BASPM Modding - First working mission mod

Buzz Aldrin's Space Program Manager (SPM) Road to the Moon is the ultimate game of space exploration.

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BASPM Modding - First working mission mod

Post by nico7550 » Wed Dec 09, 2015 11:29 pm


Here is for you the first working mission mod for BASPM.

3 more missions for the X-15 program:

The included files are free from double space.
Correct mission order and description for the X-15
Adjust Prestige gain for X-15 missions
Add a X-15 speed flight mission
Add an X-15 ejection test mission
Add a X-15 long flight mission

Achievement badges pictures.
X-15 Mission pictures (only the pictures show in GUI, mission animation is OK).
Both problem will be solved soon.

Always save the "SPM-Windows_Data" folder before testing.

Just extract the folders where "SPM-Windows.exe" is.

V2: I forget to add a config file (MsnSimCommonStringsEN.xml).
X-15-Mission 4 For BASPM 1.6.0 Rev 752.V2.7z
(69.3 KiB) Downloaded 207 times
V3 will be out next week and will include a new simple program with a new hardware and a single mission for some testing.
It will be about Mercury Orbital Laboratory, fell free to read some data here: ... tion-1960/ ... e-station/

It will a bit simplified of course and use the agena module as main body...
Last edited by nico7550 on Fri Dec 25, 2015 6:18 pm, edited 2 times in total.

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Lance Corporal - SdKfz 222
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Re: BASPM Modding - First working mission mod

Post by tactfulgamer » Tue Dec 15, 2015 2:15 am

Oh snap!

Can't wait to pick up my laptop hybrid. May just opt for SP4. The more the merrier.

I've finally learned how to manage staff better. Understanding some of the science now, (thanks to BASPM) Rockets send probes... Etc

Bookmarking this page so I may download this mod down the road.

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