BA2 Scenarios by Enric

Download scenarios and talk about scenario design.
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avisnigra67
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Re: BA2 Scenarios by Enric

Post by avisnigra67 » Fri Sep 25, 2015 8:44 am

I think It's a quite balanced scenario this one... and as said Enric, russians can make their way to Bobruisk in time... But never should be an easy walk! ;)

jeggs
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Re: BA2 Scenarios by Enric

Post by jeggs » Fri Sep 25, 2015 2:51 pm

Yup, i agree with avis, it is winnable as russian and the last turn is decisive. Just wondering, whether it is more difficult than agony, perhaps slightly imho.

Additional thought: Giving the russian a turn more will possibly make it too easy.

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Re: BA2 Scenarios by Enric

Post by cchesak » Fri Sep 25, 2015 7:11 pm

Just noticing that Hube's Pocket (which is excellent BTW) counts any unit exiting off the screen as counting toward the total for '10 trucks'. Is this a glitch?

enric
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Re: BA2 Scenarios by Enric

Post by enric » Sat Sep 26, 2015 10:04 am

cchesak wrote:Just noticing that Hube's Pocket (which is excellent BTW) counts any unit exiting off the screen as counting toward the total for '10 trucks'. Is this a glitch?
Should not happen, I will check it, thank you.

enric
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Hubes 1.0.2

Post by enric » Sat Sep 26, 2015 11:03 am

Hube's pocket gets a fix update.

enric
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BOKRUISK -> a3

Post by enric » Thu Oct 01, 2015 9:50 am

MInor changes on map.

Remove wire now works. This won't change much the game but it was an issue.
The version seems pretty balanced, probably will be the final version.

Send feedback please.

enric
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BOKRUISK Advice

Post by enric » Fri Oct 02, 2015 6:17 pm

To all who are playing Block Busting in Bokruisk

There is a Bug in BA that removes the cover of the forest if Wire is placed in a forest tile, so infantry in forest+wire are visible like if it was in Open Ground.
I don't know if I could find a way to solve this scripting (probably not), so maybe the best solution is to don't allow deploy in woods.

I'll check other terrain types. Any suggestion or feedback are welcome.

Celeborn
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Re: BA2 Scenarios by Enric

Post by Celeborn » Fri Oct 02, 2015 8:05 pm

Actually I kind of like idea of eliminating woods...makes wire more formidable. :-)
Looking forward to more scenarios with fortifications!

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Re: BA2 Scenarios by Enric

Post by glenghiscan » Sat Oct 03, 2015 9:24 am

Stand corrected it is winnable as Russians as long as you not playing a defensive specialist ! Like most maps it depends on the opposition

enric
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BOKRUISK Advice

Post by enric » Sat Oct 03, 2015 2:43 pm

I think I have found how to solve the Wire in Forest.
BA2 is very flexible, and near always there is a back door where you may go out.

I'll post in a few hours the version that fixes it, so maybe is better don't start new BOKRUISK games with the old version.

Celeborn
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Re: BA2 Scenarios by Enric

Post by Celeborn » Sun Oct 04, 2015 12:05 am

glenghiscan wrote:Stand corrected it is winnable as Russians as long as you not playing a defensive specialist ! Like most maps it depends on the opposition
Smack alert: In other words, don't play me :-)

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Re: BA2 Scenarios by Enric

Post by dcoffin » Sun Oct 04, 2015 2:12 am

Enric,
I noticed when trying to download latest BOKRUISK
the Link: "Block busting in Bokruisk currrent version 1.0a3 link: https://dl.dropboxusercontent.com/u/361 ... KRUISK.lst"

When I copy and paste into BA2 link will download version 1.0a2 not version 1.0a3.

Not sure if I downloaded ahead of your update or not but as it may be broken link, just wanted to let you know.

Thanks for all the great work!

Regards,
Dcoffin

enric
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Re: BA2 Scenarios by Enric

Post by enric » Sun Oct 04, 2015 8:01 am

dcoffin wrote:Enric,
I noticed when trying to download latest BOKRUISK
the Link: "Block busting in Bokruisk currrent version 1.0a3 link: https://dl.dropboxusercontent.com/u/361 ... KRUISK.lst"

When I copy and paste into BA2 link will download version 1.0a2 not version 1.0a3.

