Warhammer 40,0000 Armageddon update 1.03 coming soon!

Forum for the strategy game set during the 2nd War for Armageddon.

Moderators: Slitherine Core, BA Moderators, WH40K Armageddon moderators

lordzimoa
Lordz Games Studio
Lordz Games Studio
Posts: 2417
Joined: Fri Oct 27, 2006 4:20 pm
Contact:

Warhammer 40,0000 Armageddon update 1.03 coming soon!

Post by lordzimoa » Wed Dec 17, 2014 6:23 pm

Warhammer 40,0000 Armageddon update 1.03 coming soon! With unit details and unit history! And much more details to be revealed soon.

Image

Image

rezaf
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1487
Joined: Mon Aug 15, 2011 3:27 pm

Re: Warhammer 40,0000 Armageddon update 1.03 coming soon!

Post by rezaf » Wed Dec 17, 2014 6:34 pm

That looks cool, thanks for keeping us posted.
_____
rezaf

Xadie
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 70
Joined: Wed Dec 17, 2014 10:05 am
Location: Germany

Re: Warhammer 40,0000 Armageddon update 1.03 coming soon!

Post by Xadie » Wed Dec 17, 2014 6:35 pm

yay!

CiZerin
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 31
Joined: Wed Nov 26, 2014 8:30 pm

Re: Warhammer 40,0000 Armageddon update 1.03 coming soon!

Post by CiZerin » Wed Dec 17, 2014 7:14 pm

Finally! Now I can continue to play. Thx a lot!

FroBodine
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 521
Joined: Sun Jun 29, 2008 4:16 am
Location: California, USA

Re: Warhammer 40,0000 Armageddon update 1.03 coming soon!

Post by FroBodine » Wed Dec 17, 2014 7:22 pm

Wow! Very excellent! Will we be able to also click on the enemy units to get these detail cards? Please, oh please.

Velihopea
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Fri May 30, 2014 5:04 pm

Re: Warhammer 40,0000 Armageddon update 1.03 coming soon!

Post by Velihopea » Wed Dec 17, 2014 7:41 pm

Update 1.03 seems to be out now...

RakuPL
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Mon Sep 01, 2014 7:42 am
Location: Poland

Re: Warhammer 40,0000 Armageddon update 1.03 coming soon!

Post by RakuPL » Wed Dec 17, 2014 7:49 pm

Steam downloaded about 10MB of data for W40K:A for me. What was that?

EDIT:
Now I noticed 1.03 in the main menu :mrgreen:
Last edited by RakuPL on Wed Dec 17, 2014 8:10 pm, edited 1 time in total.

Bowmangr
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Wed Dec 17, 2014 7:52 pm

Re: Warhammer 40,0000 Armageddon update 1.03 coming soon!

Post by Bowmangr » Wed Dec 17, 2014 7:55 pm

Woohoo, so glad I bought this game. I had faith that you were going to support it and update it regularly to make it even better. You have a real hit in your hands, so please enrich the game with options, game modes, mods, even new sounds, graphics will be welcome. It really is a good game with a very solid foundation, you just need to build it up with patches and even an expansion some months later on.

Keep up the good work. Good job with polishing the game. I can safely suggest this game to my friends now that it is obvious that you support it so consistently.

lordzimoa
Lordz Games Studio
Lordz Games Studio
Posts: 2417
Joined: Fri Oct 27, 2006 4:20 pm
Contact:

Re: Warhammer 40,0000 Armageddon update 1.03 coming soon!

Post by lordzimoa » Wed Dec 17, 2014 7:58 pm

Yes, enemy unit details can now be consulted.

rich12545
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 294
Joined: Wed Aug 11, 2010 3:36 pm

Re: Warhammer 40,0000 Armageddon update 1.03 coming soon!

Post by rich12545 » Wed Dec 17, 2014 8:11 pm

Will it fix the two CTD errors that I've had and reported so I can play the game?

xxaosicxx
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 22
Joined: Sun Dec 14, 2014 11:00 am

Re: Warhammer 40,0000 Armageddon update 1.03 coming soon!

