after playing the current build for a while, I couldn't help but think of quite a few features from BARIS that I hope will make an appearance in SPM, eventually, in one form or another. Others also have referenced old features (mission configurations, f.e.) they are missing from the current build of the game. Since this game will inevitably be measured against BARIS, I believe it would be helpful to know what one can expect it to do and not to do, compared to its ancestor.
I'll hazard a guess and assume that the list on the Early Access program's product site about what is not yet in is not comprehensive, so I'll simply start a list of my own - if a dev could chime in and comment on the list items (planned, possible, not planned, not possible), that would be great. Some of the items may seem like no-brainers, but AFAIC no software feature is along for the ride, ever, until explicitly mentioned. Feel free to add to this list.
So, off the top of my head:
- Step Failure Screen
- Step Failure Animations
- Random Events at the start of each season
- Equipment purchase & stockpiling
- Mission configuration options - activities & duration
- Vehicle assembly options
- Flight crew management - training, primary & backup crews
- Launch Pads & Mission date management