Tactical or Operational game?

iOS Beta
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PirateJock_Wargamer
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Tactical or Operational game?

Post by PirateJock_Wargamer » Fri Mar 21, 2014 12:52 pm

I've had a couple of sessions playing the Beta and really like what I've seen (about 6 or 7 scenarios in). There are events/effects within most of the scenarios I've played where I've thought 'Nice touch!' ... dodging aircraft, flamethrower effect etc.

The one thing I am struggling with is 'What is this game aiming to be? Is it tactical or operational?' This isn't clear. I would say my first impression is that it's operational scale - based on the look of the map, other games on the market and even written on other sites (http://www.pockettactics.com/news/ios-n ... new-black/). However from what I've read here and also the in-game information it's tactical - hexes at 100m and units representing Company through to Section. The fact that it is tactical is great - that is a game I would spend a lot of time playing and I have other games I'd play for my operational wargaming fix.

Have you had any thoughts on how you make people aware from the start that this is a game where you are moving platoons, sections and in some case companies of infantry and armour and not abstract representations of divisions and regiments?

Cheers

IonutG
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Re: Tactical or Operational game?

Post by IonutG » Fri Mar 21, 2014 2:37 pm

PirateJock wrote:I've had a couple of sessions playing the Beta and really like what I've seen (about 6 or 7 scenarios in). There are events/effects within most of the scenarios I've played where I've thought 'Nice touch!' ... dodging aircraft, flamethrower effect etc.

The one thing I am struggling with is 'What is this game aiming to be? Is it tactical or operational?' This isn't clear. I would say my first impression is that it's operational scale - based on the look of the map, other games on the market and even written on other sites (http://www.pockettactics.com/news/ios-n ... new-black/). However from what I've read here and also the in-game information it's tactical - hexes at 100m and units representing Company through to Section. The fact that it is tactical is great - that is a game I would spend a lot of time playing and I have other games I'd play for my operational wargaming fix.

Have you had any thoughts on how you make people aware from the start that this is a game where you are moving platoons, sections and in some case companies of infantry and armour and not abstract representations of divisions and regiments?

Cheers
Hi PirateJock
Coming into this project we wanted to create a strategy game with a strong emphasis on combat-tactics. You can say it's a tactical game.
We are still tweaking the game so we make sure the players understand the scale of things.(we kept it minimal to squad, platoons and companies).Also we will add a "Grognard" using NATO symbols as some players suggested so we make sure everybody is happy.

Thank you for you feedback

PirateJock_Wargamer
Staff Sergeant - Kavallerie
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Re: Tactical or Operational game?

Post by PirateJock_Wargamer » Fri Mar 21, 2014 6:52 pm

Good move on having the NATO symbols for units - will be the first thing Grogs would feel comfortable with (and I'm one myself so can say it ;)) ; it gives the game a more 'serious' wargame feel.

It's been mentioned that a unit icon can represent a squad, a platoon or a company - how can the player see which is which? There's no mark on the unit graphic to designate size and most units appear to have 10 hits so that's not an indicator. Is it to do with the stats for the unit?

Cheers

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