Post by xxaosicxx » Wed Dec 17, 2014 8:30 pm

Nice! :)

My Steam version has updated also...I see you guys fixed the freezing-when-selecting-hex-visibility problem - nice one.

The detailed unit stats are awesome. Really awesome!

Aekar
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 231
Joined: Thu Nov 27, 2014 10:29 am

Re: Warhammer 40,0000 Armageddon update 1.03 coming soon!

Post by Aekar » Wed Dec 17, 2014 8:32 pm

SUPERB !

Kerensky
Content Designer
Content Designer
Posts: 5298
Joined: Wed Jan 12, 2011 2:12 am

Re: Warhammer 40,0000 Armageddon update 1.03 coming soon!

Post by Kerensky » Wed Dec 17, 2014 9:36 pm

rich12545 wrote:Will it fix the two CTD errors that I've had and reported so I can play the game?
I sincerely hope so! Give the new patch a fresh start (don't load saved games) and see if you still encounter your issues. If you do, please document the problem in as much detail and explanation as you can. The hardest problems to fix are the ones we can't re-create on our end, so please help us help you! :D

rezaf
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1487
Joined: Mon Aug 15, 2011 3:27 pm

Re: Warhammer 40,0000 Armageddon update 1.03 coming soon!

Post by rezaf » Wed Dec 17, 2014 9:48 pm

Can those of us running a non-steam version get a standalone download? Please?
_____
rezaf

FroBodine
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 521
Joined: Sun Jun 29, 2008 4:16 am
Location: California, USA

Re: Warhammer 40,0000 Armageddon update 1.03 coming soon!

Post by FroBodine » Wed Dec 17, 2014 9:50 pm

There is an update button on the launch screen. Or does this not work for you? Apologies if it doesn't.

fsx
Warhammer Moderator
Warhammer Moderator
Posts: 388
Joined: Mon Dec 26, 2011 2:47 pm

Re: Warhammer 40,0000 Armageddon update 1.03 coming soon!

Post by fsx » Wed Dec 17, 2014 9:51 pm

from the changelog of 1.03:

Issues fixed:
Fixed zero range weapons showing 48 as their range.
Fixed combo box in Options screen.
Changed FPS limit to 60 fps
Fixed handicap slider not working correctly in Multiplayer
Fixed wrong strength of unit if it ended previous scenario in transport.
Fixed AI issue where AI units remained stationary and did not attack player’s positions.
Added manual writer to Credits
New features:
Added unit details screen. Right-click a unit on the map or in unit list to invoke.
Map can be zoomed using +/- and PgUp/PgDown hotkeys. * restores 1:1 zoom level.
WASD can be used to scroll the map in addition to arrow keys. Disband has been rebound to Del hotkey.
Added Ctrl+S/L hotkeys for save/load
Each UI button tooltip now includes the corresponding keyboard combination.
In confirmation popups it is now possible to use Enter for OK/Yes and Escape for Cancel/No.
Added tooltip to Replacements showing replacements count, cost and experience change.
Added tooltip to Rest and Refit button, showing hit points and morale effect.
Added tooltip to health bars showing numbers for current/max strength and hit points.
Added final credits screen.1.02 to 1.03 Changelog
Added quick save/quick load via F5/F8 hotkeys
Added unit rename: select a unit and click its name.
Added cheat interface (single player only). Press Alt+Ctrl+Shift+C to invoke cheat box.
Unit Balance Changes:
Imperial units:
Price of the Hive Militia Autopistol and Autogun squads reduced
Price of Leman Russ and Leman Russ (armor upgrade) reduced
Leman Russ Conqueror price lowered and speed reduced to better represent the Conqueror cannon with less firepower but more perks like increased speed and accuracy
Basic models of Imperial Super Heavy tanks made slightly cheaper (Macharius, Baneblade, Banehammer, Shadowsword, Stormsword, Stormblade, Bandesword)

