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Endsieg

Posted: Fri Feb 15, 2019 5:43 am
by ColonelKurtz
Has anyone else noticed that cutoff Allied Units seem to have the following:

- Continued full movement despite being cutoff from supply
- Ability to immediately reinforce/resupply after coming back into supply

This is driving me nuts - "I cut you off, and you're still going hell for leather in my rear areas!"

Also the points availability to the SS is crazy compared to the Heer/Wehrmacht. Give us a chance to earn some more SS CP, or transfer CP to the SS, please!

Re: Endsieg

Posted: Fri Feb 15, 2019 3:30 pm
by terminator
ColonelKurtz wrote:
Fri Feb 15, 2019 5:43 am
Has anyone else noticed that cutoff Allied Units seem to have the following:

- Continued full movement despite being cutoff from supply
- Ability to immediately reinforce/resupply after coming back into supply

This is driving me nuts - "I cut you off, and you're still going hell for leather in my rear areas!"
Maybe paratroopers ?

Re: Endsieg

Posted: Fri Feb 15, 2019 4:15 pm
by PoorOldSpike
Hey Kurtz what specific scenario are you talking about?

Re: Endsieg

Posted: Fri Feb 15, 2019 8:05 pm
by hrafnkolbrandr
I've noticed this too. It's ridiculous, and not just paratroopers.

Re: Endsieg

Posted: Fri Feb 15, 2019 8:17 pm
by terminator
What I’m sure is that this situation happened during the scenario Smolensk 43 and it was with Russian paratroopers.

Re: Endsieg

Posted: Fri Feb 15, 2019 8:43 pm
by GabeKnight
Or US/Soviet Marines, those have a "fuel" setting, too. Or recon or Partisan units with "nosupply".

Re: Endsieg

Posted: Fri Feb 15, 2019 9:06 pm
by ColonelKurtz
I first noticed it with British (and possibly American) tanks.

Re: Endsieg

Posted: Sat Feb 16, 2019 1:48 am
by GabeKnight
ColonelKurtz wrote:
Fri Feb 15, 2019 9:06 pm
I first noticed it with British (and possibly American) tanks.
I did not, so I think it would be best if you could be more specific as to when/where/how this happened.
And remember that even cut-off units can still be very speedy on the next turn, esp. tanks on paved roads.

Also, there may be supply points on the map that are not on town hexes (with flags) and do not require three turns to switch sides! Ships generate land supply, too. You can always check with the space bar if the enemy units are really out of supply.

Re: Endsieg

Posted: Sat Feb 16, 2019 8:50 pm
by ColonelKurtz
When I replay again now that I've finished, I shall take notes if it happens once more.

Re: Endsieg

Posted: Sat Feb 16, 2019 10:56 pm
by terminator
ColonelKurtz wrote:
Sat Feb 16, 2019 8:50 pm
When I replay again now that I've finished, I shall take notes if it happens once more.
Do not forget to activate the Autosave per turn :idea:

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Re: Endsieg

Posted: Sun Feb 17, 2019 2:19 am
by ColonelKurtz
So playing again, scenario 1, bonus objective "Panther D must survive and deal damage: 0/12"

I've been handing out plenty of damage with it, but it doesn't increment. Is there a particular type of unit it must inflict damage upon? (And if so, why doesn't it bloody say so in the objective!!!)

Re: Endsieg

Posted: Sun Feb 17, 2019 3:35 am
by bru888
ColonelKurtz wrote:
Sun Feb 17, 2019 2:19 am
So playing again, scenario 1, bonus objective "Panther D must survive and deal damage: 0/12"

I've been handing out plenty of damage with it, but it doesn't increment. Is there a particular type of unit it must inflict damage upon? (And if so, why doesn't it bloody say so in the objective!!!)
That bug was identified back in November. We are still waiting for a patch that will fix it.

viewtopic.php?f=264&t=88486

Re: Endsieg

Posted: Sun Feb 17, 2019 3:41 am
by ColonelKurtz
Ok, so I'm no pioneer.... :D

Re: Endsieg

Posted: Sun Feb 17, 2019 3:33 pm
by bru888
ColonelKurtz wrote:
Sun Feb 17, 2019 3:41 am
Ok, so I'm no pioneer.... :D
No, but you are appreciated for hanging in there with the rest of us as we wait to see what is going to happen to this game . . .

Re: Endsieg

Posted: Sun Feb 17, 2019 3:57 pm
by kverdon
I have also noticed Allied / Russian SPA being able to ignore ZOC rules and just zip past your units to grab an objective in your rear.

Re: Endsieg

Posted: Sun Feb 17, 2019 5:00 pm
by GabeKnight
kverdon wrote:
Sun Feb 17, 2019 3:57 pm
I have also noticed Allied / Russian SPA being able to ignore ZOC rules and just zip past your units to grab an objective in your rear.
It's a known bug with structures. Everything's known by now. Bug, bug, bug. :oops: :shock: :roll:
And most of them have been fixed in an update that should've been out months ago. MONTHS! :evil:

Re: Endsieg

Posted: Sun Feb 17, 2019 10:04 pm
by bru888
GabeKnight wrote:
Sun Feb 17, 2019 5:00 pm
It's a known bug with structures. Everything's known by now. Bug, bug, bug. :oops: :shock: :roll:
And most of them have been fixed in an update that should've been out months ago. MONTHS! :evil:
Out of this entire list (which is not exhaustive, by the way, because I stopped updating it when the bug database got hot), the two highlighted are the only ones that I hope, hope, hope get fixed so that I have a (relatively) stable and bug-free game. The missing GUI buttons and Sandstorm incompatibility were caused by the patch and are resolved by a complete uninstall/reinstall of the program. The other stuff I know how to fix myself.

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So please, Mr. Developer (notice the singularity of that noun, as he is being referred to by another OOB potentate), just one more patch. Just one, and just fix these two things if nothing else. Then we can call it quits and you will have my appreciation.

Re: Endsieg

Posted: Mon Feb 18, 2019 1:29 am
by GabeKnight
bru888 wrote:
Sun Feb 17, 2019 10:04 pm
[...] just fix these two things if nothing else. Then we can call it quits and you will have my appreciation.
:D My friend, I may remind you of that quote from time to time :lol: :P :wink:

Re: Endsieg

Posted: Mon Feb 18, 2019 2:42 am
by bru888
GabeKnight wrote:
Mon Feb 18, 2019 1:29 am
:D My friend, I may remind you of that quote from time to time :lol: :P :wink:
I'm quite serious. I'm looking for a cutoff point . . . the denouement, perhaps . . . where I will have a solid game to be happy with if this is coming to an end. Somebody will be coming by soon to chastise us for talking this way but it really is hard to avoid thinking in such a manner, given what we have seen, and not seen, in these past few months. In the past year or two, really.

Think of it. They just released DLC which was found to be faulty in many ways, and they introduced a few program bugs at the same time. The DLC would be easy to fix; a few tweaks of some files. The program bugs, not so much. That could take a while. But to not openly do or say anything for three months about the DLC and in the meantime continue to sell it to the public?

Don't tell me that the large amount of issues which surfaced with the bugs database is holding things up. What, it's all got to be in ONE patch? Why in the heck couldn't an interim patch or two be released with the stuff that was marked as "resolved" back in December and January?

"This is not helpful." Yes, I know it's not. Just one more patch, please. Just the basics.

Re: Endsieg

Posted: Mon Feb 18, 2019 3:33 am
by airbornemongo101
Bru does have a point, I don't wanna be that guy, but really...some of this stuff shoudla been fixed fast, but then again I'm not a dev and there might be issues, but then again some kind of public announcement should be made