Game Speed

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

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Adebar
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Game Speed

Post by Adebar » Tue Oct 21, 2014 4:46 am

Simple question: Can the game speed be modified? - I'm asking because even at 60 % I've got the feeling that the units are racing across the map, and less that 60 % speed is not possible in the settings.

With my impression I might be in a minority here, but I'm a rather lazy guy who likes it nice and slow. :wink:
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rbodleyscott
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Re: Game Speed

Post by rbodleyscott » Tue Oct 21, 2014 7:51 am

Adebar wrote:Simple question: Can the game speed be modified? - I'm asking because even at 60 % I've got the feeling that the units are racing across the map, and less that 60 % speed is not possible in the settings.

With my impression I might be in a minority here, but I'm a rather lazy guy who likes it nice and slow. :wink:
Hmm, there may be a tweak to alter the range of values. I will ask Pip.
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Adebar
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Re: Game Speed

Post by Adebar » Tue Oct 21, 2014 7:57 am

That would be nice. Thanks!
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ianiow
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Re: Game Speed

Post by ianiow » Tue Oct 21, 2014 8:12 am

Good call Adebar. The action takes place too fast in the opponents turn for me to fully absorb what's going on. A pause button would ne nice too.

Adebar
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Re: Game Speed

Post by Adebar » Tue Oct 21, 2014 8:54 am

ianiow wrote:A pause button would ne nice too.
Miss this too, especially when the phone rings or the tea water is boiling over in the middle of the AI turn ...
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SteveD64
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Re: Game Speed

Post by SteveD64 » Tue Oct 21, 2014 10:18 am

Yes. Would like it slower as well.

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Re: Game Speed

Post by Igorputski » Tue Oct 21, 2014 10:29 am

A pause button in a turn based game? You've got to be kidding!

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Re: Game Speed

Post by Brenmusik » Tue Oct 21, 2014 11:06 am

Igorputski wrote:A pause button in a turn based game? You've got to be kidding!
Not really, to take stock of individual combats would nice. After all, the dice throwing can be paused on the table top :)

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Re: Game Speed

Post by Rasputitsa » Tue Oct 21, 2014 11:13 am

Having options for lower game speeds would be good. :D

Adebar
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Re: Game Speed

Post by Adebar » Tue Oct 21, 2014 11:42 am

Igorputski wrote:A pause button in a turn based game? You've got to be kidding!
Didn't have to be a real pause button. Would be happy with a simple "Push Esc" function (or something similar) to temporarily interrupt the AI turn. Which can be quite long in larger scenarios.
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Brenmusik
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Re: Game Speed

Post by Brenmusik » Tue Oct 21, 2014 11:55 am

Rasputitsa wrote:Having options for lower game speeds would be good. :D
Agreed, why stop at 60%? Unless it's to do with the game engine.

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Re: Game Speed

Post by jamespcrowley » Tue Oct 21, 2014 2:12 pm

Another vote for selectable slower speed. What's the rush?

Just getting started with this and would like to absorb, more easily, what is going on.

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Re: Game Speed

Post by scrofulus » Tue Oct 21, 2014 8:08 pm

Yes, I would definitely like slower speed, and it would be handy to pause the enemy at times.

Adebar
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Re: Game Speed

Post by Adebar » Wed Oct 22, 2014 6:28 pm

Hello Pip! Since you're present ATM: Is slower game speed possible?
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pipfromslitherine
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Re: Game Speed

Post by pipfromslitherine » Wed Oct 22, 2014 8:12 pm

It would require code changes to alter the game speed values. I will add it to the wishlist.

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Adebar
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Re: Game Speed

Post by Adebar » Wed Oct 22, 2014 8:22 pm

Thanks, Pip!
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