Order Of Battle - v5.2.9 - Open Beta

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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Assaulted_Peanut
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 16
Joined: Thu Feb 20, 2014 10:59 am

Re: Order Of Battle - v5.2.5 - Open Beta

Post by Assaulted_Peanut » Wed Jan 24, 2018 2:38 pm

NightPhoenix wrote:Here is the auto-save from turn 10 of the mission with the game i started from the campaign screen. If you end the turn it will end the mission too.
This may be a bit offtopic, but where the hell did you find that KV-1?? :shock:

Greetings,
Peanut

Shards
Slitherine
Slitherine
Posts: 2325
Joined: Tue Aug 25, 2015 10:05 am

Re: Order Of Battle - v5.2.5 - Open Beta

Post by Shards » Wed Jan 24, 2018 5:04 pm

Not sure that the specialisation time is quite correct for this scenario in Morning Sun
https://imgur.com/a/3tbbM

95bravo
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 12
Joined: Sun Jan 01, 2012 2:46 pm

Re: Order Of Battle - v5.2.5 - Open Beta

Post by 95bravo » Wed Jan 24, 2018 7:29 pm

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95bravo
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 12
Joined: Sun Jan 01, 2012 2:46 pm

Re: Order Of Battle - v5.2.5 - Open Beta

Post by 95bravo » Wed Jan 24, 2018 7:31 pm

Or High Command changed their MOS from infantry to Medic.
Or ..... the AI is making them into vulnerable targets, just like will happen to us when Apple rules the world ....

Assaulted_Peanut
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 16
Joined: Thu Feb 20, 2014 10:59 am

Re: Order Of Battle - v5.2.5 - Open Beta

Post by Assaulted_Peanut » Wed Jan 24, 2018 11:18 pm

bebro wrote:Can you pls. attach the save you used to play the Star scn from start under the new patch.
Same problem here, I also attached a savegame from the new version.
Attachments
[Panzerkrieg] Auto Save (Turn End).zip
(50.17 KiB) Downloaded 35 times

Shards
Slitherine
Slitherine
Posts: 2325
Joined: Tue Aug 25, 2015 10:05 am

Re: Order Of Battle - v5.2.5 - Open Beta

Post by Shards » Thu Jan 25, 2018 8:58 am


Horst
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1610
Joined: Mon Feb 18, 2013 1:22 pm

Re: Order Of Battle - v5.2.5 - Open Beta

Post by Horst » Thu Jan 25, 2018 1:49 pm

Here is a little issue in Blitzkrieg/11_Kiev with the connection objective that could be quickly fixed:
The objective-trigger is set as Capture VP event, but it’s very likely that the connection between Romny and Mirgorod is still not connected thus not completing this objective. Someone like me might be clueless at first why it doesn’t immediately complete after connecting between Romny and Mirgorod.
Setting the Trigger Event as Any Event, Turn Start or Move Event generally works better with such supply-connection objectives as these events trigger much more often than a Capture VP event.

terminator
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2915
Joined: Mon Aug 15, 2011 12:48 pm

Re: Order Of Battle - v5.2.5 - Open Beta

Post by terminator » Thu Jan 25, 2018 4:17 pm

The price of the SU-152 Artillery is not good(v5.2.5) :
- SU-152 Tank : 200/5
SU-152(Tank).jpg
SU-152(Tank).jpg (15.05 KiB) Viewed 1311 times
-SU-152 Artillery 50/3 :!:
SU-152(Artillery).jpg
SU-152(Artillery).jpg (14.06 KiB) Viewed 1311 times
No IL-2 available in 15 JUL 1943 :!:

Shards
Slitherine
Slitherine
Posts: 2325
Joined: Tue Aug 25, 2015 10:05 am

Re: Order Of Battle - v5.2.5 - Open Beta

Post by Shards » Thu Jan 25, 2018 4:23 pm

Heh, well at least they've fixed the dates for that SU152! It;s somewhat dominating games of Arctic Fox at the moment :D

terminator
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2915
Joined: Mon Aug 15, 2011 12:48 pm

Re: Order Of Battle - v5.2.5 - Open Beta

Post by terminator » Thu Jan 25, 2018 5:00 pm

Rails overlays (5.2.5) :
- Impossible to do this with the Editor :
Rail.jpg
Rail.jpg (27.16 KiB) Viewed 1306 times
-Rail overlay missing :
Rail(2).jpg
Rail(2).jpg (18.81 KiB) Viewed 1306 times

Shards
Slitherine
Slitherine
Posts: 2325
Joined: Tue Aug 25, 2015 10:05 am

Re: Order Of Battle - v5.2.5 - Open Beta

Post by Shards » Thu Jan 25, 2018 9:23 pm

Playing East Karelia in Winter War. This 2nd obj is now really very hard, and I don't think it scales with difficulty?

