SPM 0.73 bugs & glitches

Buzz Aldrin's Space Program Manager (SPM) Road to the Moon is the ultimate game of space exploration.

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Altarotw
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SPM 0.73 bugs & glitches

Post by Altarotw » Sat Nov 02, 2013 11:46 am

From yesterday release I’ve found 3 more bugs:
1)Pioneer Venus orbiter wrong icon at research summary (icon from Venus multiprobe)
Image

2)Thru out the game many info's don't fit the pop-up window like here :
Image

3)And lastly the most annoying bug: When there are several multi season missions in place then only the first plays out and then the screen looks like in screenshot below. Only thing you can do is to press "proceed" from the GSA Bulletin which blocks your possibility to carry out other multi season missions (in this situation 1st mission is Jupiter 20season's mission, 2nd mission is 6 Season solar mission and 3rd mission is biosatellite a duration and only the Jupiter is carried on.) also I’m attaching an auto save.
Image
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SaveSlot8.rar
(13.49 KiB) Downloaded 332 times

krgu48
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Re: SPM 0.73 bugs & glitches

Post by krgu48 » Sat Nov 02, 2013 11:51 am

how you go to 1991?? In my game its end in 1973. Strange...

Altarotw
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Re: SPM 0.73 bugs & glitches

Post by Altarotw » Sat Nov 02, 2013 2:09 pm

krgu48 wrote:how you go to 1991?? In my game its end in 1973. Strange...
SPM 0.73 but on save from beyond that date from previous relese

And as for bugs i've got some more:

4 ) It's very strange that the goals and prestige are updated only on last step, it's like all or nothing. But parts upgrades are in every step. So it's unclear if ex. +2% upgrade on rocket is counted on every step (4x+2%=+8%) or is it final value (+2%). Moreover you have to click thru multiple steps to findout how much did the mission upgraded rocket, orbiter, lander etc.
Image

5 ) On mercury unmanned orbital and sub orbital the voice in background informs flight control that after capsule rotation he can see boosters few hundred yards behind him (ghost in a capsule :D ) (autosave 1969-2 in attachment)
Image

6 ) 2 astronauts available and 2 needed but mission is no go. (autosave 1962-3 in attachment)
Image

7 ) Sometimes like here, the button fir info is invisible over a bright background
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8 ) Juno 2 booster 74%, Pioneer 2 0%, avg:37% ok but mission is still a success (I guess mission success rate is calculated from average instead of step by step.)
Image
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9 ) In research report equipment icons slide out of the window designed for them.
Image

10 ) After unlocking Jupiter probe missions i got this. (but i can work normally when I click on a planet so it's only dead counter -autosave 1971-2 in attachment)
Image
Attachments
AutoSave-2013-11-02-144311-1971-2.rar
(12.73 KiB) Downloaded 269 times
AutoSave-2013-11-02-142352-1969-2.rar
(11.65 KiB) Downloaded 303 times
AutoSave-2013-11-02-132751-1962-3.rar
(8.4 KiB) Downloaded 207 times

Nacho84
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Re: SPM 0.73 bugs & glitches

Post by Nacho84 » Sat Nov 02, 2013 4:53 pm

Hello Altarotw,

Many thanks for the feedback, please keep it coming!
Altarotw wrote: 1)Pioneer Venus orbiter wrong icon at research summary (icon from Venus multiprobe)
I've notified the artist about this. It will probably be fixed in the next patch (v 0.7.4).
Altarotw wrote: 3)And lastly the most annoying bug: When there are several multi season missions in place then only the first plays out and then the screen looks like in screenshot below. Only thing you can do is to press "proceed" from the GSA Bulletin which blocks your possibility to carry out other multi season missions (in this situation 1st mission is Jupiter 20season's mission, 2nd mission is 6 Season solar mission and 3rd mission is biosatellite a duration and only the Jupiter is carried on.) also I’m attaching an auto save.
This was reported on a similar thread. It's been fixed already, so you'll get it on 0.7.4.

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager

Polar Motion
Twitter

btl0357
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Re: SPM 0.73 bugs & glitches

Post by btl0357 » Sat Nov 02, 2013 5:34 pm

I got two very annoying things since v073:

- There are only three seasons per year ... this seems odd to me, but I'm not sure if this is working as intended.

- When I don't hire (SET) but wait for better qualified staff, the recruitment candidates never change.

Nacho84
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Re: SPM 0.73 bugs & glitches

Post by Nacho84 » Sat Nov 02, 2013 5:42 pm

Hello btl,
btl0357 wrote:I got two very annoying things since v073:

- There are only three seasons per year ... this seems odd to me, but I'm not sure if this is working as intended.

- When I don't hire (SET) but wait for better qualified staff, the recruitment candidates never change.
There's always been three season per year, we haven't changed that.

Good point about the candidates not changing. At the moment, that's the way it's meant to work, but I'll tweak it for a later update as I can now see that it doesn't feel right.

Cheers,

--Ignacio
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager

Polar Motion
Twitter

Nacho84
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Re: SPM 0.73 bugs & glitches

Post by Nacho84 » Sun Nov 03, 2013 9:45 am

Hello Altarotw,

Many thanks for your detailed reports (and specially for providing the save files :) )
Altarotw wrote: 4 ) It's very strange that the goals and prestige are updated only on last step, it's like all or nothing. But parts upgrades are in every step. So it's unclear if ex. +2% upgrade on rocket is counted on every step (4x+2%=+8%) or is it final value (+2%). Moreover you have to click thru multiple steps to findout how much did the mission upgraded rocket, orbiter, lander etc.
Yes, that's because I still need to tweak the mission scripts, which are this long text files that specify how which components/flight controllers/astros are involved on each step, the prestige earned, etc. At the moment all points are granted at the end of the mission, which I can see it's not right.
Altarotw wrote: 5 ) On mercury unmanned orbital and sub orbital the voice in background informs flight control that after capsule rotation he can see boosters few hundred yards behind him (ghost in a capsule :D ) (autosave 1969-2 in attachment)
Well spotted!
Altarotw wrote: 6 ) 2 astronauts available and 2 needed but mission is no go. (autosave 1962-3 in attachment)
I've downloaded the save file and gave it a go here and I cannot reproduce the error. Here's what I have done:

* I went to the HQ.
* Clicked on the "Manage Programs" button.
* Selected "Project Mercury".
* Clicked "Schedule Mission".

And I got the dialog asking me whether I want to assemble the mission now, later or cancel. What am I missing?
Altarotw wrote: 7 ) Sometimes like here, the button fir info is invisible over a bright background
I'll let the UI designer know so that he can come up with a solution.
Altarotw wrote: 8 ) Juno 2 booster 74%, Pioneer 2 0%, avg:37% ok but mission is still a success (I guess mission success rate is calculated from average instead of step by step.)
Indeed, there was a bug in the computation. I fixed it for this thread, but I've just tested it on the savefile you provided (1969-2) and it's working fine (i.e., the mission is failing).
Altarotw wrote: 9 ) In research report equipment icons slide out of the window designed for them.
Yes, we're going to fix that in a future update.

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager

Polar Motion
Twitter

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