_[BUG] rev1012 [Auth] Authentication problems

Forum for reporting bugs

Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft

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Kaede11
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 118
Joined: Mon Nov 16, 2015 9:34 am

_[BUG] rev1012 [Auth] Authentication problems

Post by Kaede11 » Mon Nov 16, 2015 11:33 am

I can't play despite having FoG and Rise of Rome expansion.
I introduce both serial codes, but only "Serial Numbers", "Help" and "Quit" are available to click on.

cothyso
NewRoSoft
NewRoSoft
Posts: 1213
Joined: Tue Sep 13, 2005 7:32 pm

Re: [BLD] v2.2.00.1012 (GC5c)(mod) release build

Post by cothyso » Mon Nov 16, 2015 1:27 pm

Have you registered your serials on the Slitherine's server?

KEYSTONE0795
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Mon Sep 22, 2014 9:08 pm

Re: [BLD] v2.2.00.1012 (GC5c)(mod) release build

Post by KEYSTONE0795 » Mon Nov 16, 2015 6:12 pm

cothyso wrote:Have you registered your serials on the Slitherine's server?
I have the same problem. I registered my serials on the Matrix server.

Kaede11
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 118
Joined: Mon Nov 16, 2015 9:34 am

Re: [BLD] v2.2.00.1012 (GC5c)(mod) release build

Post by Kaede11 » Mon Nov 16, 2015 10:12 pm

cothyso wrote:Have you registered your serials on the Slitherine's server?
Yes, I did it this morning.
Just to be sure about it, I used the previous version launcher and clicked on register.
Wanna play :(

cothyso
NewRoSoft
NewRoSoft
Posts: 1213
Joined: Tue Sep 13, 2005 7:32 pm

Re: [BUG] rev1012 GC5c [Auth] problems

Post by cothyso » Tue Nov 17, 2015 6:35 am

This doesn't seem to be a bug. It rather looks like a reiteration of the _[NAB] rev1000 GC4 [Auth] error code:5 report.

Then please check if your serials appear in here, on your account's serials info page.

After that, look into FoG(U)'s data folder for the console_log.txt and output_log.txt files. Delete them both, and start the app again. Enter your serials, and see if they are working. If not, then please get the two new console_log.txt and output_log.txt files and attach them in here or send them to me via email to see what's going on, please.

Kaede11
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 118
Joined: Mon Nov 16, 2015 9:34 am

Re: [BUG] rev1012 GC5c [Auth] problems

Post by Kaede11 » Tue Nov 17, 2015 5:52 pm

It doesn't work.


CONSOLE_LOG.TXT:

