BA2 Scenarios by Enric

Download scenarios and talk about scenario design.
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enric
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SOWCHOS 2.0.3

Post by enric » Mon Aug 31, 2015 5:14 pm

Encore finding the balance, making several changes.

Please try and send feedback.

No indirect fire smoke during deploy phase
Delay Artillery: 2
Mortar 120
Flag victory: side with most flags
3 KV41 changed to T34

rwm59
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Re: BA2 Scenarios by Enric

Post by rwm59 » Mon Aug 31, 2015 11:14 pm

Hi Enric,
first of all I really appreciate this fantastic job you are doing! and Yes, I am agree with who said your's are better then the official campaingn, under each point of view.
I'm just to finishing play the TIGERs and is really amazing!

So please some questions:

1) I play alone, so I don't use MP game. Can I "convert" these campaign fo SP ? (I've tried yet the suggest to download and move the campaign into the SP folder ( I use a Mac 27") but something don't work fine... when I try to do even start the Russians first. Or, Start the German but I have no point to get the units... (0/0) . how to modify this ?

2) The idea to carrie on troops on tanks is fantastic ! becuase is real! Is there a way to modify this for alls the BA2 officially campaigns? or add some are units to do this ? e.g german AA truck.
Idem for the accurancy like Leader shot and so on...

3) when I was young I made some mods for a Close Combat 2, on Macos ... 9.... Market Garden Operation with other internet friends we build all the desert campaing...
(http://macintoshgarden.org/games/close- ... ge-too-far) It would be nice to rebuild this here.... but I really don't understnd "the way of " start to work on Ba2..

4) My young son , with his iMac21, in the same home network, should like fight agisnt me... Is possible this ?

Again : Bravo, and Ciao
Riccardo

enric
Brigadier-General - 8.8 cm Pak 43/41
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Re: BA2 Scenarios by Enric

Post by enric » Tue Sep 01, 2015 7:28 am

rwm59 wrote:Hi Enric,
first of all I really appreciate this fantastic job you are doing! and Yes, I am agree with who said your's are better then the official campaingn, under each point of view.
I'm just to finishing play the TIGERs and is really amazing!

So please some questions:

1) I play alone, so I don't use MP game. Can I "convert" these campaign fo SP ? (I've tried yet the suggest to download and move the campaign into the SP folder ( I use a Mac 27") but something don't work fine... when I try to do even start the Russians first. Or, Start the German but I have no point to get the units... (0/0) . how to modify this ?

2) The idea to carrie on troops on tanks is fantastic ! becuase is real! Is there a way to modify this for alls the BA2 officially campaigns? or add some are units to do this ? e.g german AA truck.
Idem for the accurancy like Leader shot and so on...

3) when I was young I made some mods for a Close Combat 2, on Macos ... 9.... Market Garden Operation with other internet friends we build all the desert campaing...
(http://macintoshgarden.org/games/close- ... ge-too-far) It would be nice to rebuild this here.... but I really don't understnd "the way of " start to work on Ba2..

4) My young son , with his iMac21, in the same home network, should like fight agisnt me... Is possible this ?

Again : Bravo, and Ciao
Riccardo
1) All my scenarios could be opened in SP and possible play them, I use to do it when testing the map. There are several code lines that make the way the AI will move and some times I remove or comment these lines when finished.

These code are in the STARTUP function and look like
SetTeamAggression(1, 0, 64);
SetTeamDestination(1, 1, 21, 34);
SetTeamAggression(1, 1, 16);

if they are commented (preceded by //) you must remove this.

2) You need to modify original scripts to do these changes, so you must create a copy of the campaigns and then modify the corresponding scripts (no easy if you don't know how to script). Think that then you can't play agains others that do not have these changes in the campaign.

3) No, it's not easy to begin scripting in BA, there is no a "getting started" or a scripting manual. There are some documentation but very difficult to follow, seems most created for those that already know how.
The best way is look at the scrips and try to understand what they do and patience.

4) Yes, you need internet connection to use the Slitherine server, and a serial for each.

