First attempt at scenario building.
Posted: Sun Jul 14, 2019 10:54 pm
First attempt at scenario building. Tyranid mod required to play this one. Hope you can win this battle, i sure didn't
http://www.slitherine.com/forum/viewtopic.php?t=55680 <---- Tyranid full mod details.
Install Instructions: please read carefully:
with this mod, the only files that are overwritten are 4 .whdat files: Armageddon/data/weapons.whdat, Armageddon/data/unittypes.whdat, Armageddon/Graphics/attack.whdat, Armageddon/Audio/Move/move.whdat. so before you do anything, BACKUP THESE 4 FILES!! and if you want to uninstall this mod ( why would you ? ) , just restore those 4 files.
to play tyranids attached to both ork and imperium side in multiplayer, you need to copy and paste that list of numbers from 2001 to 3070 into "availMP.whdat" and "availMPlimit.whdat" files located in Armageddon/data folder. DONE ! now you can play as tyranids attached to both sides.
for vanilla singleplayer campaign, you do the same thing, except you need to copy and paste the list of 3001 to 3070 into each and every one of those avail.whdat files in the Armageddon/data folder. avail1.whdat all the way to avail8.whdat. DONE! now you can play as tyranids on the imperium side through the entire campaign, against orks.
HOW TO MERGE:
first of all, a notepad like program is very safe for this operation. not sure about excel like program, i heard that it might truncate data, so don't use that, just to be safe. so just use notepad.
1. for attack.whdat: there are 3 sections in that file, you need to copy and paste all the new nids data entries in my files AT THE END OF each section into your attack.whdat file's SAME SECTION. you have to use copy and paste, don't type the data manually , because there are strict data structures like columns and stuff for each entries, if you type manually, you will screw it all up. so only use copy and paste!
a warning about attack.whdat: after each section of the data, you have to leave an empty line of space between each sections, if there is no space, all the weapon effects and sounds effect will not play properly. the best way to test this is after you merge your data, simply open the editor, select edit -> efx editor. if you left empty line, you will see that everything is working and there are lots of effects entries there. if something is wrong, you will only see 1 entry in there, all those other entries are missing.
Here is a quick video, hopefully showing how to install the mod..
https://www.youtube.com/watch?v=-93hQwN ... e=youtu.be
http://www.slitherine.com/forum/viewtopic.php?t=55680 <---- Tyranid full mod details.
Install Instructions: please read carefully:
with this mod, the only files that are overwritten are 4 .whdat files: Armageddon/data/weapons.whdat, Armageddon/data/unittypes.whdat, Armageddon/Graphics/attack.whdat, Armageddon/Audio/Move/move.whdat. so before you do anything, BACKUP THESE 4 FILES!! and if you want to uninstall this mod ( why would you ? ) , just restore those 4 files.
to play tyranids attached to both ork and imperium side in multiplayer, you need to copy and paste that list of numbers from 2001 to 3070 into "availMP.whdat" and "availMPlimit.whdat" files located in Armageddon/data folder. DONE ! now you can play as tyranids attached to both sides.
for vanilla singleplayer campaign, you do the same thing, except you need to copy and paste the list of 3001 to 3070 into each and every one of those avail.whdat files in the Armageddon/data folder. avail1.whdat all the way to avail8.whdat. DONE! now you can play as tyranids on the imperium side through the entire campaign, against orks.
HOW TO MERGE:
first of all, a notepad like program is very safe for this operation. not sure about excel like program, i heard that it might truncate data, so don't use that, just to be safe. so just use notepad.
1. for attack.whdat: there are 3 sections in that file, you need to copy and paste all the new nids data entries in my files AT THE END OF each section into your attack.whdat file's SAME SECTION. you have to use copy and paste, don't type the data manually , because there are strict data structures like columns and stuff for each entries, if you type manually, you will screw it all up. so only use copy and paste!
a warning about attack.whdat: after each section of the data, you have to leave an empty line of space between each sections, if there is no space, all the weapon effects and sounds effect will not play properly. the best way to test this is after you merge your data, simply open the editor, select edit -> efx editor. if you left empty line, you will see that everything is working and there are lots of effects entries there. if something is wrong, you will only see 1 entry in there, all those other entries are missing.
Here is a quick video, hopefully showing how to install the mod..
https://www.youtube.com/watch?v=-93hQwN ... e=youtu.be