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Custom Scenarios.

Posted: Sun Dec 02, 2018 7:31 pm
by Simon Parsons
Hello, here are some custom scenarios to play with. Will be be creating more one day. :) Loving the game, thanks. Another scenario added. :idea: There are endless possibilities, bigger maps to create.

Re: Custom Scenarios.

Posted: Mon Dec 03, 2018 2:28 pm
by Parallax
Thanks for new content. Waiting for new scenarios )
Scenarios should be placed in "Users\USERNAME\Documents\My Games\Warhammer 40,000 Armageddon\Scenario" folder (it's for new visitors)
I'm trying "In coming" scenario right now have one question "is it normal, i can't move my dreadnoughts from center district?" They could be much valuable at front line )

Re: Custom Scenarios.

Posted: Mon Dec 03, 2018 6:31 pm
by Simon Parsons
Hello, here are some custom scenarios to play with. Will be be creating more one day. :) Loving the game, thanks. In Coming has been edited, you may move you're dreadnought about.

Re: Custom Scenarios.

Posted: Mon Dec 03, 2018 9:55 pm
by Simon Parsons
Parallax wrote:
Mon Dec 03, 2018 2:28 pm
Thanks for new content. Waiting for new scenarios )
Scenarios should be placed in "Users\USERNAME\Documents\My Games\Warhammer 40,000 Armageddon\Scenario" folder (it's for new visitors)
I'm trying "In coming" scenario right now have one question "is it normal, i can't move my dreadnoughts from center district?" They could be much valuable at front line )


Hoped you found it fun. You seem to know a lot about the scenario editor. Is it possible to capture opponents flag hex and objective hex in the same scenario?

Re: Custom Scenarios.

Posted: Tue Dec 04, 2018 2:50 pm
by Parallax
Simon Parsons wrote:
Mon Dec 03, 2018 9:55 pm
Hoped you found it fun.
Yes, very interesting. Thanks for something new :) 2 and a half hours for "In coming" mission ) Try the second one in a few days
Simon Parsons wrote:
Mon Dec 03, 2018 9:55 pm
You seem to know a lot about the scenario editor. Is it possible to capture opponents flag hex and objective hex in the same scenario?
Actually, i know almost nothing about editor ) Just saw article about modding. Can't answer your question :(

Re: Custom Scenarios.

Posted: Tue Dec 04, 2018 7:21 pm
by Simon Parsons
No problem. Learning myself.

Re: Custom Scenarios.

Posted: Thu Dec 06, 2018 4:03 pm
by Parallax
I can't pass through bridges in "Islands at War" scenario :(

Re: Custom Scenarios.

Posted: Thu Dec 06, 2018 4:30 pm
by Simon Parsons
Parallax wrote:
Thu Dec 06, 2018 4:03 pm
I can't pass through bridges in "Islands at War" scenario :(
Hang on, will try and fix this problem. Isles at War, bridges have been removed, until i can figure out how to use them.

Re: Custom Scenarios.

Posted: Fri Dec 07, 2018 4:01 pm
by Parallax
I tried labirynth mission and realise that forests don't reduce movements and don't give cover and block loss. The same thing with some buildings on Islands map. I think you use automapping from sketch. This feature is not 100% accurate and needs polish to maps

Re: Custom Scenarios.

Posted: Wed Dec 12, 2018 10:28 pm
by Micha63
Hello, was of from this game for some years and playd a lot the game "Open General" . But gave it up finally, cant use to the gamerules. So i came back to warhammer 40000 and purchased all additional campaigns. The 3d warhammergame is no option for me, i dont like 3d games.
A big thank you for the usermade scenarios. I know how much work it is to create them,
made some hundred scenarios for my most favorite game " Peoples general ".