But I was. Twice.prestidigitation wrote: ↑Tue Sep 03, 2019 2:48 pm I'm not sure how you managed to pay for 2x high vet KV2 without being bankrupt.
Somewhere mid-mission at Raseiniai and then again at Smolensk. So what? Doesn't mean that I have to resort to regular repairs then. Just wait a few turns and save the RPs until you can elite repair again.
Regular repairs are solely done to 5-star units with about 1HP damage (or in case of emergency )
Basically I would consider it bad play or would have made some stupid mistake if the KV2 unit takes more than 1-2HP damage per mission. Only unit I don't care about are recon planes. They get shot down regularly.
And sometimes I go with regular repairs for engineers, too. Although cheap, they suffer huge losses every time, whether they're attacking, being attacked or shot at with arty...
Sorry, don't understand this part.
I get it, with them combat results being somewhat randomized, the huge infantry losses can vary from 2-6 HP sometimes.prestidigitation wrote: ↑Tue Sep 03, 2019 2:48 pm I generally see 6 damage on open terrain vs vet 3 tanks to standard infantry if unsupported, and 2 to 4 damage to the same infantry if on open ground. Maybe they take the same damage either way but it sure doesn't feel like it!
But if you run some tests with the editor, one inf with AT support and one without, using the same attacking and defending units, both full HP and efficiency - you'll see. Same with planes.