How set sides in editor?

Download scenarios and talk about scenario design.
Moderators: Slitherine Core, BA Moderators

Moderators: Slitherine Core, BA Moderators

Post Reply
PoorOldSpike
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1349
Joined: Sun Aug 08, 2010 6:06 pm
Location: Plymouth, England

How set sides in editor?

Post by PoorOldSpike » Mon Dec 30, 2019 1:08 pm

Hey guys I've been trying to build scens in the editor with me as the human German player, but after I save and exit and start the battle, it always makes me the Russian player!
How can I make myself German?
Tanks were invented to make war more fun

rico21
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 258
Joined: Mon Nov 07, 2016 5:38 pm

Re: How set sides in editor?

Post by rico21 » Mon Dec 30, 2019 3:33 pm

Hi,
-editor
-create a brand new campaign
-see below
po.jpg
po.jpg (59.21 KiB) Viewed 611 times

PoorOldSpike
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1349
Joined: Sun Aug 08, 2010 6:06 pm
Location: Plymouth, England

Re: How set sides in editor?

Post by PoorOldSpike » Mon Dec 30, 2019 7:48 pm

Thanks Rico, that's solved it..:)
Tanks were invented to make war more fun

Paul59
Major-General - Elite Tiger I
Major-General - Elite Tiger I
Posts: 2590
Joined: Tue Jul 21, 2015 11:26 pm

Re: How set sides in editor?

Post by Paul59 » Tue Dec 31, 2019 1:39 pm

PoorOldSpike wrote:
Mon Dec 30, 2019 7:48 pm
Thanks Rico, that's solved it..:)
The important thing is to put a modified SIDES.txt into the scenario folder that you create for your scenario.

There are a number of ways of doing it:

1) Rico's method above.

2) Pip's old method: viewtopic.php?f=105&t=18140

Which is to copy the vanilla SIDES.TXT from the main game installation, and paste it into your scenario folder, then open it and move the Axis text block to the top, above the Allies text block.

3) My method, which is to copy the already modified SIDES.TXT from the vanilla Barbarossa campaign and paste it into your scenario folder.

If you are unused to editing the game files, Rico's method is probably the safest.

For Battle Academy 1 it might be a little more difficult, as it uses only one texture file for the unit icons that would have to be modified. BA2 uses separate unit icon files for the different nations so there should be no problem with that.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.

Post Reply

Return to “Battle Academy 2: Scenario Design”