Order of Battle - Inaugural MP Tournament Chat Thread

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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Erik2
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Re: Order of Battle - Inaugural MP Tournament Chat Thread

Post by Erik2 » Wed Mar 14, 2018 8:43 am

We'll start with 2 weeks of play and hope this is sufficient now that players should be familiar with the rules.

uran21
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Re: Order of Battle - Inaugural MP Tournament Chat Thread

Post by uran21 » Wed Mar 14, 2018 9:07 am

Was this scenario tested after changes have been made?

13obo
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Re: Order of Battle - Inaugural MP Tournament Chat Thread

Post by 13obo » Wed Mar 14, 2018 9:40 am

robertbiagini wrote:I'm good to go Sunday outside of 11am-4pm
cheers
rob

PS - "Hopefully everyone knows how to install a custom scenario to host/join the games (both players need the map to start)."
...actually no, I'm totally new to the PBEM side of OOB and need some help here, thx
As far as I remember (I'm at work atm), you have to put the files in the extracted .zip here /username/documents/my games/order of battle ww2/scenarios. Anyone feel free to correct me if I'm wrong.
uran21 wrote:Was this scenario tested after changes have been made?
I've already played a few turns and it seems to be performing well - triggers seem to work, etc. I cannot comment on balancing but given that we played mirrored games, I guess that doesn't matter.
Last edited by 13obo on Wed Mar 14, 2018 2:43 pm, edited 1 time in total.

Erik2
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Re: Order of Battle - Inaugural MP Tournament Chat Thread

Post by Erik2 » Wed Mar 14, 2018 9:52 am

uran21 wrote:Was this scenario tested after changes have been made?
I checked the first few turns. It is only the faction/units (and briefing etc) that was changed.

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Re: Order of Battle - Inaugural MP Tournament Chat Thread

Post by uran21 » Wed Mar 14, 2018 10:12 am

Erik2 wrote:
uran21 wrote:Was this scenario tested after changes have been made?
I checked the first few turns. It is only the faction/units (and briefing etc) that was changed.
I played until Umboi Island switched sides and it does not feel right to me. Reason is because Allied anti-aircraft is not removed while Axis Fuel Depot and anti-aircraft are spawned. This prevents Axis from utilizing land supply and renders airfield unusable for repair and also leaves Allied anti-aircraft to harass Axis units unless it is destroyed by air. Looking at the editor I do see change in that particular trigger which is clearly wrong because trigger is trying to remove Fuel Depot and condition to do it is after Fuel Depot is destroyed.

13obo
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Re: Order of Battle - Inaugural MP Tournament Chat Thread

Post by 13obo » Wed Mar 14, 2018 10:27 am

Ok, I noticed that too but ignored it as the objective is completed and the German players gets the +50 RP as described even if the AA gun recaptures the airfield. I think it's just a quirk of the scenario that can be fixed, but it doesn't "break" the scenario and the german player can just use the airfields at the starting island.

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Re: Order of Battle - Inaugural MP Tournament Chat Thread

Post by 13obo » Wed Mar 14, 2018 10:35 am

Erik, is it possible to give a heads up on what kind of maps we should expect for the other rounds? I think no one was expecting an air-only map. Will there be a sea-only battle too? Air/sea-only battles with carriers?

I guess the spirit of OOB is pacific/island hopping combat, and not just the standard land/air Panzer Corps style battles (though my preference is maps with land/air or land/air/sea battles).

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Re: Order of Battle - Inaugural MP Tournament Chat Thread

Post by Erik2 » Wed Mar 14, 2018 3:55 pm

R3 is a variation of Peninsula
R4 is a variation of Naval Battle
R5 is a variation of Artic Fox

13obo
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Re: Order of Battle - Inaugural MP Tournament Chat Thread

Post by 13obo » Wed Mar 14, 2018 4:03 pm

Thanks! (I'm assuming you meant R5 on Arctic Fox-a-like)

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Re: Order of Battle - Inaugural MP Tournament Chat Thread

Post by a432 » Wed Mar 14, 2018 9:16 pm

No "dubno fields" or "the fork" using customizing starting force? In my opinion these two maps are the only maps that represent the best of order of battle game and mechanics. They feature everything I love about the game. They have good amount of money and command slots to support diversity, they require combined arms of air power, infantry, artillery and fast units. Both two bridges and arctic fox have these things but on such a small scale and limited units that it feels like training wheels on an otherwise great game. While things like battle of Britain, and the navy map seem like silly mini games exclusively focusing on one aspect.

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Re: Order of Battle - Inaugural MP Tournament Chat Thread

Post by 13obo » Wed Mar 14, 2018 9:29 pm

RuiMarques and I have finished round 2- I won as Germany, and RuiMarques forfeited the other game. Thank you for the games, RuiMarques- you were a good opponent, and I really enjoyed the speed at which we played!