Not sure if I downloaded ahead of your update or not but as it may be broken link, just wanted to let you know.

Thanks for all the great work!

Regards,
Dcoffin
I think it should worked.
Nevertheless wait a little because the MP Server is not working fine, I've ready the new version, I will post it when Server is ready.
viewtopic.php?f=221&t=67757&p=572442#p572442

enric
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BOKRUISK a4

Post by enric » Sun Oct 04, 2015 5:56 pm

This version solves the wire issue. (I hope).

enric
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BOKRUISK goes to final

Post by enric » Thu Oct 08, 2015 9:10 am

I left version a4 as final.
Introduced a little variation on the Victory Conditions: if Russian gets only 4 flags it's a draw so:

Less than 4 flags: German victory
4 flags: Draw
5 flags Russian victory

I think then VC are more balanced now.

enric
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CANNES

Post by enric » Sun Oct 11, 2015 1:19 pm

The Cannes Strongpoint is a very special scenario also based in Squad Leaders scenarios. Italy 1944. A fortified observer point probably situated on a Church tower.

Wha't is special here?
  • The defender (German) may deploy his units, and also several bunkers, wire and mines.
    There are three bunkers type: Large, Small, and Wood.
    Each mine have a value from 1-3 meaning the possible exploding times.
    The engineer action to remove mines, removes completely the mines in the tile.
    If the mine explodes when a unit enters the tile, 1 is subtracted of the mine value tile, when 0 the tile is free of mines.
  • American will lost if 5 of their squads are eliminated. Each american unit eliminates counts as one squad except tanks that count as 2.
  • German will surrender if his ranking leader fails the morale check.
    Morale check is checked when a German infantry squad is eliminated. Or, at the turn starts if the flag is US controlled.
    Morale check is the sum of two 6 sides dice, the leader ranking (status higher) is subtracted from the dice. <=8 means pass the morale.
So, the game could have a very early end, but not probably. At the start the ranking German leader is a level 2 so, only getting 12 or 11 with the dice roll the morale will fail.

rwm59
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Re: BA2 Scenarios by Enric

Post by rwm59 » Wed Oct 14, 2015 11:06 am

BOKRUISK :
Hi Enric, thanks for your fantastic job.
Even the same old question : can I play in SP ( moving from multiplayer to single player folder- - it work fine-- ) ON GERMAN SIDE ?
I put even this damned question, because it's frustrating be forced helplessly , and without any advice, to play even on the same side... :x :x :x :x :evil:
can you , again, help me to found a way to play like germs? :( :( :(
Many tanks in any case... :| :|

enric
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Re: BA2 Scenarios by Enric

Post by enric » Wed Oct 14, 2015 12:54 pm

rwm59 wrote:BOKRUISK :
Hi Enric, thanks for your fantastic job.
Even the same old question : can I play in SP ( moving from multiplayer to single player folder- - it work fine-- ) ON GERMAN SIDE ?
I put even this damned question, because it's frustrating be forced helplessly , and without any advice, to play even on the same side... :x :x :x :x :evil:
can you , again, help me to found a way to play like germs? :( :( :(
Many tanks in any case... :| :|

If the scenario is a play first German in MP you will play as German in SP.
BA has no way to play both sides as solitary. (without editing near everything, very complicated, like making a new scenario).
Maybe Pip knows a trick, but I do not.

enric
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Penetration of Rostov

Post by enric » Thu Oct 15, 2015 4:06 pm

This is a city fight scenario.
The Russian have mined some buildings (20 booby traps) they explode only once.
The tooltip on the tiles should show the buildings that are mined (only visible by the Russian player). This will help, the Russian not to be catch by his own booby traps when retreating delaying the German advance.

enric
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Re: BA2 Scenarios by Enric

Post by enric » Fri Oct 16, 2015 2:45 pm

Penetration of Rostov seems very difficult for the German, need your opinions.
The setup is now the original Squad leader setup.
Except:
- German has a 105 and a 75 gun (here 2, 75) maybe a 74 and a mortar...
- The mines (booby traps) in the original are 20, but they should be placed on only 5 buildings (at a rate of 4).... this will also help

Any suggestion?

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