Language choices

Buzz Aldrin's Space Program Manager (SPM) Road to the Moon is the ultimate game of space exploration.

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peyre
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Language choices

Post by peyre » Tue Nov 19, 2013 4:56 am

I realize it's very early in development, but I'd like to go on record with this suggestion for when it gets closer to stable release.

I don't know if foreign languages will be choosable in the final game, but I would very much like to see the player given a choice of UK vs. US English. That would help the player feel comfier playing, regardless which side of the pond he/she is on. It can be distracting going through a game that uses certain words frequently and always thinking "But they 'center' is spelled wrong" or "I wish they wouldn't truncate 'programme' all the time".

HTower
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Re: Language choices

Post by HTower » Tue Nov 19, 2013 7:10 am

peyre wrote:I realize it's very early in development, but I'd like to go on record with this suggestion for when it gets closer to stable release.

I don't know if foreign languages will be choosable in the final game, but I would very much like to see the player given a choice of UK vs. US English. That would help the player feel comfier playing, regardless which side of the pond he/she is on. It can be distracting going through a game that uses certain words frequently and always thinking "But they 'center' is spelled wrong" or "I wish they wouldn't truncate 'programme' all the time".
I have seen language selection being an option in game(there's only one choice so far), and it seems like it would be very easy for you to modify the language yourself right now with the modules setup the way that they are.

Nacho84
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Re: Language choices

Post by Nacho84 » Tue Nov 19, 2013 7:19 am

peyre wrote:I realize it's very early in development, but I'd like to go on record with this suggestion for when it gets closer to stable release.

I don't know if foreign languages will be choosable in the final game, but I would very much like to see the player given a choice of UK vs. US English. That would help the player feel comfier playing, regardless which side of the pond he/she is on. It can be distracting going through a game that uses certain words frequently and always thinking "But they 'center' is spelled wrong" or "I wish they wouldn't truncate 'programme' all the time".
Localization is in the works, yes. If you take a look at the scripts folder, you'll see that we have the infrastructure in place in order to support multiple languages. We won't start with the translation process until we get closer to release, though.

Cheers,
Ignacio Liverotti
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IainMcNeil
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Re: Language choices

Post by IainMcNeil » Tue Nov 19, 2013 3:05 pm

We plan to add languages but we have never supported US versus UK English. This creates a lot of additional work for very little benefit. You have to maintain 2 sets of data. I think its very unlikely we'd do that and I don't know any other games that do.

Ponepilos
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Re: Language choices

Post by Ponepilos » Tue Nov 19, 2013 6:53 pm

i´m german but i will never play this game with any german word!!!!! it simply does not fit :roll: or do your here any german word with the nasa ? i don´t think so. because of me this game could also on English remain. BARIS I had even on englisch.

peyre
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Re: Language choices

Post by peyre » Tue Nov 19, 2013 11:54 pm

If language translations are available, I don't see the difficulty of adding a second set for the other main written dialect of the game's primary language. You essentially copy and modify the language data for the default language. If there were any call for it, I'd have already made a UK translation for BARIS (to the extent the game can be translated).

Then again, if the language files in BASPM are easily modded, that'd be a fine workaround for any linguistic nitpickers.

Nacho84
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Re: Language choices

Post by Nacho84 » Wed Nov 20, 2013 12:39 am

peyre wrote:Then again, if the language files in BASPM are easily modded, that'd be a fine workaround for any linguistic nitpickers.
The text files are already available under the SPM-Windows_Data/Scripts subfolder, so you can easily mod them if you want. What Iain was trying to say is that we don't believe we'll support two versions of English out of the box, but feel free to tweak the text files if you want, it's all there available for players to tinker with :) .

Cheers,
Ignacio Liverotti
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peyre
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Re: Language choices

Post by peyre » Wed Nov 20, 2013 4:17 am

Very good!! That'll certainly work.

HTower
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Re: Language choices

Post by HTower » Wed Nov 20, 2013 8:01 pm

Nacho84 wrote:
peyre wrote:Then again, if the language files in BASPM are easily modded, that'd be a fine workaround for any linguistic nitpickers.
The text files are already available under the SPM-Windows_Data/Scripts subfolder, so you can easily mod them if you want. What Iain was trying to say is that we don't believe we'll support two versions of English out of the box, but feel free to tweak the text files if you want, it's all there available for players to tinker with :) .

Cheers,
For those that do decide to tinker, will they lose their work every time the game is patched?

Nacho84
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Re: Language choices

Post by Nacho84 » Wed Nov 20, 2013 10:54 pm

HTower wrote:For those that do decide to tinker, will they lose their work every time the game is patched?
I'm afraid so, yes. But you can always do a backup of your scripts subfolder before doing an update. In any case, I recommend you guys to wait a few weeks before tinkering with the strings in the text files. There's lots of changes in the horizon :)

Cheers,
Ignacio Liverotti
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hyphon
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Re: Language choices

Post by hyphon » Thu Nov 21, 2013 8:11 pm

Ponepilos wrote:i´m german but i will never play this game with any german word!!!!! it simply does not fit :roll: or do your here any german word with the nasa ? i don´t think so. because of me this game could also on English remain. BARIS I had even on englisch.
Jesco von Puttkammer told me that German was virtually the second language at the NASA till the 1960's, because of the many German engineer's working at NASA. While the Gemini program was in execution and the Apollo program had entered the production stage, more and more American personnel were involved in R&D, so German language was only spoken in the private circles and sometimes in the breaks.

peyre
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Re: Language choices

Post by peyre » Fri Nov 22, 2013 4:30 am

Speaking of other languages, I hope Russian will be offered eventually. We've had several people say they wished BARIS/RIS could be translated into the language of the world's first space program, but the game can't display Cryillic characters...or anything besides your basic Latin capital letters. It won't even display lower case or letters with accent marks.

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