Remember I'm not Slitherine so my answers are not "official". :D

rwm59
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Re: BA2 Scenarios by Enric

Post by rwm59 » Tue Sep 01, 2015 10:48 am

From you :
1) All my scenarios could be opened in SP and possible play them, I use to do it when testing the map. There are several code lines that make the way the AI will move and some times I remove or comment these lines when finished.

These code are in the STARTUP function and look like
SetTeamAggression(1, 0, 64);
SetTeamDestination(1, 1, 21, 34);
SetTeamAggression(1, 1, 16);

if they are commented (preceded by //) you must remove this.

Many thanks Enric, I apprecited much your answer. ( mi yson even !)
I look everywhere in the game folders ( in Macos Under User/documents/mygame ) this fuctions you mentioned but I really can't find. Where are ? ( may I must look into the Package contents of the Application ??? )
With witch app in Macos X may I open files like : .csv - .bsf - .s4f ?
thanks again.
Riicardo

enric
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
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Re: BA2 Scenarios by Enric

Post by enric » Tue Sep 01, 2015 1:05 pm

rwm59 wrote:From you :
1) All my scenarios could be opened in SP and possible play them, I use to do it when testing the map. There are several code lines that make the way the AI will move and some times I remove or comment these lines when finished.

These code are in the STARTUP function and look like
SetTeamAggression(1, 0, 64);
SetTeamDestination(1, 1, 21, 34);
SetTeamAggression(1, 1, 16);

if they are commented (preceded by //) you must remove this.

Many thanks Enric, I apprecited much your answer. ( mi yson even !)
I look everywhere in the game folders ( in Macos Under User/documents/mygame ) this fuctions you mentioned but I really can't find. Where are ? ( may I must look into the Package contents of the Application ??? )
With witch app in Macos X may I open files like : .csv - .bsf - .s4f ?
thanks again.
Riicardo
You need to start here
http://www.slitherinebravo.net/GameWiki ... g_advanced
And read the:
http://www.slitherinebravo.net/GameWiki ... tub_engine

You don't need to go under package contents, if you go be careful to don't modify nothing.
.csv and .bsf are text files and can be opened with any editor. (textEdit, TextWrangler or BBEdit, etc.)
.s4f don't need to be opened at all.
All functions are in .CSV files.

enric
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AGONY a2

Post by enric » Wed Sep 09, 2015 10:56 am

Agony new version

The pzfaust present in the Squad Leader where objects that may be only used once. They were used by infantry (so they were not an unit by itself) and they change effectiveness during war.
In BA this concepts doesn’t exists pzfaust is an unit, and so, it may fire each turn.

I found very difficult to implement this, so I decided, “for now”, to use the equivalence:
3 pzfaust in SL scenario = 1 pzschreck in BA2.

Another object was the ATM (anti tank magnetic mines) that were used to assault tanks, they were also an use once object. I that case I found the way to add the object to BA2.

An infantry, or even a leader, may assault a tracked vehicle and use a ATM, this will give a 50% plus probabilities to success.

In the examples it could be seen the difference between a normal assault and one using ATM.
normal assault.jpg
normal assault.jpg (140.98 KiB) Viewed 3468 times
ATM assault.jpg
ATM assault.jpg (141.93 KiB) Viewed 3468 times
The ATMs may by be traded between infantries spending 1 AP each one (sender and receiver).
Trade.jpg
Trade.jpg (94.23 KiB) Viewed 3468 times

enric
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Agony a2 continuation

Post by enric » Wed Sep 09, 2015 11:00 am

A leader using ATM
leader assault.jpg
leader assault.jpg (113.78 KiB) Viewed 3468 times
Finally, the units that have an ATM can be seen in the list.
list.jpg
list.jpg (159.07 KiB) Viewed 3468 times
And also in the selected unit info
UI.jpg
UI.jpg (32.86 KiB) Viewed 3468 times

peterjfrigate
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Re: BA2 Scenarios by Enric

Post by peterjfrigate » Thu Sep 10, 2015 12:42 pm

very cool! Bring on the wire!

enric
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Re: BA2 Scenarios by Enric

Post by enric » Thu Sep 10, 2015 1:36 pm

peterjfrigate wrote:very cool! Bring on the wire!
The wire will follow on the next scenario Bokruisk ready but not released yet.
Need to be able to close (balanced version) any one of the already opened now.

enric
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Sowchos

Post by enric » Sun Sep 13, 2015 3:09 pm

Sowchos is released as official download, final version 2.0.5

I think it's a challenge scenario that will finish usually as a draw between average players, even so, German or Russian may win,as there are many different tactics to use.

