Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!
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From what I read last, this also a programming issue and not just as simple. I think the a dev said it would require some work on the engine to rewind actions because of (script?)triggers. May be the actual reason why there is no undo function, and instead we have an auto save at the start of each turn.
Hmm, had in 101 hours only 1 crash so far. Actually yesterday while playing Brisbane (Japan). Happen when I fast clicked 4 artillery pieces and 2 battleships in a row at a Sherman 76 (W), without waiting for the animation to finish. Reloaded again, did the exact same but paced myself this time.
Only had a crash once when I did all attack without waiting for animation lol. So far the game is stable for me. IMO no need undo button as the combat is not that lethal as in 1 wrong move kill ur unit type
I praised this thing early on, but the later parts of the US campaign are soooo full of scenario designer cheese.simcc wrote:IMO no need undo button as the combat is not that lethal as in 1 wrong move kill ur unit type
That said, undo wouldn't change anything here, since uncovering an enemy would disallow undoing anyway.
When you moved a unit in friendly territory and accidentally targeted the wrong hex, I'd really like to have undo functionality.
I CAN live without such functionality, of course. But it's nonsense painting this as a feature. It's a weakness, and maybe one that cannot be overcome without unreasonable effort, but it's a weakness nonetheless.