Phase 1 Fighting North of Antwerp

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LandMarine47
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Phase 1 Fighting North of Antwerp

Post by LandMarine47 »

Here is the link https://www.dropbox.com/s/snx578xejc2ag ... B.LST?dl=0
Here is a quick rundown of your maps

Scenario 1 Woensdrecht-Hoogerheide
In this battle, Canadian forces has to assault the two strategic villages of Woesndrecht and Hoogerhiede. The Germans were well fortified, and the flooding and rain turned the battlefield into a "muddy hell."

The Canadians will be leading a small convoy into the battlefield. Consisting of Shermans, M5 Recon tanks, WASPS, and Bren Carriers. They must also lead a massive infantry force to pierce the German forces in the marshes and forests as well as both the towns. While this is a strong force, the Germans will do everything they can to stop you from taking Woesndrecht and Hoogerhiede.

The Germans are playing a game of delaying. They are using engineers to place traps in the advance of the Canadian Forces, They are also reinforced with a very strong force of Fallschirmjägers, supported by elements of Kampfgroup Chill. Since moving through the flooded area is to difficult for the Canadians, it's an ideal place to harass Canadains troops with support from their scouts. They must also kill ALL scouts and WASPS before they reach the town. Or else things will get ugly.

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Scenario 2 Black Friday
Here the Canadians launched a highly unsuccessful attack on a heavily fortified highway the Germans were using to move supplies. It was so bloody, The Canadian Black Watch regiment was whipped out during this attack after most of their officers were killed in the first wave. After it ended, it was dubbed "Balck Friday"

This one is tough for the Canadians. The Germans are fortified on a Hill with support from a StuG. You must first pierce the Germans defending the railway then attack a very heavily defended Train Station and Windmill this will not be easy to complete.

Germans must defend their positions at any cost. With a StuG, you can inflict heavy losses on your opponent. But be warned, the railway is a very hard place to defend, so don't go and waste all your men there. Use your defenses at the Windmill and Train Station to your advantage!

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Scenario 3 Counter-Stroke
Noticing a weak point in the Canadian lines, Axis forces gather a massive amount of Armor and launch an Attack on Hoogerheide. The attack is so serious, the Canadians bring up their Precious Self Propelled Artillery to the front line, to inflict heavy losses on the advancing Germans. Anti-Tank guns are brought up and the Canadians must hold Hoogerheide at any cost!

This is a very desperate situation for the Canadians. A very strong force of German troops are arriving and will soon launch their attack. You must quickly unload your AT guns and prepare to destroy any advancing armor. The Germans have also brought in some powerful infantry forces supported by officers to clear out your infantry. Use your Priests to kill as many as them as you can! Careful as they are low on ammo and can't bombard anymore.

Germans this is your last chance to take Hoogerheide. You have amassed some powerful forces and are preparing to destroy the incoming Canadian convoy. Be warned as the Canadians have deployed all over the heavy woodlands and are ready for a bloody fight. Make sure you have Armor to destroy their Artillery guns. And officers should help your advance.

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Scenario 4 Bergen-Op-Zoom
To stop the Germans from escaping to Walcheren Island, the Canadians must Capture Bergen-Op-Zoom, a Belgian port town. The Germans have been evacuating for days, and have left a strong rearguard with their remaining Fallschirmjägers and some Armor. Knowing they cannot allow anymore troops to escape, Canadian Forces launch their assault, and a bloodbath ensues.

Canadians this is going to be hard. You must dislodge the remaining Germans from this port! They are heavily fortified, and ready to fight to the bitter end. You are given officers to help your advance and a massive force to attack with. Don't fail here, because if you do, the Germans will escape to Walcheren Island, and dig in on that damned causeway!

Germans while your force is small, it's very strong. This is a city fight so your men will inflict unspeakable losses on the Canadians. You are provided with Armor to make sure your comrades escape from the Canadian advance. If you fail, your men will be cut off and destroyed! Not to mention our defenses at Walcheren island will be undermanned as well. The Fatherland entrusts you to win here!

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LandMarine47
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Re: Phase 1 Fighting North of Antwerp

Post by LandMarine47 »

In the latest release (v. 0.7B) there are four scenarios. The first scenario (Woensdrecht-Hoogerheide) has been play tested and we think it's quite balanced (but we've done some minor changes... ), but scenario 2-4 (Black Friday, Counter-Stoke and Bergen-op-Zoom) have not been play tested at all. Therefore we ask you to concentrate on following:
* Check balance of the forces. Any thoughts/ideas are welcome.
* Number of turns. Are the scenarios too long or too short?
* Bonuses. We plan to remove the Rally bonus from all scenarios as the leaders will have this ability in the next release (and therefore the leaders in this release don't have much effect...)
* Deployment zones. Are they ok? In Counter-Stroke they are a bit special as the intent is to try and simulate a German ambush.

For you used to the original BA you might find some things a bit strange (here are some examples):
* Unit sizes. Infantry units have in general more men than in the original BA: Infantry/engineers etc. 8 men; Scouts 3 men (and has reduced shooting range (2 tiles)); HMG/LMG 4 men (HMG (and AT guns) can be 'pushed' one tile, but not shoot after this move); Panzerschreck 3 men; Mortars 3 men.
* Unit morale. In general increased to allow infantry units to shoot at each other more.
I will add more to this list later...

Thanks for helping us play test the scenarios!

Cheers,
P-A and DMM
LandMarine47
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Re: Phase 1 Fighting North of Antwerp

Post by LandMarine47 »

In version 0.8B Cavehobbit has added codes that fix the following
Mines will now kill BOTH sides.
Leaders can now use rally. (They can't move and rally mind you)
NEW text boxes added by Cavehobbit! (This is new so please report errors)
Rebalancing and bug fixes
cavehobbit
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Re: Phase 1 Fighting North of Antwerp

Post by cavehobbit »

I've noticed a bug already. It seems not only the Leaders has the Rally ability, but all units... :oops:
Will try to fix this as soon as possible.
cavehobbit
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Re: Phase 1 Fighting North of Antwerp

Post by cavehobbit »

LandMarine47
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Re: Phase 1 Fighting North of Antwerp

Post by LandMarine47 »

It's up in the first link
Burgot
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Re: Phase 1 Fighting North of Antwerp

Post by Burgot »

Hi all.
Ive got these nice scenarios 1 or 2 weeks ago, and all is ok on scnario 1 & 2

But, for the scenarios 3 and 4, on both sides, i got a problem on the first turn.
Impossible to move, i ca nselect but not ove.

Ive got the link normally on 1st msg of this post. V 0.2.1b
May be my oppnents are on old version?

Can you help me? Without first turn it s harder :mrgreen:

Thx
cavehobbit
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Re: Phase 1 Fighting North of Antwerp

Post by cavehobbit »

Hi Burgot,
I will have a look and try to find out what's wrong.
P-A
cavehobbit
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Re: Phase 1 Fighting North of Antwerp

Post by cavehobbit »

I made a test yesterday, scenario 3 and 4. In scenario 3 the Allies have a limited deployment area because of the nature of the scenario. In scenario 4 I found no problem. Please make sure both of you have the same version. If you still have problem, please report and I'll try to help.
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