2 victory screens and 2 replays attached in zip file. I started doing an AAR this time, but we were playing pretty fast, and my AAR was too detailed, so again I gave up midway and continued just playing the turns... Apologies!
a432 wrote:No "dubno fields" or "the fork" using customizing starting force? In my opinion these two maps are the only maps that represent the best of order of battle game and mechanics. They feature everything I love about the game. They have good amount of money and command slots to support diversity, they require combined arms of air power, infantry, artillery and fast units. Both two bridges and arctic fox have these things but on such a small scale and limited units that it feels like training wheels on an otherwise great game. While things like battle of Britain, and the navy map seem like silly mini games exclusively focusing on one aspect.
I actually agree with you, but I am guessing the above maps are decided already. Let's hope the next tournament will have more "combined arms" maps.
Attachments
Round 2.zip
(976.33 KiB) Downloaded 37 times

GabeKnight
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Re: Order of Battle - Inaugural MP Tournament Chat Thread

Post by GabeKnight » Wed Mar 14, 2018 10:29 pm

Thanks for all the Replays so far. Although not participating, I'm closely following the tournament.

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Re: Order of Battle - Inaugural MP Tournament Chat Thread

Post by Duplex » Wed Mar 14, 2018 10:34 pm

I got destroyed right away by obo13. I never played multiplayer before.

Hi GabeKnight!
"Surrender is the ultimate defeat."

Custom Scenario Creator

robertbiagini
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Re: Order of Battle - Inaugural MP Tournament Chat Thread

Post by robertbiagini » Wed Mar 14, 2018 11:11 pm

I created a folder with the scenario title in my OOB scenarios folder and copied the zip files into that

when I select the game in Host Challenge mode I see 2 CPU players, myself and an empty slot - Jap vs USA, no Germans

what'd I do wrong?

thx

Shards
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Re: Order of Battle - Inaugural MP Tournament Chat Thread

Post by Shards » Thu Mar 15, 2018 11:14 am

folders.jpg
folders.jpg (55.05 KiB) Viewed 949 times
Hi Robert,

Your folders and files should look like this. My guess is that you've got one folder too many between Scenarios and R2_BattleNewBritain?

Ta

Erik2
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Re: Order of Battle - Inaugural MP Tournament Chat Thread

Post by Erik2 » Thu Mar 15, 2018 1:08 pm

a432 wrote:No "dubno fields" or "the fork" using customizing starting force? In my opinion these two maps are the only maps that represent the best of order of battle game and mechanics. They feature everything I love about the game. They have good amount of money and command slots to support diversity, they require combined arms of air power, infantry, artillery and fast units. Both two bridges and arctic fox have these things but on such a small scale and limited units that it feels like training wheels on an otherwise great game. While things like battle of Britain, and the navy map seem like silly mini games exclusively focusing on one aspect.
These scenarios were considered but not chosen. Can't remember the reason for Dubno, but the Fork is simply too many turns to reach the neccesary points to win.

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Re: Order of Battle - Inaugural MP Tournament Chat Thread

Post by 13obo » Thu Mar 15, 2018 1:29 pm

I'm slightly afraid that Peninsula is not a balanced map where defender fighting in jungle has a great advantage. We do play mirrored games but still.

On the other hand, Arctic Fox is quite boring given that the snow halves movement speeds and there is only a single front, which makes for a very "static" battlefield. There're no breakthroughs or outflanking, just a clash in the middle and whoever gains an advantage just carries it till the end.

How about Boot Camp? It's small but at least has 2 fronts and even limited naval combat.

Erik2
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Re: Order of Battle - Inaugural MP Tournament Chat Thread

Post by Erik2 » Thu Mar 15, 2018 1:36 pm

13obo wrote:I'm slightly afraid that Peninsula is not a balanced map where defender fighting in jungle has a great advantage. We do play mirrored games but still.

On the other hand, Arctic Fox is quite boring given that the snow halves movement speeds and there is only a single front, which makes for a very "static" battlefield. There're no breakthroughs or outflanking, just a clash in the middle and whoever gains an advantage just carries it till the end.

How about Boot Camp? It's small but at least has 2 fronts and even limited naval combat.
This is the first OOB tournament and we'll hopefully learn something from administrating it :D
So if there will be a second one I'd expect some changes...

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Re: Order of Battle - Inaugural MP Tournament Chat Thread

Post by 13obo » Thu Mar 15, 2018 1:39 pm

Word!

Shards
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Re: Order of Battle - Inaugural MP Tournament Chat Thread

Post by Shards » Thu Mar 15, 2018 3:18 pm

13obo wrote:I'm slightly afraid that Peninsula is not a balanced map where defender fighting in jungle has a great advantage. We do play mirrored games but still.

On the other hand, Arctic Fox is quite boring given that the snow halves movement speeds and there is only a single front, which makes for a very "static" battlefield. There're no breakthroughs or outflanking, just a clash in the middle and whoever gains an advantage just carries it till the end.

How about Boot Camp? It's small but at least has 2 fronts and even limited naval combat.
I'm going to massively defend Peninsula (as it's mine) :)

The defender has the advantage in the jungle, but the attacker has the huge mobility advantage as they can use the DD's to reembark onto transports at any point. Also the defender has almost no visibility, so you can do all sorts of sneaky stuff!

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