What new units would you like to see in the second allied dlc?
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- Lieutenant-General - Karl-Gerat 040
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Re: What new units would you like to see in the second allied dlc?
The minor nations will never be core or get any commanders. Don't get your hopes up. There're not enough units in the faction's roster.
Unless there'll be some Belgian Uprising DLC or Netherlands Incursion DLC or Polish FirstStrike DLC....
Unless there'll be some Belgian Uprising DLC or Netherlands Incursion DLC or Polish FirstStrike DLC....
Re: What new units would you like to see in the second allied dlc?
I'm wondering about Canada and France, which had their own armies in Western Europe
I rule out smaller factions, but even Canada and France are unlikely
On the other hand, the Canadians had the same equipment as the British and the French had the same equipment as the Americans
I rule out smaller factions, but even Canada and France are unlikely
On the other hand, the Canadians had the same equipment as the British and the French had the same equipment as the Americans
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- Sergeant First Class - Panzer IIIL
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Re: What new units would you like to see in the second allied dlc?
If we’ve learned anything in this thread it is that everyone wants to have their groups represented as important and key to the fight, so the best way to do that is probably the way they’ve been doing: UK and likely US as core elements, whichever nations were present in a particular scenario as minor nations with income.
I WOULD however like to see some leaders related to the minor nations popping up for the majors. An Allied WW2 game that doesn’t offer Leclerc or Maczek as leaders is missing out.
https://en.m.wikipedia.org/wiki/Stanis%C5%82aw_Maczek
I WOULD however like to see some leaders related to the minor nations popping up for the majors. An Allied WW2 game that doesn’t offer Leclerc or Maczek as leaders is missing out.
https://en.m.wikipedia.org/wiki/Stanis%C5%82aw_Maczek
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- Field Marshal - Elefant
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Re: What new units would you like to see in the second allied dlc?
In this case it should not be very difficult to add units to these two factions Canadians and Free French.kondi754 wrote: ↑Mon Mar 15, 2021 7:45 pm I'm wondering about Canada and France, which had their own armies in Western Europe
I rule out smaller factions, but even Canada and France are unlikely
On the other hand, the Canadians had the same equipment as the British and the French had the same equipment as the Americans
Re: What new units would you like to see in the second allied dlc?
We actually started to do this with 1st Allied already. Canada and other Commonwealth countries have much more in the roster since then compared to before, mostly Brit stuff.terminator wrote: ↑Tue Mar 16, 2021 5:57 am In this case it should not be very difficult to add units to these two factions Canadians and Free French.
Free France not so much yet, but it used lotsa US eqp late-war, so that's on the list certainly.
Beyond that, what get's added or not in more unique stuff for any of those is governed mostly by campaign-needs for Allied DLCs #2 and #3.
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- Major-General - Tiger I
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Re: What new units would you like to see in the second allied dlc?
will there be a greater CP capacity for aircraft near the end if the third DLC? Kinda like the final scenarios of the original US and Japanese Pacific campaigns. There are so many different aircraft that an Anglo-American core can field, but I get that having a giant air fleet could ruin balance, especially with Strat bombers with 25+ shock value. Also, is there potentially any plans for an alt-hist path with a successful market garden, or will the DLC stick to historical scenarios?bebro wrote: ↑Sat Mar 20, 2021 10:56 amWe actually started to do this with 1st Allied already. Canada and other Commonwealth countries have much more in the roster since then compared to before, mostly Brit stuff.terminator wrote: ↑Tue Mar 16, 2021 5:57 am In this case it should not be very difficult to add units to these two factions Canadians and Free French.
Free France not so much yet, but it used lotsa US eqp late-war, so that's on the list certainly.
Beyond that, what get's added or not in more unique stuff for any of those is governed mostly by campaign-needs for Allied DLCs #2 and #3.
Re: What new units would you like to see in the second allied dlc?
I'm not doing the cam/scn design for the Allied trilogy, so I can't give you a definitive answer, but my assumption would be that you certainly get more Air CP over the course of the campaign indeed.
Balancing this should be still doable though, the German side may have less fighters late-war, but could receive a fair amount of AA units to counter Allied air still.
Balancing this should be still doable though, the German side may have less fighters late-war, but could receive a fair amount of AA units to counter Allied air still.
Re: What new units would you like to see in the second allied dlc?
Unit-wise, we may not see a Cub, but a Grasshopper /insider
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- Lieutenant Colonel - Fw 190A
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Re: What new units would you like to see in the second allied dlc?