Code: Select all


========================================================================================================================
========================================================================================================================
-------------------------------------------------- Application Started -------------------------------------------------
========================================================================================================================
========================================================================================================================
[SYS0]  =>  application start time: 11/17/2015 6:47:10 PM     <<  DebugConsole.Awake()     [SYS0]
[SYS0]  =>  verboseLevelsPriorityMAX 100     <<  DebugConsole.Awake()     [SYS0]
[SYS1]  =>  DebugConsole script initialized     <<  FoGInit.AwakeAsync_()     [SYS1]
[SYS1]  =>  StatusBar script initialized     <<  FoGInit.AwakeAsync_()     [SYS1]
[SYS1]  =>  FPS script initialized     <<  FoGInit.AwakeAsync_()     [SYS1]
[SYS1]  =>  DownloadManager script initialized     <<  FoGInit.AwakeAsync_()     [SYS1]
[SYS1]  =>  STARTING  ->  DebugConsole messages test
[SYS0]  =>  system lvl 0     ALWAYS ON
[SYS1]  =>  system lvl 1     ALWAYS ON
[TD0]  =>  to do lvl 0     OFF
[TD1]  =>  to do lvl 1     OFF
[TD2]  =>  to do lvl 2     OFF
[TD9]  =>  to do lvl 9     OFF
[DBG0]  =>  debug lvl 0     ON
[DBG1]  =>  debug lvl 1     OFF
[DBG2]  =>  debug lvl 2     OFF
method entry     OFF     <<  VerboseLevelsTest()
method exit     OFF     <<  VerboseLevelsTest()
method lvl 0     ON
method lvl 1     OFF
method lvl 2     OFF
results lvl 0     ON
results lvl 1     ON
results lvl 2     OFF
[ERR0]  =>  error lvl 0     ALWAYS ON
[ERR1]  =>  error lvl 1     ON
[ERR2]  =>  error lvl 2     OFF
AI lvl 0     ON
AI lvl 1     ON
AI lvl 2     OFF
[PANG]  =>  PANG     ALWAYS ON
[PING]  =>  PING     ALWAYS ON
[PONG]  =>  PONG     OFF
[PUNG]  =>  PUNG     ALWAYS OFF
[SYS1]  =>  FINISHED  ->  DebugConsole messages test
[SYS0]  =>  ONLINE AUTHENTICATION IS MANDATORY
[DBG0]  =>  [0]Checking preferences..
[SYS1]  =>  FoG(U) v2.2.00.1012 GC5c beta (mod) build (201511061018)
[SYS0]  =>  No UNITY_EDITOR precompile directive present
[SYS0]  =>  UNITY_STANDALONE_WIN precompile directive used
[SYS0]  =>  No UNITY_STANDALONE_OSX precompile directive present
[SYS0]  =>  No UNITY_WEBPLAYER precompile directive present
[SYS0]  =>  No UNITY_ANDROID precompile directive present
[SYS0]  =>  No UNITY_IOS precompile directive present
[SYS1]  =>  Available precompile directives: _FOG_DEBUG, _FOG_DEBUGCONSOLE, _FOG_DEBUGMENU, _FOG_HELP, _FOG_AI, _FOG_DEBUGAI, _FOG_MODB, _FOG_MODU, _FOG_TEST, _FOG_DEV, _FOG_BETA, _FOG_RELEASE, _FOG_DEMO, _FOG_SMALLSCREEN, _FOG_STEAM
[SYS0]  =>  _FOG_DEBUG precompile directive used
[SYS0]  =>  _FOG_DEBUGCONSOLE precompile directive used
[SYS0]  =>  _FOG_DEBUGMENU precompile directive used
[SYS0]  =>  _FOG_HELP precompile directive used
[SYS0]  =>  _FOG_AI precompile directive used
[SYS0]  =>  _FOG_DEBUGAI precompile directive used
