Order of Battle: World War II v5.2.0 update
Posted: Thu Nov 30, 2017 4:20 pm
We are releasing a new update for Panzerkrieg, bringing the game to v5.2.0. As you can see from the changelog it is quite a sizeable update.
One thing to note is that we're upgrading Order of Battle to 64-bit. This allows us to make and include larger and more detailed scenarios. If you are playing Order of Battle on a 32-bit system (e.g. Win 7 32-bit) or would rather stick to 32-bit, you will need to download a different patch from the Members' Area.
Direct links:
64-bit v5.2.0 PC Update
v5.2.0 Mac Update
Panzerkrieg new content:
• 40+ new units, including Tiger and Panther tanks, Ferdinand tank-destroyers and Wurfrahmen motorized rocket launchers, while the Luftwaffe has been reinforced with new aircraft such as the Fw 190 series, Me 410 fighter-bombers and Ju 87 G "kanonenvogels".
• 12 new scenarios in a brand new campaign: Starting with the defense of Rhzev to stop the Soviet counter-attacks in front of Moscow and ending with the battle of Kursk and the epic tank clash at Prokhorovka
• Several new specialisations added for the Germans in 1941-1943
• New wet climate: units move slower in the mud and dirt roads no longer provide any movement bonuses.
Panzerkrieg Changelog:
• Core exporting: cores exported in this version will include commanders and specialisations
• Core importing: imported core units are now displayed under the "reserves" tab in the units list
• Core importing: Experience reduction for imported cores is defined per campaign (50% for Blitzkrieg cores imported into Panzerkrieg)
• Experience loss from repairs and reforming is now displayed in the tooltip.
• Newly purchased and freshly imported units can be upgraded or downgraded during the deployment phase without any cost penalties
• Railroad transportation can no longer move through enemy territory
• Dirt and paved road movement bonuses adjusted for various different moment types (feet, wheels, tracks, ...).
• New fire and smoke effects if "High Quality Effects" setting is selected in the options panel.
• At the end of a scenario, the turn overview popup is displayed alongside the outcome event to display which objectives have been completed.
• If a unit that is completely cut off from supply captures a VP, it (or another friendly any) must remain adjacent to that VP until it is fully captured. Otherwise the VP will return to its previous owner on the next turn.
• Efficiency loss from being cut off from supply reduced, allowing units to operate behind enemy lines a bit longer.
• A unit that is cut off from supply suffers additional efficiency loss when attacked by the enemy
• The efficiency a unit loses from being involved in combat is slightly reduced (affected by damage taken).
• The efficiency of artillery class units drops gradually when firing several turns in a row, to represent ammunition depletion and barrels overheating. Like any other ground unit involved in combat, they must now take a short break every couple of turns to recover.
• Ground units can no longer attack if their efficiency has dropped below 10. This will prevent situations where two 0 efficiency units keep attacking each other, never being able to recover or deal any real damage.
• Campaign editor added
Fixes:
• Fix for PBEM 2v2 and 2vAI turns not uploading correctly.
One thing to note is that we're upgrading Order of Battle to 64-bit. This allows us to make and include larger and more detailed scenarios. If you are playing Order of Battle on a 32-bit system (e.g. Win 7 32-bit) or would rather stick to 32-bit, you will need to download a different patch from the Members' Area.
Direct links:
64-bit v5.2.0 PC Update
v5.2.0 Mac Update
Panzerkrieg new content:
• 40+ new units, including Tiger and Panther tanks, Ferdinand tank-destroyers and Wurfrahmen motorized rocket launchers, while the Luftwaffe has been reinforced with new aircraft such as the Fw 190 series, Me 410 fighter-bombers and Ju 87 G "kanonenvogels".
• 12 new scenarios in a brand new campaign: Starting with the defense of Rhzev to stop the Soviet counter-attacks in front of Moscow and ending with the battle of Kursk and the epic tank clash at Prokhorovka
• Several new specialisations added for the Germans in 1941-1943
• New wet climate: units move slower in the mud and dirt roads no longer provide any movement bonuses.
Panzerkrieg Changelog:
• Core exporting: cores exported in this version will include commanders and specialisations
• Core importing: imported core units are now displayed under the "reserves" tab in the units list
• Core importing: Experience reduction for imported cores is defined per campaign (50% for Blitzkrieg cores imported into Panzerkrieg)
• Experience loss from repairs and reforming is now displayed in the tooltip.
• Newly purchased and freshly imported units can be upgraded or downgraded during the deployment phase without any cost penalties
• Railroad transportation can no longer move through enemy territory
• Dirt and paved road movement bonuses adjusted for various different moment types (feet, wheels, tracks, ...).
• New fire and smoke effects if "High Quality Effects" setting is selected in the options panel.
• At the end of a scenario, the turn overview popup is displayed alongside the outcome event to display which objectives have been completed.
• If a unit that is completely cut off from supply captures a VP, it (or another friendly any) must remain adjacent to that VP until it is fully captured. Otherwise the VP will return to its previous owner on the next turn.
• Efficiency loss from being cut off from supply reduced, allowing units to operate behind enemy lines a bit longer.
• A unit that is cut off from supply suffers additional efficiency loss when attacked by the enemy
• The efficiency a unit loses from being involved in combat is slightly reduced (affected by damage taken).
• The efficiency of artillery class units drops gradually when firing several turns in a row, to represent ammunition depletion and barrels overheating. Like any other ground unit involved in combat, they must now take a short break every couple of turns to recover.
• Ground units can no longer attack if their efficiency has dropped below 10. This will prevent situations where two 0 efficiency units keep attacking each other, never being able to recover or deal any real damage.
• Campaign editor added
Fixes:
• Fix for PBEM 2v2 and 2vAI turns not uploading correctly.