Universal Carrier Movement Points

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terminator
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Universal Carrier Movement Points

Post by terminator » Mon Sep 18, 2017 5:51 am

In my opinion, the Universal Carrier has too much point of movement. In one of my scenario in development, in one turn the Universal Carrier can cross half of the map (38 x 30).

Here is a comparison of the various means of transportation in the German army.

The Horse Transport :
Movement Point = 6, on the road =6
HorseTransport.jpg
HorseTransport.jpg (150.46 KiB) Viewed 1521 times
The German Truck :
Movement Point = 8, on the road =8
GermanTruck.jpg
GermanTruck.jpg (204.43 KiB) Viewed 1521 times
SdKfz7 :
Movement Point = 4, on the road =8 (4 x2)
SdKfz7.jpg
SdKfz7.jpg (181.48 KiB) Viewed 1521 times
Last edited by terminator on Mon Sep 18, 2017 6:01 am, edited 1 time in total.

terminator
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Re: Universal Carrier Movement Points

Post by terminator » Mon Sep 18, 2017 5:55 am

SdKfz251 :
Movement Point = 4, on the road =8 (4 x2)
SdKfz251.jpg
SdKfz251.jpg (143.14 KiB) Viewed 1519 times
SdKfz250 :
Movement Point = 4, on the road =8 (4 x2)
SdKfz250.jpg
SdKfz250.jpg (157.44 KiB) Viewed 1519 times
Bren 731(e) :
Movement Point = 8, on the road =16 (8 x2) :!:
Impossible to have a screen shot showing all the max movement :!:
Bren(2).jpg
Bren(2).jpg (104.92 KiB) Viewed 1519 times
Last edited by terminator on Mon Sep 18, 2017 5:58 am, edited 1 time in total.

terminator
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Re: Universal Carrier Movement Points

Post by terminator » Mon Sep 18, 2017 5:56 am

Here you can see the max movement of Bren 731(e) :
Bren(1).jpg
Bren(1).jpg (122.6 KiB) Viewed 1519 times

Asap
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Re: Universal Carrier Movement Points

Post by Asap » Mon Sep 18, 2017 1:26 pm

A system (a table) would be nice, which translates the values of real units from WW2 into the game. Values like speed, armour, range and so on. We would have more realistic units then and new units would be easy to add, without any issues because such a table would provide all the values you need. No more value-guessing :wink:
"The sun is new each day" Heraclitus

bru888
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Re: Universal Carrier Movement Points

Post by bru888 » Mon Sep 18, 2017 1:39 pm

Asap wrote:A system (a table) would be nice, which translates the values of real units from WW2 into the game. Values like speed, armour, range and so on. We would have more realistic units then and new units would be easy to add, without any issues because such a table would provide all the values you need. No more value-guessing :wink:
A valid point. The units.csv file seems to be a bit of a hodge-podge, compiled in an ad-hoc, as-needed manner. Even the way the data is entered in the spreadsheet offends my sensibilities here and there, but now I am being ridiculous. :roll:

Anyway, case in point here. I cannot even find the Bren 731(e) in units.csv to verify what I was thinking; that it has too high a MP number (8, obviously, but I wanted to double-check). This isn't a new unit in beta, is it? Because I have not installed the new beta yet.
- Bru

Asap
Sergeant First Class - Panzer IIIL
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Posts: 355
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Re: Universal Carrier Movement Points

Post by Asap » Mon Sep 18, 2017 1:56 pm

@bru888
The Bren 731(e) isn't new, it came with the Blitzkrieg DLC :)
"The sun is new each day" Heraclitus

terminator
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Re: Universal Carrier Movement Points

Post by terminator » Mon Sep 18, 2017 2:27 pm

The Bren 731(e) came in the scenario n°5 Dunkirk.
Secondary Objective = Destroy 12 British ground units -> Special Event "Bounty Hunters" = QF2Pounder or 40mm Bofors with bren 731(e)

bru888
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Re: Universal Carrier Movement Points

Post by bru888 » Mon Sep 18, 2017 2:40 pm

Thanks guys. I found it, although how it acquires the name "Bren" is one of those things that I need to learn. That word is not in the unit.csv file, but "universal" is. And yes, the MP is set too damned high. (Sorry, I'm in a crappy mood today. :( )
Capture078.jpg
Capture078.jpg (69.79 KiB) Viewed 1477 times
- Bru

Asap
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 355
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Re: Universal Carrier Movement Points

Post by Asap » Mon Sep 18, 2017 2:55 pm

bru888 wrote:(Sorry, I'm in a crappy mood today. :( )
Maybe you need to visit a scream-room or a bat-room, to crush things like glass, mobiles, computers or TVs with a heavy bat, it helps :)
"The sun is new each day" Heraclitus

bru888
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Re: Universal Carrier Movement Points

Post by bru888 » Mon Sep 18, 2017 3:02 pm

Asap wrote:
bru888 wrote:(Sorry, I'm in a crappy mood today. :( )
Maybe you need to visit a scream-room or a bat-room, to crush things like glass, mobiles, computers or TVs with a heavy bat, it helps :)
No. To make me feel better, I need to CRUSH one of the following:

* The Red Team in Boot Camp.
* The Japanese in U.S. Pacific.
* The Americans in Rising Sun.
* The Chinese in Morning Sun.
* The Japanese in U.S. Marines.
* The Soviets in Winter War.
* All those non-Germans in Blitzkrieg.
* The Allies in Kriegsmarine.
* The Japanese in Burma Road. (Poor Japanese. They get crushed more often then anybody in OOB so far.)

:evil:
- Bru

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