https://imgur.com/a/cSL8w

edit: Also, and I'd forgotten about this old bug, the damage counter sometimes counts downwards when you do damage :D

13obo
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 781
Joined: Fri Aug 12, 2016 11:01 am

Re: Order Of Battle - v5.2.5 - Open Beta

Post by 13obo » Fri Jan 26, 2018 11:49 am

Shards, I also noticed the damage counter bug, but to me it happened when artillery switched to its transport. The correct counter reverted back to what it should be on the next turn when it "dismounted". It's possible that you are experiencing something else, of course.

The objective was indeed quite difficult- I had to use 5 artilleries and aim for squishy targets like enemy artilleries/infantry in open to complete it.

Shards
Slitherine
Slitherine
Posts: 2325
Joined: Tue Aug 25, 2015 10:05 am

Re: Order Of Battle - v5.2.5 - Open Beta

Post by Shards » Fri Jan 26, 2018 3:22 pm


Shards
Slitherine
Slitherine
Posts: 2325
Joined: Tue Aug 25, 2015 10:05 am

Re: Order Of Battle - v5.2.5 - Open Beta

Post by Shards » Sun Jan 28, 2018 10:42 pm


Horst
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1610
Joined: Mon Feb 18, 2013 1:22 pm

Re: Order Of Battle - v5.2.5 - Open Beta

Post by Horst » Sun Jan 28, 2018 11:08 pm

Shards, the issue about Bautruppe is rather that the specialisation seem to generate a Bautruppe at campaign start of Panzerkrieg, but additionally allows importing an older Bautruppe unit from the core too at same time. This way you end up with two Bautruppe units. No, reviving seems to work properly. If both get killed in the same turn, only one can be revived as far as I have tested it.

Mojko
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 457
Joined: Thu Aug 14, 2014 8:04 am

Re: Order Of Battle - v5.2.5 - Open Beta

Post by Mojko » Mon Jan 29, 2018 4:37 am

I noticed that it's impossible to deploy a Kanko (B) tactical bomber in the first scenario of Rising Sun if you use a unit from imported core from Morning sun. You can switch between tordpedo and bombs in the "force" tab, but once it's deployed it will be always switched to torpedos. Quite annoying :(

Additionally, there is no option to discard the default core units. For example in Panzerkrieg there was an option to either use imported core, default core or create new core from RPs. No such option is presented in the Rising sun. Also, I noticed that imported core units do not have experience penalty which is probably a mistake.
Author and maintainer of Unit Navigator Tool for Order Of Battle (http://mfendek.byethost16.com/)

Shards
Slitherine
Slitherine
Posts: 2325
Joined: Tue Aug 25, 2015 10:05 am

Re: Order Of Battle - v5.2.5 - Open Beta

Post by Shards » Mon Jan 29, 2018 10:51 am

Thanks for the notice.

The importing system for Panzerkrieg is a new system and pioneered there. Given that it seems to have worked well, it'll take a bit of developer effort to roll all the cool features (like optional default core) to the other scenarios.

Horst
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1610
Joined: Mon Feb 18, 2013 1:22 pm

Re: Order Of Battle - v5.2.5 - Open Beta

Post by Horst » Tue Jan 30, 2018 3:58 pm

Can the final release of v5.2.5+ be expected this week or rather next one?
I don't want to send out my Chindits without a properly working fuel/supply reserve.

PS: I just noticed that you can actually show/hide specs in the campaign editor, but you can't remove given ones anymore. The X-button isn't working in v5.2.3. I'd also appreciate that you can set the start/end dates of the campaign in the campain editor again; needed to configure the spec-tree size, or have I overlooked that feature again?

Shards
Slitherine
Slitherine
Posts: 2325
Joined: Tue Aug 25, 2015 10:05 am

Re: Order Of Battle - v5.2.5 - Open Beta

Post by Shards » Tue Jan 30, 2018 5:23 pm

Noting the issues with other specs described here

http://www.slitherine.com/forum/viewtop ... 72&t=81086

@Horst, I don't have an eta for the full patch yet I'm afraid!

GabeKnight
Major-General - Tiger I
Major-General - Tiger I
Posts: 2312
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Re: Order Of Battle - v5.2.5 - Open Beta

Post by GabeKnight » Wed Jan 31, 2018 7:01 pm

Checking something out in Mojko's UNT, I found this: it seems there's a twin listing for the Stug IIIG:
- id 3071 available to Germany and Waffen-SS
- id 3057 available to Finland only

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