[SYS0]  =>  No _FOG_MODB precompile directive present
[SYS0]  =>  _FOG_MODU precompile directive used
[SYS0]  =>  No _FOG_TEST precompile directive present
[SYS0]  =>  No _FOG_DEV precompile directive present
[SYS0]  =>  _FOG_BETA precompile directive used
[SYS0]  =>  No _FOG_RELEASE precompile directive present
[SYS0]  =>  No _FOG_DEMO precompile directive present
[SYS0]  =>  No _FOG_SMALLSCREEN precompile directive present
[SYS0]  =>  No _FOG_STEAM precompile directive present
[SYS0]  =>  using PBEM2 Test server
[SYS1]  =>  Multiplayer script initialized
[SYS1]  =>  class loaded:  FoGBooks
[SYS1]  =>  FB script initialized
[SYS1]  =>  GMMessageM script initialized
[SYS1]  =>  app's data path: <C:/Users/kaede/Desktop/FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)/FoG_v2.2.00.1012_Data>
[SYS1]  =>  class loaded:  Globals
[SYS1]  =>  G script initialized
[SYS1]  =>  R script initialized
[SYS0]  =>  cached units list reset
[SYS0]  =>  cached figures list reset
[SYS1]  =>  class loaded:  Resources
[SYS1]  =>  DebugFoG script initialized
[SYS1]  =>  Localisation.Awake() SW -> loaded english dictionary in: 12 miliseconds
[SYS1]  =>  Localisation.Awake() SW -> loaded german dictionary in: 16 miliseconds
[SYS1]  =>  Localisation.Awake() SW -> loaded italian dictionary in: 15 miliseconds
[SYS1]  =>  localisation dictionaries found and loaded OK
[SYS1]  =>  Localisation script initialized
[SYS1]  =>  class loaded:  Preferences
[SYS1]  =>  P script initialized
[DBG0]  =>  [0]MainMenu.Awake() starting..
[SYS1]  =>  MainMenu script initialized
[DBG0]  =>  [0]MainMenu.Start() starting..
[DBG0]  =>  [0]AppTaskM  -> added a new task .message: <Authenticating>, .ID: 0, .CID: 0, .CDepth: 0
[DBG0]  =>  [0]AppTaskM  -> added a new task .message: <Loading hash data>, .ID: 1, .CID: 0, .CDepth: 1
[DBG0]  =>  [0]AppTaskM  -> added a new task .message: <Quitting to MainMenu>, .ID: 2, .CID: 1, .CDepth: 0
[DBG0]  =>  [0]AppTaskM  -> added a new task .message: <Fading out>, .ID: 3, .CID: 2, .CDepth: 0
[SYS1]  =>  FoGHelp script initialized
[DBG0]  =>  [0]AppTaskM  -> added a new task .message: <Fading out>, .ID: 4, .CID: 3, .CDepth: 0
[DBG0]  =>  [0]FB.fb[0][FOG] serial <8172-5733-5521-1720> active!
[DBG0]  =>  [0]FB.fb[1][ROR] serial <5457-3941-6627-6423> active!
[DBG0]  =>  [0]AppTaskM  -> added a new task .message: <Authenticating serial>, .ID: 5, .CID: 0, .CDepth: 1
[DBG0]  =>  [0]PBEM_SerialAuthenticate()  response: <48
[{"ErrorCode":"5","ScriptLine":359,"ScriptName":"serial_information.php","ErrorComment":"Serial number isn't registered","clientVersion":"2.2.00.1012"}]>
[ERR0]  =>  PBEM_SerialAuthenticate() JSON response -> ErrorCode: 5
[ERR0]  =>  There was an error while trying to check the serial code (error code: 5)
[ERR0]  =>  PBEM_SerialAuthenticate() response log ErrorCode : 5
[ERR1]  =>  [0]     ErrorCode : 5
[ERR1]  =>  [0]     ErrorComment : Serial number isn't registered
[ERR1]  =>  [0]     ScriptName : serial_information.php
[ERR1]  =>  [0]     clientVersion : 2.2.00.1012
OUTPUT_LOG.TXT:

