Secondary objectives Angels of Death

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Xarlie
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Secondary objectives Angels of Death

Post by Xarlie » Thu Apr 30, 2015 7:59 am

Hi everyone, im playing this awesome game ( love warhammer and turn based games) but im a bit confused about secondary objectives.
While i have achieved the first 3 missions, i am unable to complete the others, i have complete 4, 5 and 6 mission and cant get those objectives, can someone give me any tip or something?? a lot of thanks :)

Ratstranger
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Re: Secondary objectives Angels of Death

Post by Ratstranger » Thu Apr 30, 2015 11:27 am

Please, can you say, what is first mission bonus objective? I get bonus unit during my first run, but then I decided to replay it. And I just can't get it :( I replayed it like 4 or 5 times and still have no idea. Second mission is tough enough with bonus unit, without it I don't think I have a chance.

Xarlie
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Re: Secondary objectives Angels of Death

Post by Xarlie » Thu Apr 30, 2015 12:15 pm

ummmm as far as i know... first mission i reconquered the top hex that falls at 1 or 2 turn with a lot of marines and a dreadnought.... and that is all i think... trying to survive as most imperial infantry aas i can ...

Ratstranger
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Re: Secondary objectives Angels of Death

Post by Ratstranger » Fri May 01, 2015 10:47 am

I recaptured it in many attempts, so this is clearly not the case. I'm totaly at loss(

Xarlie
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Re: Secondary objectives Angels of Death

Post by Xarlie » Fri May 01, 2015 1:51 pm

maybe u need to recapture before turn 8... or not loosing a lot of ig units.. i dont know surely

blond_knight_new
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Re: Secondary objectives Angels of Death

Post by blond_knight_new » Fri May 01, 2015 2:23 pm

Open the scenario in the editor and see what the scripts say.

Xarlie
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Re: Secondary objectives Angels of Death

Post by Xarlie » Fri May 01, 2015 3:08 pm

i opened the scenarios with the editor but... how can i say the scripts or how can i open to see the descriptions or something? :S

blond_knight_new
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Re: Secondary objectives Angels of Death

Post by blond_knight_new » Fri May 01, 2015 3:18 pm

Xarlie wrote:i opened the scenarios with the editor but... how can i say the scripts or how can i open to see the descriptions or something? :S
Edit>Scenario Parms> Scripts tab.

Xarlie
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Re: Secondary objectives Angels of Death

Post by Xarlie » Fri May 01, 2015 3:27 pm

ok done it :D thx master!! as far as i see... only the first 3 missions has bonus objectives... y was restarting the game so often... wow thx :D

Ratstranger
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Re: Secondary objectives Angels of Death

Post by Ratstranger » Sat May 02, 2015 7:12 am

It's really weird. Script said on there should be no units in the zone which is actually hex where bonus unit deploys. So I guess either is should be given automatically, or something is broken :(

Ratstranger
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Re: Secondary objectives Angels of Death

Post by Ratstranger » Sat May 02, 2015 8:56 am

Game re-installation helped. So I guess it was some bug.

Kerensky
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Re: Secondary objectives Angels of Death

Post by Kerensky » Sun May 03, 2015 5:03 am

We intentionally left the Blood Angel campaign secondary objectives somewhat vague and mysterious; they are, after all, only bonus objectives. :)

That said, not every Blood Angel campaign mission has a hidden, bonus objective to fulfill. So don't pull your hair out killing every Ork, walking on every hex, or trying to save every single auxiliary Imperial unit. Worst comes to worst, you can always open up the scenario files in the editor and check it out for yourself, if you want to make absolutely sure you don't miss anything.

Just to give some hints though:
Generally if there are auxiliary units at your disposal, such as the occasional Steel Legion unit, do your best to keep them alive instead of intentionally throwing them into harm's way.
Blood Angel Scenario 4 is actually very difficult to achieve, it requires you to hold ALL objectives instead of just the easily defended top right corner cluster of victory hexes. If you have a strong enough defense tactics to hold ALL victory hex objectives instead of the minimum required in this scenario, you're in for a nice treat!

Happy hunting! :D

ErissN6
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Re: Secondary objectives Angels of Death

Post by ErissN6 » Sun May 03, 2015 7:28 am

Kerensky wrote:We intentionally left the Blood Angel campaign secondary objectives somewhat vague and mysterious; they are, after all, only bonus objectives. :)
That said, not every Blood Angel campaign mission has a hidden, bonus objective to fulfill. So don't pull your hair out killing every Ork, walking on every hex, or trying to save every single auxiliary Imperial unit. Worst comes to worst, you can always open up the scenario files in the editor and check it out for yourself, if you want to make absolutely sure you don't miss anything.
So, that's bad design. Too much hidden scripts poping, feeling artificial. Another thing why I have stopped playing and buying since the base game.
Hidden objectives are better in a roguelike/ironman scenario/campaign, where scenario is randomly made and we can't save the game: there, yes, we know that these secondary objectives are 'dynamic', and not standing scripts made waiting for us.
Generally if there are auxiliary units at your disposal, such as the occasional Steel Legion unit, do your best to keep them alive instead of intentionally throwing them into harm's way.
What? Auxiliaries non orcfodder? What is this army where core units are the cannonfodder?

