Weather effects?

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DeathMutant
Senior Corporal - Ju 87G
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Weather effects?

Post by DeathMutant » Mon Oct 16, 2017 8:10 pm

I just finished "Burma Road" and noticed that it was raining during the final battle at Rangoon. Was this just a cosmetic effect, to indicate the monsoon season has begun, or did it have any mechanical effect? If it was a mechanical effect, is weather scripted or semi-random (as in Panzer General / Panzer Corps)? Also, can we expect weather effects in Panzerkrieg?

-Scott

ps. I have restarted the "Blitzkrieg" campaign and am looking forward to Panzerkrieg!

DeathMutant
Senior Corporal - Ju 87G
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Re: Weather effects?

Post by DeathMutant » Mon Oct 16, 2017 8:22 pm

Oops, I just re-read the produce description (on Steam) and noticed "• A new wet climate type affects the battlefield: units move slower in the mud and dirt roads no longer provide any movement bonuses."

Do any other campaigns or DLC implement weather effects and is it scripted or semi-random?

bru888
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Re: Weather effects?

Post by bru888 » Tue Oct 17, 2017 12:39 am

DeathMutant wrote:Oops, I just re-read the produce description (on Steam) and noticed "• A new wet climate type affects the battlefield: units move slower in the mud and dirt roads no longer provide any movement bonuses."

Do any other campaigns or DLC implement weather effects and is it scripted or semi-random?
Just to be clear, that "new wet climate type" quote is from the upcoming Panzerkrieg announcement. It is being worked on in beta and is not part of any previous DLC. Moreover, "Wet" will be a climate type, not a weather condition (your question seems to mix the two together).

Right now, there are three WEATHER types: Calm, Rain, and Snow. These are not random; they are set by scenario designers to start or stop according to a trigger, usually turn number. The consensus on weather is that it is cosmetic and does not affect unit capabilities or gameplay.

Panzerkrieg will introduce a third CLIMATE type: Default and Winter will be joined by Wet. I am unaware of any difference between Default and Winter up until now, but as the blurb that you quoted says, Wet is supposed to slow units down. We will see when they release Panzerkrieg. But as with weather, climate will be a setting chosen by scenario designers, not random.

By the way, TERRAIN (jungle, river, mountain, etc.) remains much more important to unit capabilities and gameplay than either weather or climate.
- Bru

VKing23
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Re: Weather effects?

Post by VKing23 » Tue Oct 17, 2017 4:05 pm

"Wet" needs to affect at least the Moscow scenario in the Blitzkrieg DLC then !!! The bad weather and mud were part of the reason why the Germans failed to reach their objectives there.

If this feature is implemented into OOB that Scenario needs to be revised from my point of View.

DeathMutant
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
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Re: Weather effects?

Post by DeathMutant » Tue Oct 17, 2017 4:25 pm

FWIW, I always liked the impact and uncertainty of weather in Panzer General -- especially on the Eastern Front. Snow was terrible for an attacker on a timeline but could be quite helpful after the lakes froze. Clouds and Rain were terrible if you relied on air support but great for the side who lacked air superiority.

richfed
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Re: Weather effects?

Post by richfed » Tue Oct 17, 2017 7:29 pm

Weather should be a factor in all the campaigns & scenarios, not just a cosmetic effect. It was a primary consideration in many instances. I think it should affect the proceedings.

terminator
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Re: Weather effects?

Post by terminator » Tue Oct 17, 2017 10:26 pm

bru888 wrote:
DeathMutant wrote:Right now, there are three WEATHER types: Calm, Rain, and Snow. These are not random; they are set by scenario designers to start or stop according to a trigger, usually turn number.
You can use the Random Trigger for weather.

Erik2
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Re: Weather effects?

Post by Erik2 » Wed Oct 18, 2017 7:30 am

It would be nice if adverse weather like rain or snow affected air operations. Something similar to PzCorps where air units would be grounded and those already airborne unable to attack. And a similar weather-report so the player would have to plan air operations ahead.
Simple, effective and more fun in my opinion.

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