Nashira pathfinding glitches

Moderators: Pandora Moderators, Slitherine Core

Post Reply
Gonus
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 5
Joined: Sun Sep 21, 2014 1:10 pm

Nashira pathfinding glitches

Post by Gonus » Mon Sep 22, 2014 3:21 am

Naval pathfinding, and the paths of aquatic formers are not working correctly. For purely naval vessels paths are often taken through submerged fungus. I believe this to be due to the submerged fungus itself not being labeled correctly. The tile containing the fungus will only read "coast" or "ocean" despite there also being fungus, yet reduction of the resource output of the tile to only 1 pollution and the movement penalty remain. Aquatic formers take paths through water even though a shorter road route may be available on land. Sometimes the former will take the shorter route, but still display an incorrect movement estimate prior to moving. As it stands now, these new formers are the only amphibious units. Traveling from land to sea without reducing all movement points to zero, makes that pathfinding issue unique to them.
-Gonus-

If scientists and teachers don't run for office, the United States is going to fall apart from within. Bring your rational logic to American policies, please step up.

void
Proxy Studios
Proxy Studios
Posts: 256
Joined: Wed Jul 18, 2012 12:19 pm

Re: Nashira pathfinding glitches

Post by void » Mon Sep 22, 2014 1:35 pm

Thank you, will be fixed with the next update.
Lorenz Ruhmann
Proxy Studios

Post Reply

Return to “Pandora : Tech Support”