- US Rangers - Not commandos
- Parachute capable Artillery, Engineers, Heavy Infantry (weapons companies), Vehicles, etc. per 101st and 82nd Airborne Table of Equipment (http://www.spearhead1944.com/amerpg/amer101.htm)
- Ability to set limits on individual units in the editor -- e.g., settings to prevent particular units getting stronger than 5 or so to simulate weaker formations such as companies, etc.
conboy
- Parachute capable Artillery, Engineers, Heavy Infantry (weapons companies), Vehicles, etc. per 101st and 82nd Airborne Table of Equipment (http://www.spearhead1944.com/amerpg/amer101.htm)
- Ability to set limits on individual units in the editor -- e.g., settings to prevent particular units getting stronger than 5 or so to simulate weaker formations such as companies, etc.
conboy
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- Field Marshal - Elefant
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- Lieutenant Colonel - Fw 190A
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Re: What new units would you like to see in the second allied dlc?
Bebro:
On further reflection, it would be a good idea maybe to give them the ability to do commando raids -- so a powerful infantry force that can conduct commando raids. I guess I'm confusing the issue now.
The logic is that the Rangers show up in many battles historically with important missions to seize and hold (sometimes for extended periods) objectives.
This way we wouldn't have to finagle with triggers to switch hex ownership or re-label paratroopers as rangers.
On another note, I think the M8 Greyhound scout vehicle should have two more movement points. It's not very good as a recon vehicle now.
Thanks for asking!
conboy
They should be at least as powerful as paratroopers so that they can take and hold difficult targets until relieved. I would make the Rangers as strong and (almost) as expensive as the paratroopers but with only one turn of embedded supplies and a very high shock/obstacle reduction value, and have CP of 3 not 4. I don't think folks would buy them so much as it would be very nice for scenario developers.Why not as commando type? It seems to be the obvious choice. Otherwise it would just be another inf, probably stronger than vanilla inf at least in some fields, so people would spam it.
On further reflection, it would be a good idea maybe to give them the ability to do commando raids -- so a powerful infantry force that can conduct commando raids. I guess I'm confusing the issue now.
The logic is that the Rangers show up in many battles historically with important missions to seize and hold (sometimes for extended periods) objectives.
This way we wouldn't have to finagle with triggers to switch hex ownership or re-label paratroopers as rangers.
On another note, I think the M8 Greyhound scout vehicle should have two more movement points. It's not very good as a recon vehicle now.
Thanks for asking!
conboy
Re: What new units would you like to see in the second allied dlc?
If it's about scn design you could always script checks for rangers holding a certain spot.
My idea so far would be: commando type, but with better forest move, other stats TBD.
But their details are certainly not set in stone yet, so may change still, and then we finalize them when there's a new beta (don't ask)
My idea so far would be: commando type, but with better forest move, other stats TBD.
But their details are certainly not set in stone yet, so may change still, and then we finalize them when there's a new beta (don't ask)
Re: What new units would you like to see in the second allied dlc?
L-3 Grasshopper recon aircraft for US
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- Corporal - Strongpoint
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Re: What new units would you like to see in the second allied dlc?
I'd make Rangers an elite infantry unit with Guerilla and Supply Stash, and make it so you can only have one.
"The object of war is not to die for your country, but to make the other bastard die for his." -General George S. Patton
Re: What new units would you like to see in the second allied dlc?
It would also be nice if Rangers and other Commando units could cross Escarpment hex-sides, ie Pointe du Hoc at Normandy.
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- Senior Corporal - Ju 87G
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Re: What new units would you like to see in the second allied dlc?
Rangers are definitely commandos.
The issues people are having with making them so are really more a problem with how commandos function in this game than the fact they're being labelled commandos (which they were).
The issues people are having with making them so are really more a problem with how commandos function in this game than the fact they're being labelled commandos (which they were).
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- Field Marshal - Elefant
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Re: What new units would you like to see in the second allied dlc?
I agree, the same kind as the Marines Raiders.TheFilthyCasual wrote: ↑Sat May 08, 2021 9:12 pm Rangers are definitely commandos.
The issues people are having with making them so are really more a problem with how commandos function in this game than the fact they're being labelled commandos (which they were).
Re: What new units would you like to see in the second allied dlc?
How about bulldozer ability for sherman tank ? Active it will reduce movement speed while destroying 1st mines encountered then halt ? Im tired of mines in North Africa....
And something further the damage to city/unit if we keep bombing them multiple uninterrupted times by strategy bombers as it happened irl ?
And i will love to see more variants of churchill tanks as PC
And something further the damage to city/unit if we keep bombing them multiple uninterrupted times by strategy bombers as it happened irl ?
And i will love to see more variants of churchill tanks as PC
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- Lieutenant-General - Karl-Gerat 040
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