Code: Select all

Initialize engine version: 4.6.8f1 (583461196f73)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.051 seconds
desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\kaede\Desktop\FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)\FoG_v2.2.00.1012_Data\Managed\System.Xml.dll (this message is harmless)
<b><color=#AAAA11>[SYS0]  =>  application start time: 11/17/2015 6:47:10 PM     <<  DebugConsole.Awake()     [SYS0]</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  verboseLevelsPriorityMAX 100     <<  DebugConsole.Awake()     [SYS0]</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  DebugConsole script initialized     <<  FoGInit.AwakeAsync_()     [SYS1]</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  StatusBar script initialized     <<  FoGInit.AwakeAsync_()     [SYS1]</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  FPS script initialized     <<  FoGInit.AwakeAsync_()     [SYS1]</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  DownloadManager script initialized     <<  FoGInit.AwakeAsync_()     [SYS1]</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  STARTING  ->  DebugConsole messages test</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  system lvl 0     ALWAYS ON</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  system lvl 1     ALWAYS ON</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<i><b><color=#11AAAA>[TD0]  =>  to do lvl 0     OFF</color></b></i>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<i><color=#229999>[TD1]  =>  to do lvl 1     OFF</color></i>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<i><color=#337777>[TD2]  =>  to do lvl 2     OFF</color></i>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<i><color=#446666>[TD9]  =>  to do lvl 9     OFF</color></i>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#999999>[DBG0]  =>  debug lvl 0     ON</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#777777>[DBG1]  =>  debug lvl 1     OFF</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#666666>[DBG2]  =>  debug lvl 2     OFF</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#992299>method entry     OFF     <<  VerboseLevelsTest()</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#992299>method exit     OFF     <<  VerboseLevelsTest()</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#229922>method lvl 0     ON</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#337733>method lvl 1     OFF</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#446644>method lvl 2     OFF</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#3399FF>results lvl 0     ON</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#0088FF>results lvl 1     ON</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#0066CC>results lvl 2     OFF</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AA1111>[ERR0]  =>  error lvl 0     ALWAYS ON</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#992222>[ERR1]  =>  error lvl 1     ON</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#773333>[ERR2]  =>  error lvl 2     OFF</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#FF9933>AI lvl 0     ON</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#FF8800>AI lvl 1     ON</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#CC6600>AI lvl 2     OFF</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#CCCCCC>[PANG]  =>  PANG     ALWAYS ON</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#BBBBBB>[PING]  =>  PING     ALWAYS ON</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#AAAAAA>[PONG]  =>  PONG     OFF</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999999>[PUNG]  =>  PUNG     ALWAYS OFF</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  FINISHED  ->  DebugConsole messages test</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  ONLINE AUTHENTICATION IS MANDATORY</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#999999>[DBG0]  =>  [0]Checking preferences..</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  FoG(U) v2.2.00.1012 GC5c beta (mod) build (201511061018)</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  No UNITY_EDITOR precompile directive present</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  UNITY_STANDALONE_WIN precompile directive used</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  No UNITY_STANDALONE_OSX precompile directive present</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  No UNITY_WEBPLAYER precompile directive present</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  No UNITY_ANDROID precompile directive present</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  No UNITY_IOS precompile directive present</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  Available precompile directives: _FOG_DEBUG, _FOG_DEBUGCONSOLE, _FOG_DEBUGMENU, _FOG_HELP, _FOG_AI, _FOG_DEBUGAI, _FOG_MODB, _FOG_MODU, _FOG_TEST, _FOG_DEV, _FOG_BETA, _FOG_RELEASE, _FOG_DEMO, _FOG_SMALLSCREEN, _FOG_STEAM</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  _FOG_DEBUG precompile directive used</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  _FOG_DEBUGCONSOLE precompile directive used</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  _FOG_DEBUGMENU precompile directive used</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  _FOG_HELP precompile directive used</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  _FOG_AI precompile directive used</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  _FOG_DEBUGAI precompile directive used</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  No _FOG_MODB precompile directive present</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  _FOG_MODU precompile directive used</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  No _FOG_TEST precompile directive present</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  No _FOG_DEV precompile directive present</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  _FOG_BETA precompile directive used</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  No _FOG_RELEASE precompile directive present</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  No _FOG_DEMO precompile directive present</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  No _FOG_SMALLSCREEN precompile directive present</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  No _FOG_STEAM precompile directive present</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  using PBEM2 Test server</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  Multiplayer script initialized</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  class loaded:  FoGBooks</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  FB script initialized</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  GMMessageM script initialized</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  app's data path: <C:/Users/kaede/Desktop/FoG(U)_2015.11.06_01s_v2.2.00.1012_GC5c(mod)_beta_(Win)/FoG_v2.2.00.1012_Data></color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  class loaded:  Globals</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  G script initialized</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  R script initialized</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  cached units list reset</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AAAA11>[SYS0]  =>  cached figures list reset</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  class loaded:  Resources</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  DebugFoG script initialized</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  Localisation.Awake() SW -> loaded english dictionary in: 12 miliseconds</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  Localisation.Awake() SW -> loaded german dictionary in: 16 miliseconds</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  Localisation.Awake() SW -> loaded italian dictionary in: 15 miliseconds</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  localisation dictionaries found and loaded OK</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  Localisation script initialized</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  class loaded:  Preferences</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  P script initialized</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#999999>[DBG0]  =>  [0]MainMenu.Awake() starting..</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  MainMenu script initialized</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#999999>[DBG0]  =>  [0]MainMenu.Start() starting..</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#999999>[DBG0]  =>  [0]AppTaskM  -> added a new task .message: <Authenticating>, .ID: 0, .CID: 0, .CDepth: 0</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#999999>[DBG0]  =>  [0]AppTaskM  -> added a new task .message: <Loading hash data>, .ID: 1, .CID: 0, .CDepth: 1</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#999999>[DBG0]  =>  [0]AppTaskM  -> added a new task .message: <Quitting to MainMenu>, .ID: 2, .CID: 1, .CDepth: 0</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#999999>[DBG0]  =>  [0]AppTaskM  -> added a new task .message: <Fading out>, .ID: 3, .CID: 2, .CDepth: 0</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  FoGHelp script initialized</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.307079 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 1939.
Total: 10.753784 ms (FindLiveObjects: 0.049119 ms CreateObjectMapping: 0.156045 ms MarkObjects: 9.392143 ms  DeleteObjects: 0.775884 ms)

