Barabrossa: Stopping the Titan

Download scenarios and talk about scenario design.
Moderators: Slitherine Core, BA Moderators

Moderators: Slitherine Core, BA Moderators

PoorOldSpike
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1349
Joined: Sun Aug 08, 2010 6:06 pm
Location: Plymouth, England

Re: Barabrossa: Stopping the Titan

Post by PoorOldSpike » Mon Dec 30, 2019 8:03 pm

(I deleted my obsolete error message post to de-clutter the thread)
Last edited by PoorOldSpike on Tue Dec 31, 2019 1:36 am, edited 1 time in total.

TankerOne
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 195
Joined: Sat Apr 15, 2017 3:30 pm

Re: Barabrossa: Stopping the Titan

Post by TankerOne » Mon Dec 30, 2019 9:28 pm

Sorry about that, I am deleting the troublesome files and putting the fixed ones into this one. Fix should be up soon

TankerOne
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 195
Joined: Sat Apr 15, 2017 3:30 pm

Re: Barabrossa: Stopping the Titan

Post by TankerOne » Mon Dec 30, 2019 9:41 pm

Okay, it should work now. re-download the files or delete 2.Bam and Fortified Hills.txt in the folder if it still doesn't work.

PoorOldSpike
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1349
Joined: Sun Aug 08, 2010 6:06 pm
Location: Plymouth, England

Re: Barabrossa: Stopping the Titan

Post by PoorOldSpike » Tue Dec 31, 2019 1:44 am

Okay all is good, I've just played 'Surprise' again and the bridge can't be demolished now, and I held 2 of the 3 objs..:)
I then played Smolensk Highway but came a cropper and only held 1 of the 4 flags at the end.
My excuse is that if only I'd known I'd be getting big reinfs, I'd have played totally differently and would have waited for most of them to come on before trying to blunt the German spearhead with my starting force.
Suggestion- tell us in the briefing roughly what reinfs we'll be getting, and roughly when, so we won't have to play it blind.
Tanks were invented to make war more fun

TankerOne
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 195
Joined: Sat Apr 15, 2017 3:30 pm

Re: Barabrossa: Stopping the Titan

Post by TankerOne » Tue Dec 31, 2019 4:46 am

Okay, I will add that to the briefing. Any thing else I should add for the next version?

P.S. Do you mean camper by the word cropper, or does it mean something else?

PoorOldSpike
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1349
Joined: Sun Aug 08, 2010 6:06 pm
Location: Plymouth, England

Re: Barabrossa: Stopping the Titan

Post by PoorOldSpike » Tue Dec 31, 2019 12:40 pm

TankerOne wrote:
Tue Dec 31, 2019 4:46 am
Okay, I will add that to the briefing. Any thing else I should add for the next version?

P.S. Do you mean camper by the word cropper, or does it mean something else?
Sorry, I forgot that some Sltherine members might not speak English..:)
Here in England "cropper" means "misfortune" or "unlucky", so "came a cropper" means suffered a misfortune, or had bad luck.

As regards the next version, please tell us in the Briefing exactly what we have to do to win in 'Surprise' and 'Smolensk Highway'.
In Smolensk Highway it said "Capture 4 objectives, Destroy the Sturmpanzer, Destroy 8 tracked vehicles", so does that mean we have to achieve ALL of them to get a victory?

Also, tell us in the Briefing if we get reinfs in 'Surprise'.
And in both scens tell us if the AI gets reinfs and where they are enter the map..:)

PS- Congratulations on your very good scenario 'Surprise', but 'Smolensk Highway' was too big with too many units in my opinion..:)
Tanks were invented to make war more fun

TankerOne
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 195
Joined: Sat Apr 15, 2017 3:30 pm

Re: Barabrossa: Stopping the Titan

Post by TankerOne » Tue Dec 31, 2019 6:50 pm

All right, I will try to reduce the number of units on board (probably losing some BTs :( ), and might lose the first half of the mission, namely the village and the old trench. I will add a part about armour reinforcements for Highway. I don’t think I will for surprise as I want the mission to feel chaotic. As for the A.I, I like having a fog of war element to try and keep you on your toes. Once I get to Kharkov, the Soviets will have some idea of what the A.I gets for off board. As for achievements and objectives, I don’t know how to set it up so it’s in the more traditional style of primary objectives and then achievements. All you got to do for this one is hold one objective to buy time. As for the next two missions, they are planned to be smaller, with #3 being 32x36 and #4 being 24x35. And to end with a question, what about both scenarios did I do well so I can expand upon those mechanics and level design.

PoorOldSpike
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1349
Joined: Sun Aug 08, 2010 6:06 pm
Location: Plymouth, England

Re: Barabrossa: Stopping the Titan

Post by PoorOldSpike » Tue Dec 31, 2019 7:07 pm

TankerOne wrote:
Tue Dec 31, 2019 6:50 pm
..what about both scenarios did I do well so I can expand upon those mechanics and level design.
Yes, both Surprise and Smolensk Highway were good, but like I said, we MUST be told in the Briefing EXACTLY what we have to do to get a victory, because I hate playing "blind"..:)
Tanks were invented to make war more fun

DatMoff
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 107
Joined: Mon Jun 25, 2018 4:29 am

Re: Barabrossa: Stopping the Titan

Post by DatMoff » Sat Feb 29, 2020 12:36 am

TankerOne wrote:
Mon Dec 30, 2019 7:15 pm
New version is ready to be downloaded.
Just a quick question but is the link to the new version available or will it be released at a later date? I'm simply asking as the current link seems to be of an older version.

TankerOne
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 195
Joined: Sat Apr 15, 2017 3:30 pm

Re: Barabrossa: Stopping the Titan

Post by TankerOne » Sat Feb 29, 2020 6:52 am

Yeah, it was referring to a older version. The level I am currently working on is done gameplay wise and is playable, but right now I am working of just scripting so everything that I want to work works. Going has been slow since my day job started back up after December

Post Reply

Return to “Battle Academy 2: Scenario Design”