Order Of Battle - v5.2.9 - Open Beta

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

Moderators: Order of Battle Moderators, The Artistocrats

Halvralf
Staff Sergeant - StuG IIIF
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by Halvralf » Fri Feb 16, 2018 6:15 am

Currently running the open beta and trying to start Battle of Britain campaign. Nothing happens, the game hungs on the loading screen.
"They couldn't hit an elephant at this distance."

Erik2
Order of Battle Moderator
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by Erik2 » Fri Feb 16, 2018 8:59 am

Halvralf wrote:Currently running the open beta and trying to start Battle of Britain campaign. Nothing happens, the game hungs on the loading screen.
Confirmed.
I tried manually deleting the mod, reinstalling and restarting.

Halvralf
Staff Sergeant - StuG IIIF
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by Halvralf » Fri Feb 16, 2018 9:12 am

Confirmed.
I tried manually deleting the mod, reinstalling and restarting
And did it work?

/Halvralf
"They couldn't hit an elephant at this distance."

Andy2012
Order of Battle Moderator
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by Andy2012 » Fri Feb 16, 2018 9:56 am

lt1956_slith wrote:Will this patch be made available in 32 bit also? I have Panzerkrieg and would like to have the bugs fixed for me also. I use winXP32 its all I have and all the games I play are older so they use 32bit.
Right now, this is a Steam only patch. If you have the OoB Steam version, you can participate. 32bit or not. (At least I see no hindrance. Shards, correct me if I am wrong.) As soon as everything works, all will go live on the Slitherine version, too.

EDIT: Windows XP 32bit is really, really behind the curve. Dont mean to be offensive, but this game is greedy and you may have to think about an upgrade. Just saying. :D

Shards
Slitherine
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by Shards » Fri Feb 16, 2018 11:32 am

Hi,

We've moved to mostly supporting 64-bit as some of the larger maps really can't cope with the limited RAM that 32bit makes available!

Both are supported on Steam, but the default installer from this website is 64-bit. If you need a 32-bit installer, then I'd advise asking support once the patch is released as they might be able to find one.

Thanks

Erik2
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by Erik2 » Fri Feb 16, 2018 11:34 am

Halvralf wrote:
Confirmed.
I tried manually deleting the mod, reinstalling and restarting
And did it work?

/Halvralf
Nope. I confimed the previous poster's observation.

Shards
Slitherine
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by Shards » Fri Feb 16, 2018 11:35 am

Halvralf wrote:Currently running the open beta and trying to start Battle of Britain campaign. Nothing happens, the game hungs on the loading screen.
Hi, quickly tested this. The Scenarios load fine, but the "Campaign" is broken (as the scenarios aren't in the Campaign folder for some reason).

If you make a copy of the Battle of Britain scenarios folder inside the Campaign folder, then it works as intended

https://imgur.com/a/zLvhJ

Halvralf
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by Halvralf » Fri Feb 16, 2018 12:09 pm

Will do that then, thx Shards!
"They couldn't hit an elephant at this distance."

uran21
Panzer Corps Map Designer
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by uran21 » Fri Feb 16, 2018 6:02 pm

Not sure is this the case with 5.2.8 version but in current version I have no images for events in Peninsula Invasion and Two Bridges. On Two Bridges map US Army (Blue Team) there is 10 supply on empty hex.

Shards
Slitherine
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by Shards » Fri Feb 16, 2018 8:49 pm

There never have been images. But I'm disappointed that I've left spare resources! Not that it matters much in that Map, if you've got to the stage where you can cut people off, then you're well on the way to winning :-)

uran21
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by uran21 » Fri Feb 16, 2018 8:54 pm

Any particular reason to give 40 RP more to one side at the start?

Shards
Slitherine
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by Shards » Fri Feb 16, 2018 9:05 pm

An attempt to counter first player bias. P1 gets to move first and gets their VP added to the total first, so I've given the blue team a small boost for those crucial first turns

13obo
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by 13obo » Fri Feb 16, 2018 9:05 pm

I also noticed that but since timeliness is crucial and team 1 clearly has an advantage when starting first, thought that 40 RP extra for team 2 is fair to offset that (somewhat). I guess in the end, no matter how symmetrical the map is, a paired game should always be played to determine the best player.

Mojko
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by Mojko » Sat Feb 17, 2018 8:42 am

PzKw. VI E Tiger the Japanese version expires on 26.8.1944. I think this unit should never expire.
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)

Andy2012
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by Andy2012 » Sat Feb 17, 2018 10:29 am

@all: Finished Kalach 5.2.8, 21 turns. No issues here. Gumrak changed hands several times, I think you covered the fighting in the Stalingrad suburbs well. Most importantly, the resource situation has improved markedly. Still think discounted upgrades are too expensive. Have now fully switched to Pz IVs since this is cheaper and more efficient than moving up in the Panzer III tree. Oh yeah, a KV as a bonus unit for the next mission is fine, but by this point, its usefulness apart from being heavily armored is low (slow, bad attack values, zero exp). I mean, free is always good, but I think I'll turn it into something else, maybe a PzIII N.

Horst
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by Horst » Sat Feb 17, 2018 2:51 pm

Andy or anyone else, can you check please if paratroopers correctly show up to 4 as "fuel" after airdropping in enemy territory with v5.2.8? So they won't loose efficiency the following 4 turns after they landed.
It's a major bug that prevents playing paras (and Chindits) effectively with v5.2.3. Either this was secretly fixed meanwhile or not yet. :?

Shards
Slitherine
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by Shards » Sat Feb 17, 2018 3:59 pm

I believe that it's now 3 fuel for paras and 1 for marines (reduced for paras as the first turn of out of supply is much less punishing now). But yeah, would be good if someone checked :D

Mojko
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by Mojko » Sat Feb 17, 2018 6:38 pm

I believe all these Japanese tanks should be in the same series as they have their expiration date in a "chain".

Type 97 Chi-Ha, Type 97 Shinhoto Chi-Ha, Type 1 Chi-He, Type 3 Chi-Nu, Type 3 Chi-Nu, Type 3 Chi-Nu Kai
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)

kondi754
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by kondi754 » Sat Feb 17, 2018 7:32 pm

Mojko wrote:I believe all these Japanese tanks should be in the same series as they have their expiration date in a "chain".

Type 97 Chi-Ha, Type 97 Shinhoto Chi-Ha, Type 1 Chi-He, Type 3 Chi-Nu, Type 3 Chi-Nu, Type 3 Chi-Nu Kai
Theoretically yes, but the whole "chain" of tanks is only a fiction created by Artistocrats for the game.
The really used tank was only the first. The second has been used in a small number, and the rest never left Japan. :wink:

Mojko
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Re: Order Of Battle - v5.2.8 - Open Beta

Post by Mojko » Sun Feb 18, 2018 5:15 am

kondi754 wrote: Theoretically yes, but the whole "chain" of tanks is only a fiction created by Artistocrats for the game.
The really used tank was only the first. The second has been used in a small number, and the rest never left Japan. :wink:
That may be so, but from gameplay point of view it's not balanced properly as the later tanks are just not worth the cost.
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)

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