IainMcNeil
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Re: Secondary objectives Angels of Death

Post by IainMcNeil » Sun May 03, 2015 9:41 am

I have to completely disagree on this point. Hidden extras are in many many games and part of the fun is in discovering if and where they are. E.g. look at all the talk about GTA V and the UFO's. Some people don't care about it and some love it. The reality is that whatever you do it will always appeal to some and not to others so in general you pick what appeals to the largest part of your target audience.

enpi
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Re: Secondary objectives Angels of Death

Post by enpi » Wed May 06, 2015 4:07 pm

IainMcNeil wrote:I have to completely disagree on this point. Hidden extras are in many many games and part of the fun is in discovering if and where they are. E.g. look at all the talk about GTA V and the UFO's. Some people don't care about it and some love it. The reality is that whatever you do it will always appeal to some and not to others so in general you pick what appeals to the largest part of your target audience.
I dont think that the target audience of GTA is the same than Armageddon :), so this example is a bit weak. Regarding Xcom I never detected something special hidden and if yes I would not care because the game is more in the action gaming genre where it maybe fits but not grand tactics like Armageddon. I think having a titan or not having a titan in a campaign (like the scout titan in vulcan) is sometimes a tremendous advantage so Eriss is right, its really not a good scenario design to make such a mighty weapon a easter egg for lucky players which stumble upon it more or less accidentially. In OOB: Pacific there are clear secondary goals which is fine because it forces you to use your brain in order to achieve them. Please take this as standard in the future of Armageddon.

Secondary could you please make more scenarios in the future where the orcs dont refill their troops in their turn, like in the first campaign. I like this approach much better because you had not to kill a unit till the last man but just reduce its effectiveness which its less luck dependent and realistic.

blond_knight_new
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Re: Secondary objectives Angels of Death

Post by blond_knight_new » Wed May 06, 2015 5:33 pm

enpi wrote:orcs dont refill their troops in their turn,

Where is that defined in the scenario? Is it in Scenario Params>Sides>Points?

WixyDoc
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Re: Secondary objectives Angels of Death

Post by WixyDoc » Sat Jun 06, 2015 11:59 am

Just got the first blood angel bonus objective which is a sweet tank with veterancy, I'm sure will be very handy on the next level! The only thing I think I did differently was holding more of the hexes by the time turn 9 came up, I think I had 8 or 9? Normally I just dig in and defend easier ones but I think the secondaries reward aggression.

I kind of like them as a surprise but if someone wants to put them in a thread marked spoilers then I wouldn't mind looking at them =)

Kerensky
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Re: Secondary objectives Angels of Death

Post by Kerensky » Thu Jul 02, 2015 6:56 am

Kerensky wrote:Blood Angel Scenario 4 is actually very difficult to achieve, it requires you to hold ALL objectives instead of just the easily defended top right corner cluster of victory hexes. If you have a strong enough defense tactics to hold ALL victory hex objectives instead of the minimum required in this scenario, you're in for a nice treat!

Happy hunting! :D
Correction, that should be scenario 3, not 4!

mdh_slith
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Re: Secondary objectives Angels of Death

Post by mdh_slith » Thu Jul 30, 2015 1:00 pm

Having trouble achieving the second mission bonus objective: "Mission 02 - Do not let any imperial victory hex fall. Reward - Wyvern."

I can't break through the Ork horde in the middle quick enough to save the NE hex from being overrun. Any suggested strategies?

carlisimo
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Re: Secondary objectives Angels of Death

Post by carlisimo » Tue Sep 01, 2015 6:52 am

mdh_slith wrote:Having trouble achieving the second mission bonus objective: "Mission 02 - Do not let any imperial victory hex fall. Reward - Wyvern."

I can't break through the Ork horde in the middle quick enough to save the NE hex from being overrun. Any suggested strategies?
Take your time with the horde in the middle, after you rush over to save the south-central hex - I had to be reckless and lost a couple of units doing that. If you don't don't advance north past a certain line, the orks won't move on the other hexes. That line is 5 hexes north of the south-central objective hex. If you move a unit 6 hexes north of it, Dante will say something about the auspex picking up more orks and then the three northern hexes will come under attack. (That also happens if you move the starting IG units too far.) You can take a couple of turns to heal, rest, and get your short-ranged units up to the front of the line. Be sure to have some units with transports so they can zoom up once you make a gap and distract the orks attacking the objectives.

It’s also a good time to move a few units eastward, like the Furioso dreadnought and a shooty unit or two (the Macharius and a bike unit, in my case). You need to clear those orks before you can claim the prize, but they heal so you need enough to wipe one out per turn.

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