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Re: Wish List so far

Posted: Thu Mar 13, 2014 3:14 am
by doc99
..you will not leave the bunker until it is done!!!!...............

Re: Wish List so far

Posted: Tue Mar 25, 2014 9:10 am
by collier4
Can I revisit my first wish list - is it intended to put the combat factors back on the main screen? I hope so as I found that useful.

Thanks

Re: Wish List so far

Posted: Tue Mar 25, 2014 3:50 pm
by pipfromslitherine
collier4 wrote:Can I revisit my first wish list - is it intended to put the combat factors back on the main screen? I hope so as I found that useful.

Thanks
It is something we are looking at enabling in some way.

Cheers

Pip

Re: Wish List so far

Posted: Tue Apr 29, 2014 11:35 am
by collier4
pipfromslitherine wrote:
collier4 wrote:Can I revisit my first wish list - is it intended to put the combat factors back on the main screen? I hope so as I found that useful.

Thanks
It is something we are looking at enabling in some way.

Cheers

Pip
Hi Pip.

Any update on this? I was hoping it might have been in the recent release, but it seems not.

Re: Wish List so far

Posted: Tue Apr 29, 2014 3:20 pm
by AndrewGardner
Clicking on the effectiveness graph will toggle between the old style ratings and the graph.

Re: Wish List so far

Posted: Wed Apr 30, 2014 10:28 am
by collier4
AndrewGardner wrote:Clicking on the effectiveness graph will toggle between the old style ratings and the graph.
I missed that change - thanks Andrew. And thanks for acting on the feedback :D

Re: Wish List so far

Posted: Wed Apr 30, 2014 5:47 pm
by SirGarnet
Wish the scenario general info line appear in the set-up screens (force selection, deployment, initial chat in MP that pops up before replay).

Re: Wish List so far

Posted: Thu May 01, 2014 2:16 am
by Navaronegun
MikeK wrote:Wish the scenario general info line appear in the set-up screens (force selection, deployment, initial chat in MP that pops up before replay).
Agree. When I design MP scenarios, I try to provide announcements at the beginning if the scenario which outline specific info for the players, but simply providing the description in the areas Mike K suggests would really help the player out and aid in preventing a deployment that is inherantly flawed. The floating information only seen in the challenge room is often lost in the wash.

Re: Wish List so far

Posted: Thu May 01, 2014 4:32 am
by SirGarnet
Navaronegun wrote:simply providing the description in the areas Mike K suggests would really help the player out and aid in preventing a deployment that is inherantly flawed.
At least in a general way. When attacking or in a meeting engagement, the commander usually has only maps and maybe some recon for a general idea of the lay of the land. On defense, of course - as I fondly recall in Steel Panthers, I could examine lines of sight, plan fields of fire, positions, fallback positions, minefields, wire, decoys, traps, and tricks - but having the ability to do that in BA would be too much of an opportunity.

A general view of the map and understanding the scenario is good.