Yeah, consensus is hard to reach when you dont really discuss it. I think it would also help to have a small plug-in program in the beta versions which neatly summarises data about units bought, reinforcements taken, damage taken, credits left etc. Kind of like an OoB data collector so you wouldnt have to rely that much on people posting short stuff like "I like it, works well". But that's why I thought I ask around.bebro wrote:IMO the player should not be low on RP all the time. However, as some replies show, "low" is not an absolute amount - it can depend on a number of things (how much losses does player X take, what does he expect to buy, esp. in high-cost units, how does he handle upgrades?)
If the consensus is that things are ok on normal and allow a decent core, ppl struggling should consider going one step down with the difficulty.
If the consensus is that things are too frustrating already on normal, we can change things - as we did on some occasions.
Re turn times/numbers, this would IMO depend on specific scns - personally I don't want to battle the clock all the time, rather the enemy. But there's surely a case for low time in certain battles
But please keep posting, I am learning a ton and I think the devs do, too.