Mon Aug 06, 2018 12:05 pm

Zombo wrote:
Mon Aug 06, 2018 7:36 am
Well, that's good news

I know a few people who will be happy to know you're back on the project
the key word is, unfortunately, few

btw. i found one bug in potzblitz, while playing as cp, british empire can be hold out of war forever

bombing french coastal cities in channel is lowering british entering round counter, but multiple bombing can lower it below zero, next turn it resets to 0, bombing below, then reset to 0 etc.

Robotron
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Robotron » Mon Aug 06, 2018 1:57 pm

nehi wrote:
Mon Aug 06, 2018 12:05 pm
bombing french coastal cities in channel is lowering british entering round counter, but multiple bombing can lower it below zero, next turn it resets to 0, bombing below, then reset to 0 etc.
Fixed for next version.
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

Kossatx
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Kossatx » Tue Aug 07, 2018 4:39 pm

I have your V34(old) version of Potzblitz events. There is any other newest version? Playing your mod with CP, has been triggered in turn 11 an event of a secret pact between Bulgaria and the Ottoman Empire which don't appears in V34(old). This event puts the Ottoman Empire with Entente alliance and, the next turn, includes Bulgaria too... :cry:

nehi
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by nehi » Tue Aug 07, 2018 5:05 pm

Kossatx wrote:
Tue Aug 07, 2018 4:39 pm
I have your V34(old) version of Potzblitz events. There is any other newest version? Playing your mod with CP, has been triggered in turn 11 an event of a secret pact between Bulgaria and the Ottoman Empire which don't appears in V34(old). This event puts the Ottoman Empire with Entente alliance and, the next turn, includes Bulgaria too... :cry:
secret pact was in original game too, u have to attacked ottomans first

Kossatx
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Kossatx » Tue Aug 07, 2018 5:23 pm

nehi wrote:
Tue Aug 07, 2018 5:05 pm
Kossatx wrote:
Tue Aug 07, 2018 4:39 pm
I have your V34(old) version of Potzblitz events. There is any other newest version? Playing your mod with CP, has been triggered in turn 11 an event of a secret pact between Bulgaria and the Ottoman Empire which don't appears in V34(old). This event puts the Ottoman Empire with Entente alliance and, the next turn, includes Bulgaria too... :cry:
secret pact was in original game too, u have to attacked ottomans first
Oh! I must have done a mistake then, I didn't want declare war on Ottoman Empire :| Thanks nehi!

nehi
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by nehi » Tue Aug 07, 2018 5:28 pm

Kossatx wrote:
Tue Aug 07, 2018 5:23 pm
Oh! I must have done a mistake then, I didn't want declare war on Ottoman Empire :| Thanks nehi!
while u have selected own unit and click on neutral nation hex, u r asked if u really want to declare war...

Kossatx
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Kossatx » Tue Aug 07, 2018 5:38 pm

nehi wrote:
Tue Aug 07, 2018 5:28 pm
Kossatx wrote:
Tue Aug 07, 2018 5:23 pm
Oh! I must have done a mistake then, I didn't want declare war on Ottoman Empire :| Thanks nehi!
while u have selected own unit and click on neutral nation hex, u r asked if u really want to declare war...
Yes, I know, but I was playing and taking care of my 3 years old daughter... the incident was inevitable :D

Robotron
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Robotron » Tue Aug 07, 2018 5:40 pm

The pact will trigger if either Bulgaria or Turkey is attacked while the other one is still neutral.
The other nation then will declare war too on the attacking alliance, no matter whether CP or Entente attacked.
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

Zombo
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Zombo » Sun Aug 12, 2018 5:01 pm

Any progress?

Robotron
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Robotron » Mon Aug 13, 2018 9:29 pm

@Zombo: did some editing and resumed playtesting the damn game. :)
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

nehi
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by nehi » Mon Aug 13, 2018 10:07 pm

later came one more suggestion to my mind

if france is allready down and macedonian front opens later, its spawning french units there, it can even cut british ones off salonika

Robotron
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Robotron » Tue Aug 14, 2018 2:34 am

Check. Also made sure this won't happen at Gallipoli in singleplayer.
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

Zombo
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Zombo » Tue Aug 14, 2018 7:36 am

did some editing and resumed playtesting the damn game
Very happy to hear that

If you ever need my services to playtest multiplayer let me know

I don't have much time these days, but i'll find a way

Robotron
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Robotron » Fri Aug 17, 2018 12:21 pm

Okay then, did quite a lot of streamlining the scripts with special attention given to removal of suspect randomizers that might mess up things in multiplayer.

I'm going to test the new V5.4 over the weekend, so if you guys have any ideas of stuff you want to have included or changed please say so.
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

Zombo
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 385
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Zombo » Wed Aug 22, 2018 8:12 pm

Cool

Can't wait

Robotron
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by Robotron » Fri Aug 24, 2018 7:00 pm

The last test was not satisfactory so I edited so much more stuff, we'll go straight to V6.0

I discarded the "Denounce" option from the diplomatic screen since it was quite useless.
Instead there'll be a "Pillage" diplomatic option that nets a gain of 1 extra PP from every enemy city, capital or fortress occupied by your troops from the selected enemy.
Of course this will anger neutrals and it will also increase the cost for future diplomatic actions.

I also included the scripted targeting for AI units already applied to CP units in singleplayer to Entente units in singleplayer.

Maximum limit of allowed number for Zeps and bombers was faulty and got fixed. Maximum unit number of Zeps and bombers now correctly limited by number of completed Zep/bomber techs. The carpet bombing fans should rejoice. ;)

INTEL events did not work correctly and got fixed and now they really matter.

"Mud" event was fixed so units can move without taking the mud with them. :roll:

New "cleverly" designed randomizing function applied. Should the multiplayer crashes be caused by randomizing, then the game should crash on the first turn.
This should at least help to find the problem. At the very least the game now has a decent randomizer. 8)

"Essen Strike" event got fixed again and hopefully for the last time: INFLUENCE Sweden as CP before Russia DOWs and you have a 10% chance per INFLUENCE point spent to have the event added to your pool of events so Sweden can join CP. Of course Entente can counter-influence to prevent this.

New choice-events:
"Bring Lenin to Russia" to speed up October Revolution
"Kornilov Affair" to possibly counter October Revolution
"Finland Revolt" (can be started by INFLUENCING Finland via diplo screen)
Last edited by Robotron on Fri Aug 24, 2018 7:28 pm, edited 1 time in total.
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

DonCzirr
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Re: POTZBLITZ V5.35 (BETA), NOV 23th

Post by DonCzirr » Fri Aug 24, 2018 7:11 pm

Wonderful to see you still supporting this mod and game.

I'll look forward to applying it to my PC version of the game once I am done with my current iPAD campaign.
Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern !

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