Apollo Missions

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IsamuHigashi
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Apollo Missions

Post by IsamuHigashi » Tue Jul 15, 2014 11:34 am

Hi its me again i found some mistakes in the Apollo mission videos

1. This is a small one in the Lunar Lander Test in Low Earth Orbit with EVA [Tyoe D] mission its so that during Module seperation the describtion will be Reentry and during reentry it will sai Modul seperation.
https://imageshack.com/i/p39a9426p
https://imageshack.com/i/f076538dp

The Secon one is During the Orbital Fligth DurationX [Typ C] Missions i testet it on Duration 2 and 3 but i guess its in all of them as well as the ones with EVA but im not a 100 procent sure, but what happens is that if you launch witch the Saturn 5 it will display the Model with the Fairing instet of the csm with Launch aborten Rocket.
https://imageshack.com/i/kqf0e2c3p

Thas all for now.

Oh btw is it on Purpos that the Leadership of all the Pilots go to the Skill level as in mi opinion the Ledeship value should only be Importent for the Commander.

Nacho84
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Re: Apollo Missions

Post by Nacho84 » Thu Jul 17, 2014 7:36 am

Hello Isamu,

Thanks for reporting this. We'll take a look at the issues you mentioned. If possible, try to attach savefiles so that we can reproduce the problem and, more importantly, verify that our solution works.

As for the 'Leadership': even though the Commander is the one that needs it the most, all crew members are expected to make use of this skill when problems arise.

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager

Polar Motion
Twitter

IsamuHigashi
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
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Re: Apollo Missions

Post by IsamuHigashi » Thu Jul 17, 2014 10:13 am

Nacho84 wrote:Hello Isamu,

Thanks for reporting this. We'll take a look at the issues you mentioned. If possible, try to attach savefiles so that we can reproduce the problem and, more importantly, verify that our solution works.

As for the 'Leadership': even though the Commander is the one that needs it the most, all crew members are expected to make use of this skill when problems arise.

Cheers,
Thanks for the Replay but i dont have the exect same savefile anymore but the one from a bit later in the same game [After Lunar landing] so it should be the same should i send that one?

Nacho84
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Re: Apollo Missions

Post by Nacho84 » Thu Jul 17, 2014 7:10 pm

Yes, sure! If you have a savefile, even if it's not the one from that season, feel free to upload it. We might find it useful for testing!

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager

Polar Motion
Twitter

Nacho84
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Re: Apollo Missions

Post by Nacho84 » Thu Jul 24, 2014 3:41 pm

Hello Isamu,

Once again, thanks for reporting this issue. We've fixed the first bug, it was a problem with the strings. You'll get this in the next patch.

Regarding the second issue: that's the way the system works, really. Originally, the game was designed so that you could only launch a payload using a specific rocket. Then, based on the feedback we got during the Early Access, we tore the system apart and implemented the 'mix-and-match' functionality, which allows you to launch any payload using any rocket (provided the rocket is capable of lifting it, of course). The downside is that we cannot provide animations for all possible rocket/payload combinations, so what we do is provide a "proper" animation for the historical combination and a more generic solution -via a generic fairing- for all the remaining cases.

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager

Polar Motion
Twitter

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