Thanks to all testers.

avisnigra67
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Re: BA2 Scenarios by Enric

Post by avisnigra67 » Mon Sep 14, 2015 11:01 am

Great news, Enric! Very glad with the ATM features and PZfaust compensation rule. :D
I think all of these will improve this scenario a lot. In the same way; I think it would even better if the pair of german Tank Destroyers could be more close to the original. The jadgpanther is OK, but the impressive Jadgtiger present in the original game still can't see action in BA... :cry:
anyway, good job!

R.

enric
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Placing objects

Post by enric » Wed Sep 16, 2015 8:58 am

This is a new mod to allow placement of some objects during deployment phase.

Some scenarios will come with objects like: wire, mines, trench, road block, etc that, usually the defender, could place to create his own defense.

Any unit could be used for deploy these objects, the facing of the unit choosed will have an effect on the placement of the object in the tile.
During deploy objects can be deployed or removed freely until satisfied with the deployment. Objects not placed during this phase will be lost.

When placing the object a number indicates how many objects left to place,
place wire.jpg
place wire.jpg (99.76 KiB) Viewed 3374 times
Objects can be removed and the counter will be increased.
remove wire.jpg
remove wire.jpg (116.46 KiB) Viewed 3374 times

enric
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BOKRUISK

Post by enric » Wed Sep 16, 2015 9:38 am

Block busting in Bokruisk new scenario available.
Screen Shot 2015-09-16 at 11.35.50.jpg
Screen Shot 2015-09-16 at 11.35.50.jpg (101.4 KiB) Viewed 3373 times

scole
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Re: BA2 Scenarios by Enric

Post by scole » Wed Sep 16, 2015 11:21 pm

You Sir, are the King.

Celeborn
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ATMM

Post by Celeborn » Thu Sep 17, 2015 12:46 pm

The Germans were so sure the Allies would use them that they developed a paste ("Zimmerit") that would prevent ATMM from sticking to a vehicle. It was used for most of 1944 until it became clear that their fears were unfounded. As the panzerfaust (and panzershreck) proved themselves on the battlefield the ATMM fell into disfavor and it was declared obsolete in mid-44.

Celeborn
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Fortifications!!!!

Post by Celeborn » Thu Sep 17, 2015 12:54 pm

Kudos to Enric for figuring out a clever work-around that finally addresses a glaring deficiency in defensive strategy--particularly in urban areas. Of course no good deed goes unpunished, and so I respectfully request the conversion of Red Barricades scenarios--or at least the Commissars House. :-)

enric
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Re: BA2 Scenarios by Enric

Post by enric » Thu Sep 17, 2015 1:48 pm

This is a warning to any scenario that has a deploy phase

Don't save the game during deploy mode as BA has a bug that makes BA lose some tile data.
So: deploy all units and objects before ending or saving the game.

I'll try to find a workaround¡d to avoid this bug that comes from BA1
viewtopic.php?f=104&t=39008&hilit=tiledata

Thanks to Peterjfrigate he tell me about it.

enric
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Bokruisk goes to a2

Post by enric » Tue Sep 22, 2015 7:44 am

The new version fixes minor issues:

- cosmetic and some forest that not blocking LOS
- 76 gun don't fire indirect fire
- Deploy some fixes
--- Sniper now can be placed freely
--- Disabled the save button during deploy

glenghiscan
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Re: BA2 Scenarios by Enric

Post by glenghiscan » Thu Sep 24, 2015 6:31 pm

Near impossible for Russians to win in blockbusting think it needs more turns than 8

enric
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Re: BA2 Scenarios by Enric

Post by enric » Fri Sep 25, 2015 5:41 am

glenghiscan wrote:Near impossible for Russians to win in blockbusting think it needs more turns than 8
Please play againd Avisnigra67 as German, he will show you the way to play as Russian :D

Myself have lost and win as Russian, need more feedback, but an additional turn is an option to think about, thank you

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