Trouble in Batan defense

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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Epperaliant
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
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Joined: Sun Oct 14, 2018 12:26 pm

Re: Trouble in Batan defense

Post by Epperaliant » Wed Apr 07, 2021 5:32 pm

Yeah, I know, it's silly.
Maybe it's pride, or just ocd kicking in.

prestidigitation
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
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Re: Trouble in Batan defense

Post by prestidigitation » Mon May 10, 2021 7:43 pm

Speaking specifically to this scenario on max difficulty, you're wasting RP if you're not letting the fort absorb some attacks and get destroyed. Your core sticks around, the fort doesn't. I typically just blow the bridges and pull back to the gold objectives as fast as possible after hitting the hold timer for the silver objective. Time wasted by the AI crossing the river is time spent not costing me RP.

GabeKnight
Lieutenant-General - Nashorn
Lieutenant-General - Nashorn
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Re: Trouble in Batan defense

Post by GabeKnight » Tue May 11, 2021 10:37 am

True.

But there's really no need hoarding cash in the early DLC campaigns IMO. You'll get more than enough income during the scens to buy new units, upgrade or whatever you want.

Personally I'm a sucker for having high experience on my units. And how should they get it if not by fighting...? :lol:

Epperaliant
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 128
Joined: Sun Oct 14, 2018 12:26 pm

Re: Trouble in Batan defense

Post by Epperaliant » Tue May 11, 2021 9:16 pm

I finished the campaign on IV difficulty,right now I started Morning Sun.

In retrospective, it was wierd that the hardest missions were the 2nd and the 3rd. Both were very unforgiving compared to the rest of the campaign. Heck, Midway was a cakewalk, Okinawa I finished with more than half turns to spare and Tokyo was just easy.

Probably I could easily do Bataan at V difficulty now, but I feel that 13 enemy strength upsets too much the unit's balance and makes AI excessively aggressive.
12 looks fine for now.

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