Space Marine units:
Venerable Dreadnoughts have gained the Leadership trait, increased stats, and increased prices
Salamander Firedrakes now behave like Terminator units for transportation purposes.
Ultramarine Terminators in Act2 have access to proper Land Raider transports.
Damocles unit reduced in price considerably
Price of normal Land Speeders, armed only with 1 heavy bolter, reduced considerably
Price of all Ironclad Dreadnoughts reduced
With all the infantry team improvements, Space Marine Assault teams no longer need their 3 HP per strength point bonus so it has been reduced to 2 HP




Weapon file changes:
Added Ripper Weapon
Added Ripper Club
Vanquisher Cannons and Baneblade Cannons now have Rate of Fire of 2 up from 1
Medusa Siege gun minimum and maximum range both increased by 1 (2-3 now 3-4)
Medusa Siege gun rate of fire increased from 2 to 3
Medusa Siege gun gained the trait 'bulky'
Ork Zzap gun gained 20 penetration rating (up from 0)
2 Big Lobba increased from 3 to 5 rate of fire
Gargant Soopa gun redesigned for better artillery type stats: Range is now 2-4, power is 50, penetration is 0, rate of fire is 4


Scenario Changes:
Scen3B
Added a hint message to help explain this mission's mechanics.
"IDS_MESSAGE7 Scenario Hint: To determine if a location contains any survivors, move one of your units on top of the Victory Hex markers. Not all of these locations will contain survivors and generate an ownership marker, so be prepared to inspect more than one location!"
Removed some invisible cliffs.
Triggers have been changed to check at different intervals for survivor presence

Scen4:
"Scenario Objective: Control all three Victory Hexes while and wait for additional orders."
changed to read
"Scenario Objective: Control all 3 Victory Hexes until new orders arrive."
Scen6B:
Added a few Ork scout units to incite the advancing Orks to continue their assaults
Added a few Ork infantry to the attack waves
Changed an attack trigger from 'all map' to 'zone 2' to better control Ork behavior
Greatly expanded the size of zone 2

Scen12:
Objective text updated to match victory triggers:
" IDS_MESSAGE0 Scenario Objective: Control at least 5 Victory Hexes at the end of the scenario."

Scen13: Updated mission text to reflect 3 Victory Hexes present on the map, not 4

Other Changes:
Wyvern mortars no longer appear to aim horizontally. Attack graphic adjusted to match.
Updated tiles for Editor have been integrated

FroBodine
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 521
Joined: Sun Jun 29, 2008 4:16 am
Location: California, USA

Re: Warhammer 40,0000 Armageddon update 1.03 coming soon!

Post by FroBodine » Wed Dec 17, 2014 9:51 pm

Yep, this is on Steam. I don't know why they haven't posted the full change log on their own forum yet. Lots of awesome fixes!!

rezaf
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1487
Joined: Mon Aug 15, 2011 3:27 pm

Re: Warhammer 40,0000 Armageddon update 1.03 coming soon!

Post by rezaf » Wed Dec 17, 2014 9:55 pm

FroBodine wrote:There is an update button on the launch screen. Or does this not work for you? Apologies if it doesn't.
First thing I do with Matrix/Slitherine games is replace the launcher with a direct link...
I don't understand why a download link isn't just posted in the good old fashioned way when an update is released, but you're right FroBodine, that works - thanks for the heads up.
_____
rezaf

xxaosicxx
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 22
Joined: Sun Dec 14, 2014 11:00 am

Re: Warhammer 40,0000 Armageddon update 1.03 coming soon!

Post by xxaosicxx » Wed Dec 17, 2014 10:09 pm

So many improvements! I have to say, I'm pleased with the new tooltips for replacements/rest & refit...very helpful indeed.

bram1979
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 76
Joined: Thu Aug 11, 2011 11:03 am
Location: the Netherlands

Re: Warhammer 40,0000 Armageddon update 1.03 coming soon!

Post by bram1979 » Wed Dec 17, 2014 10:20 pm

Awesome!!!

Post Reply

Return to “Warhammer® 40,000® Armageddon™”