<b><color=#999999>[DBG0]  =>  [0]AppTaskM  -> added a new task .message: <Fading out>, .ID: 4, .CID: 3, .CDepth: 0</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#999999>[DBG0]  =>  [0]FB.fb[0][FOG] serial <8172-5733-5521-1720> active!</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#999999>[DBG0]  =>  [0]FB.fb[1][ROR] serial <5457-3941-6627-6423> active!</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#999999>[DBG0]  =>  [0]AppTaskM  -> added a new task .message: <Authenticating serial>, .ID: 5, .CID: 0, .CDepth: 1</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#999999>[DBG0]  =>  [0]PBEM_SerialAuthenticate()  response: <48

[{"ErrorCode":"5","ScriptLine":359,"ScriptName":"serial_information.php","ErrorComment":"Serial number isn't registered","clientVersion":"2.2.00.1012"}]></color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AA1111>[ERR0]  =>  PBEM_SerialAuthenticate() JSON response -> ErrorCode: 5</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AA1111>[ERR0]  =>  There was an error while trying to check the serial code (error code: 5)</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AA1111>[ERR0]  =>  PBEM_SerialAuthenticate() response log ErrorCode : 5</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#992222>[ERR1]  =>  [0]     ErrorCode : 5</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#992222>[ERR1]  =>  [0]     ErrorComment : Serial number isn't registered</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#992222>[ERR1]  =>  [0]     ScriptName : serial_information.php</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#992222>[ERR1]  =>  [0]     clientVersion : 2.2.00.1012</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#992222>[ERR1]  =>  [0]     ScriptLine : 359</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#999999>[DBG0]  =>  [0]AppTaskM  -> added a new task .message: <Authenticating>, .ID: 6, .CID: 4, .CDepth: 0</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#999999>[DBG0]  =>  [0]AppTaskM  -> added a new task .message: <Loading hash data>, .ID: 7, .CID: 4, .CDepth: 1</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#999999>[DBG0]  =>  [0]FB.fb[0][FOG] serial <8172-5733-5521-1720> active!</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#999999>[DBG0]  =>  [0]FB.fb[1][ROR] serial <5457-3941-6627-6423> active!</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#999999>[DBG0]  =>  [0]AppTaskM  -> added a new task .message: <Authenticating serial>, .ID: 8, .CID: 4, .CDepth: 1</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#999999>[DBG0]  =>  [0]PBEM_SerialAuthenticate()  response: <48

[{"ErrorCode":"5","ScriptLine":359,"ScriptName":"serial_information.php","ErrorComment":"Serial number isn't registered","clientVersion":"2.2.00.1012"}]></color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AA1111>[ERR0]  =>  PBEM_SerialAuthenticate() JSON response -> ErrorCode: 5</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AA1111>[ERR0]  =>  There was an error while trying to check the serial code (error code: 5)</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<b><color=#AA1111>[ERR0]  =>  PBEM_SerialAuthenticate() response log ErrorCode : 5</color></b>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#992222>[ERR1]  =>  [0]     ErrorCode : 5</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#992222>[ERR1]  =>  [0]     ErrorComment : Serial number isn't registered</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#992222>[ERR1]  =>  [0]     ScriptName : serial_information.php</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#992222>[ERR1]  =>  [0]     clientVersion : 2.2.00.1012</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#992222>[ERR1]  =>  [0]     ScriptLine : 359</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

<color=#999922>[SYS1]  =>  application end time</color>
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

I just don't understand what's happening. Both my serial numbers are registered here. Also, when in the main menu, in the lower left corner of the screen, I can see "Activated: FOG, ROR".

Kaede11
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 118
Joined: Mon Nov 16, 2015 9:34 am

Re: [BUG] rev1012 GC5c [Auth] problems

Post by Kaede11 » Thu Nov 19, 2015 6:09 pm

Bump!

I would like to play, it's frustrating!

cothyso
NewRoSoft
NewRoSoft
Posts: 1213
Joined: Tue Sep 13, 2005 7:32 pm

Re: _[BUG] rev1012 GC5c [Auth] problems

Post by cothyso » Fri Feb 12, 2016 1:40 pm

FoG(U) authentication flow code modified in rev 1014 (v2.3.00.1014 RB), which was available as a beta build from 7th Dec 2015.

The new authentication code flow will identify and allow the use of valid not-registered serials. It will also automatically register them when the user access the Multiplayer section to an old/new user id provided by the player.

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