retrenching / sacking workers

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stile86
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 17
Joined: Thu May 02, 2013 11:30 am

retrenching / sacking workers

Post by stile86 » Fri Nov 01, 2013 7:12 am

This isn't a bug so much as a feature request, or just am I missing something?
If I am running short on cash but expecting an increase in a few seasons is there any way to retrench unneeded SET or FC or Astros to reduce costs and hang on a few more seasons? I couldn't see one. If you join NASA (sorry GSA) are you guaranteed employment for life?
Going deeper would a policy of high turnover affect the quality of recruits available? I know this is me dreaming but it would be interesting.

stile86
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 17
Joined: Thu May 02, 2013 11:30 am

Re: retrenching / sacking workers

Post by stile86 » Fri Nov 01, 2013 7:15 am

oops double post. I accidentally hit the submit key twice in quick succession. sorry.

darthjazno
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Thu Oct 31, 2013 6:24 am

Re: retrenching / sacking workers

Post by darthjazno » Fri Nov 01, 2013 7:27 am

We can't fire anyone yet but I think it will be part of a future update.

stile86
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 17
Joined: Thu May 02, 2013 11:30 am

Re: retrenching / sacking workers

Post by stile86 » Sat Nov 02, 2013 3:23 am

I should have looked more carefully at the Early Access page which lists what is currently implemented and what is yet to come. Dismissing personnel is listed there as yet to come. Sorry about that.

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