
FUTURE of ORDER OF BATTLE
Moderators: The Artistocrats, Order of Battle Moderators
Re: FUTURE of ORDER OF BATTLE
Yes, that is a good idea. 

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- Lieutenant Colonel - Elite Panther D
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Re: FUTURE of ORDER OF BATTLE
I'm not fresh with OOB: I played the Winter War and made also an (unfinished) mod for it.
So I ask you: what do you think is it possible to implement the legendary PzC mod Battlefield on OOB? I mean technically.
Plus: is itneeded therefore to buy all DLCs to have all possible units? Or the units are anway in the editor regardless of having the DLCs?
https://www.slitherine.com/forum/viewto ... 47&t=47985
So I ask you: what do you think is it possible to implement the legendary PzC mod Battlefield on OOB? I mean technically.
Plus: is itneeded therefore to buy all DLCs to have all possible units? Or the units are anway in the editor regardless of having the DLCs?
https://www.slitherine.com/forum/viewto ... 47&t=47985
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- Senior Corporal - Destroyer
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Re: FUTURE of ORDER OF BATTLE
The map is quite big in the Battlefield mod, but technically, from a purely game mechanics standpoint, barring any potential technical limitations (due to the mapsize and number of units mainly), I don't see why it wouldn't be feasible. Of course, the rules of PzC and OoB being a bit different, there would be some nuances.
Buying at least 1 DLC gives you access to all editor units and features
Re: FUTURE of ORDER OF BATTLE
Thanks for the info!
Well, the hex limitations could be a problem as BE uses 176x114, while OOB enables only 120x120, But maybe with a little map changing it could be managed. The much better supply system of OOB would be a great forward, not just the nice graphics!
What I don't understand: I installed Winter War DLC, but still, there are almost no units in the editor avilable. Just a few from "other" and basic navy categories...
Well, the hex limitations could be a problem as BE uses 176x114, while OOB enables only 120x120, But maybe with a little map changing it could be managed. The much better supply system of OOB would be a great forward, not just the nice graphics!
What I don't understand: I installed Winter War DLC, but still, there are almost no units in the editor avilable. Just a few from "other" and basic navy categories...
koopanique wrote: ↑Tue Dec 31, 2019 1:54 pmThe map is quite big in the Battlefield mod, but technically, from a purely game mechanics standpoint, barring any potential technical limitations (due to the mapsize and number of units mainly), I don't see why it wouldn't be feasible. Of course, the rules of PzC and OoB being a bit different, there would be some nuances.
Buying at least 1 DLC gives you access to all editor units and features
Re: FUTURE of ORDER OF BATTLE
You need to add one or more factions.
Otherwise you'll only see generic/common units.
Otherwise you'll only see generic/common units.
Re: FUTURE of ORDER OF BATTLE
I've just experienced this moving from Red Steel to Red Storm.Admiral_Horthy wrote: ↑Fri Nov 30, 2018 1:09 pmAll in all I support big campaigns, because I don't like the- loss of hard earned experience with core-importing in between - and leave with unfinished business behind
All core units have lost approx. 2 stars, which is a big deal, when the first scenario is Kursk.
Why does this happen, and is it avoidable somehow?
R
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- Order of Battle Moderator
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Re: FUTURE of ORDER OF BATTLE
I remember reading someplace that they reduce the experience of imported cores for the sake of gameplay balance. Each campaign is meant to be played by itself and therefore is designed to present the player with a modicum of challenge. That initial balance would be upset were the player to be importing core units of 4- and 5-star experience.
- Bru
Re: FUTURE of ORDER OF BATTLE
Thanks, Bru.bru888 wrote: ↑Tue Jan 05, 2021 4:01 pmI remember reading someplace that they reduce the experience of imported cores for the sake of gameplay balance. Each campaign is meant to be played by itself and therefore is designed to present the player with a modicum of challenge. That initial balance would be upset were the player to be importing core units of 4- and 5-star experience.
Makes sense, although the Axis forces don't seem to suffer the same burden.
R
Re: FUTURE of ORDER OF BATTLE
The designer usually need to restrict core exp to 50% or so when importing. Otherwise your core units may appear as super-units compared to the AI's.
This depends on the AI unit exp in the first few scenarios in a campaign.
This depends on the AI unit exp in the first few scenarios in a campaign.
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- Corporal - 5 cm Pak 38
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Re: FUTURE of ORDER OF BATTLE
The clever solution would be to increase the AI experience (or RP or even add extra units etc...) if the game feels your imported core are too strong
that way you'd never know, but wouldn't feel aggrieved that your well nurtured core were hamstrung.

Re: FUTURE of ORDER OF BATTLE
What I do with my campaigns is gradually increase AI units exp from 0-1 in the first scenario to maybe 4-5 towards the end.stevefprice wrote: ↑Mon Jan 11, 2021 2:54 pmThe clever solution would be to increase the AI experience (or RP or even add extra units etc...) if the game feels your imported core are too strongthat way you'd never know, but wouldn't feel aggrieved that your well nurtured core were hamstrung.
I adjust these values during my internal play-tests.
I usually set the import core exp to 50% of original value, maybe even 75% if it is the third campaign in a series.
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- Staff Sergeant - Kavallerie
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